Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Flinkeroni
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 39L
1,525 Elo+
Party 2
Hercules
Hercules
MaGeeGee
Hercules
Level 18
God Stats
1W - 1L
1,269 SR
Queue Stats
10W - 13L
1,324 Elo+
Party 2
Anubis
Anubis
PH21215
Anubis
Level 146
God Stats
3W - 9L
1,163 SR
Queue Stats
386W - 377L
1,485 Elo+
Solo
Sol
Sol
Toast07
Sol
Level 116
God Stats
7W - 8L
1,597 SR
Queue Stats
332W - 332L
1,559 Elo+
Party 2
Team Averages
Level 94
1,406 SR
1,479 Elo+

VS

Team Averages
Level 89
1,561 SR
1,535 Elo+
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ASAPMurf
Khepri
Level 47
God Stats
2W - 1L
1,742 SR
Queue Stats
45W - 47L
1,513 Elo+
Party 1
Vamana
Vamana
DANG3RUSS__03
Vamana
Level 104
God Stats
6W - 2L
1,752 SR
Queue Stats
110W - 101L
1,562 Elo+
Party 1
Jormungandr
Jormungandr
DueceDantoni
Jormungandr
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 82L
1,529 Elo+
Party 1
Sol
Sol
GARCH0MP
Sol
Level 104
God Stats
2W - 7L
1,309 SR
Queue Stats
124W - 113L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 0 / 2
5,725
1,145
6,098
4,416
1,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Flinkeroni
Sylvanus
9
0 / 0 / 5
5,497
1,099
587
2,271
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
MaGeeGee
Hercules
10
0 / 0 / 5
5,270
1,054
3,125
5,047
3,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
PH21215
Anubis
9
1 / 1 / 2
5,443
1,089
1,945
2,301
1,143
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
10
1 / 0 / 4
5,624
1,125
4,214
4,230
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
1
0 / 0 / 0
1,208
242
0
0
0
Khepri
ASAPMurf
Khepri
11
0 / 0 / 1
5,160
1,032
2,392
4,445
3,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 1 / 1
4,542
908
3,429
4,007
2,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
DueceDantoni
Jormungandr
9
1 / 3 / 0
4,907
981
4,153
6,186
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 1 / 1
4,999
1,000
5,510
2,939
1,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
5
Kills
1
1
Deaths
5
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
2
4
L
Horus
 
Horus
0
0
0
0
L
Khepri
ASAPMurf
Khepri
0
0
1
0.5
L
0
1
1
0.5
L
Jormungandr
DueceDantoni
Jormungandr
1
3
0
0.33
W
Sylvanus
Flinkeroni
Sylvanus
0
0
5
2.5
L
0
1
1
0.5
W
Hercules
MaGeeGee
Hercules
0
0
5
2.5
W
Anubis
PH21215
Anubis
1
1
2
2
W
Sol
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,969
Damage
15,484
18,265
Taken
17,577
9,371
Mitigated
13,436
10,699
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,098
2,504
865
1,590
4,416
1,720
0
2,828
1,316
0
12,598
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
ASAPMurf
Khepri
2,392
0
311
499
4,445
3,900
0
1,233
3,212
4,566
0
L
3,429
1,085
1,149
1,928
4,007
2,723
0
1,344
2,663
0
4,351
L
Jormungandr
DueceDantoni
Jormungandr
4,153
679
125
541
6,186
5,676
0
2,615
3,571
9,373
0
W
Sylvanus
Flinkeroni
Sylvanus
587
404
1,051
1,374
2,271
1,849
27
1,610
501
2,418
0
L
5,510
966
173
947
2,939
1,137
0
1,241
1,698
13,830
0
W
Hercules
MaGeeGee
Hercules
3,125
547
162
2,885
5,047
3,204
0
3,593
1,338
0
5,383
W
Anubis
PH21215
Anubis
1,945
29
0
0
2,301
1,143
96
1,356
741
6,553
327
W
Sol
4,214
915
841
1,931
4,230
1,455
144
2,030
1,874
14,216
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
20,816
61
Minions Killed
46
0
Camps Cleared
0
553,496
Distance Traveled
448,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,725
1,145
12
2
0
109,652
0
L
Horus
1,208
242
0
0
0
0
0
L
Khepri
5,160
1,032
6
1
0
121,437
0
L
Vamana
4,542
908
2
0
0
125,961
0
L
Jormungandr
4,907
981
9
2
0
99,348
0
W
Sylvanus
5,497
1,099
3
1
0
103,271
0
L
Sol
4,999
1,000
29
6
0
101,557
0
W
Hercules
5,270
1,054
10
2
0
118,846
0
W
Anubis
5,443
1,089
13
3
0
108,635
0
W
Sol
5,624
1,125
23
5
0
113,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role