Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
A Good Cone
Sun Wukong
Level 159
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 2L
1,296 Elo+
Party 2
Anubis
Anubis
KaizēnNømi
Anubis
Level 141
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Shark Steeze
Kuzenbo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,437 Elo+
Party 2
Pele
Pele
iTheater Thug
Pele
Level 126
God Stats
5W - 6L
1,541 SR
Queue Stats
38W - 40L
1,496 Elo+
Party 2
Team Averages
Level 142
1,508 SR
1,446 Elo+

VS

Team Averages
Level 121
1,675 SR
1,531 Elo+
Bacchus
Bacchus
ITZsaxageIG
Bacchus
Level 141
God Stats
2W - 0L
1,857 SR
Queue Stats
90W - 63L
1,569 Elo+
Party 1
Jing Wei
Jing Wei
InnateBeast1841
Jing Wei
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
270W - 260L
1,539 Elo+
Party 1
Bellona
Bellona
bababoosh248
Bellona
Level 125
God Stats
32W - 21L
1,596 SR
Queue Stats
156W - 160L
1,497 Elo+
Party 1
Ah Puch
Ah Puch
braian_7_9
Ah Puch
Level 98
God Stats
3W - 1L
1,532 SR
Queue Stats
194W - 184L
1,460 Elo+
Solo
Ao Kuang
Ao Kuang
ragingyouko
Ao Kuang
Level 114
God Stats
2W - 0L
1,889 SR
Queue Stats
48W - 26L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 3 / 0
5,748
442
6,376
8,848
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
A Good Cone
Sun Wukong
12
1 / 3 / 1
7,196
554
7,177
14,440
9,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
11
0 / 2 / 2
6,371
490
7,054
6,948
3,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Shark Steeze
Kuzenbo
10
0 / 4 / 0
6,480
498
2,021
10,455
9,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 0
6,556
504
5,352
10,665
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ITZsaxageIG
Bacchus
11
0 / 0 / 10
6,765
520
6,103
9,933
9,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
13
6 / 0 / 2
7,503
577
6,763
7,797
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
bababoosh248
Bellona
12
1 / 2 / 2
7,276
560
6,987
11,442
8,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
braian_7_9
Ah Puch
13
0 / 2 / 6
7,302
562
4,239
8,978
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ao Kuang
ragingyouko
Ao Kuang
15
8 / 0 / 3
8,054
620
10,102
11,822
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
15
15
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
0
0
L
Sun Wukong
A Good Cone
Sun Wukong
1
3
1
0.5
W
Bacchus
ITZsaxageIG
Bacchus
0
0
10
5
W
Jing Wei
6
0
2
7
L
Anubis
0
2
2
0.5
L
Kuzenbo
Shark Steeze
Kuzenbo
0
4
0
0
W
Bellona
bababoosh248
Bellona
1
2
2
1
W
Ah Puch
braian_7_9
Ah Puch
0
2
6
1.5
L
3
3
0
1
W
Ao Kuang
ragingyouko
Ao Kuang
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,980
Damage
34,194
51,356
Taken
49,972
29,068
Mitigated
28,275
14,894
Healing
24,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,376
2,658
0
3,598
8,848
3,001
0
4,151
4,697
0
46,181
L
Sun Wukong
A Good Cone
Sun Wukong
7,177
1,541
0
5,226
14,440
9,006
0
3,395
10,085
0
60,758
W
Bacchus
ITZsaxageIG
Bacchus
6,103
660
0
2,159
9,933
9,749
48
1,879
8,054
21,240
0
W
Jing Wei
6,763
5,587
0
4,459
7,797
3,024
81
1,143
6,654
0
55,546
L
Anubis
7,054
291
0
2,963
6,948
3,615
0
2,703
4,201
48,188
797
L
Kuzenbo
Shark Steeze
Kuzenbo
2,021
568
0
1,058
10,455
9,648
72
4,690
5,765
22,985
0
W
Bellona
bababoosh248
Bellona
6,987
1,504
0
5,446
11,442
8,106
0
1,718
9,724
0
46,895
W
Ah Puch
braian_7_9
Ah Puch
4,239
162
0
3,894
8,978
2,658
108
2,861
6,117
55,408
916
L
5,352
708
0
2,049
10,665
3,798
0
5,426
5,195
0
45,048
W
Ao Kuang
ragingyouko
Ao Kuang
10,102
1,557
0
8,585
11,822
4,738
425
1,474
10,348
62,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,351
Gold Earned
36,900
351
Minions Killed
421
0
Camps Cleared
0
1,289,027
Distance Traveled
1,328,165
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,748
442
76
6
0
212,448
0
L
Sun Wukong
7,196
554
89
7
0
256,573
1
W
Bacchus
6,765
520
22
2
0
268,088
5
W
Jing Wei
7,503
577
97
7
0
255,283
2
L
Anubis
6,371
490
94
7
0
247,734
5
L
Kuzenbo
6,480
498
28
2
0
259,227
2
W
Bellona
7,276
560
104
8
0
258,407
0
W
Ah Puch
7,302
562
106
8
0
243,646
0
L
Pele
6,556
504
64
5
0
313,045
2
W
Ao Kuang
8,054
620
92
7
0
302,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role