Player Matchup

Discordia
Discordia
Bronze III
 
Discordia
Bronze III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold IV
Been_King10
Tyr
Gold IV
Level 124
God Stats
1W - 2L
1,294 SR
Queue Stats
328W - 338L
1,474 MMR
Solo
Apollo
Apollo
Platinum IV
BornDante
Apollo
Platinum IV
Level 109
God Stats
18W - 13L
1,591 SR
Queue Stats
109W - 98L
1,728 MMR
Party 1
Cerberus
Cerberus
Gold III
I-Am-IVIclovin
Cerberus
Gold III
Level 149
God Stats
12W - 3L
1,630 SR
Queue Stats
225W - 233L
1,441 MMR
Solo
Lancelot
Lancelot
Gold IV
UranousMink0380
Lancelot
Gold IV
Level 155
God Stats
2W - 0L
1,278 SR
Queue Stats
60W - 53L
1,288 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,458 SR
1,486 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,440 SR
1,487 MMR
Pele
Pele
Silver I
CuteBoyZach
Pele
Silver I
Level 127
God Stats
3W - 6L
1,500 SR
Queue Stats
31W - 36L
1,528 MMR
Solo
Vamana
Vamana
Gold I
PapaPump250
Vamana
Gold I
Level 195
God Stats
2W - 8L
1,132 SR
Queue Stats
227W - 220L
1,486 MMR
Solo
Ares
Ares
Gold II
Tristy1298
Ares
Gold II
Level 115
God Stats
4W - 6L
1,511 SR
Queue Stats
101W - 97L
1,463 MMR
Solo
Izanami
Izanami
Bronze III
tonyxfitt
Izanami
Bronze III
Level 155
God Stats
6W - 6L
1,500 SR
Queue Stats
34W - 42L
1,408 MMR
Solo
Hera
Hera
Gold V
xKuroKenshIx
Hera
Gold V
Level 146
God Stats
1W - 1L
1,558 SR
Queue Stats
72W - 72L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
7
1 / 0 / 0
4,176
835
1,529
1,682
425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 2 / 0
3,436
687
2,341
5,581
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
BornDante
Apollo
5
1 / 1 / 1
3,429
686
2,426
2,793
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
6
0 / 1 / 2
3,582
716
2,569
4,320
2,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
7
3 / 1 / 0
3,798
760
2,252
4,554
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThorLokiSusanoBellona

VS

Bans
AgniDanzaburouBacchusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 0
4,184
837
1,903
4,921
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
8
2 / 0 / 0
4,576
915
2,974
3,864
1,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

5
0 / 1 / 1
3,469
694
1,467
4,814
3,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
tonyxfitt
Izanami
6
0 / 2 / 3
3,808
762
2,206
3,002
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 2 / 0
3,127
625
696
1,910
482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
5
5
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
0
1
W
0
2
0
0
W
Apollo
BornDante
Apollo
1
1
1
1.5
L
3
0
0
3
W
Cerberus
0
1
2
1
L
Vamana
2
0
0
2
L
0
1
1
0.5
W
Lancelot
3
1
0
3
L
Izanami
tonyxfitt
Izanami
0
2
3
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,117
Damage
9,246
18,930
Taken
18,511
7,292
Mitigated
8,039
6,623
Healing
5,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
1,529
161
0
774
1,682
425
0
571
1,111
19,977
1,036
W
2,341
250
0
2,055
5,581
2,090
0
0
5,166
0
18,585
W
Apollo
BornDante
Apollo
2,426
1,529
0
899
2,793
809
0
447
2,346
0
20,359
L
1,903
344
0
1,393
4,921
1,782
0
343
4,486
0
21,940
W
Cerberus
2,569
343
0
1,782
4,320
2,006
0
857
3,463
9,534
0
L
Vamana
2,974
904
0
2,154
3,864
1,811
0
0
3,864
0
25,664
L
1,467
414
0
1,372
4,814
3,029
0
1,545
3,225
9,816
0
W
Lancelot
2,252
783
0
1,113
4,554
1,962
0
288
4,230
0
21,820
L
Izanami
tonyxfitt
Izanami
2,206
1,600
0
735
3,002
935
0
1,233
1,769
0
20,966
L
696
0
0
260
1,910
482
0
651
1,069
10,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,421
Gold Earned
19,164
175
Minions Killed
160
0
Camps Cleared
0
550,884
Distance Traveled
520,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
4,176
835
50
10
0
97,928
0
W
Tyr
3,436
687
28
6
0
112,520
0
W
Apollo
3,429
686
39
8
0
98,756
0
L
Pele
4,184
837
35
7
0
130,869
0
W
Cerberus
3,582
716
16
3
0
110,975
0
L
Vamana
4,576
915
44
9
0
110,632
0
L
Ares
3,469
694
14
3
0
117,679
0
W
Lancelot
3,798
760
42
8
0
130,705
0
L
Izanami
3,808
762
47
9
0
99,361
0
L
Hera
3,127
625
20
4
0
61,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role