Player Matchup

Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
AizemSousuke
Anhur
Silver I
Level 124
God Stats
3W - 4L
1,588 SR
Queue Stats
20W - 24L
1,440 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Blueghus19
Tsukuyomi
Gold IV
Level 158
God Stats
1W - 3L
1,409 SR
Queue Stats
47W - 48L
1,536 MMR
Party 1
Loki
Loki
Bronze III
FotoPataUwU
Loki
Bronze III
Level 35
God Stats
0W - 2L
1,600 SR
Queue Stats
52W - 39L
1,495 MMR
Solo
Thoth
Thoth
Gold III
Оста
Thoth
Gold III
Level 155
God Stats
3W - 4L
1,841 SR
Queue Stats
58W - 53L
1,559 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,588 SR
1,506 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 169
1,570 SR
1,488 MMR
Geb
Geb
Silver II
 
Geb
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Silver III
B1lIy
Nemesis
Silver III
Level 169
God Stats
1W - 0L
1,758 SR
Queue Stats
6W - 9L
1,393 MMR
Solo
Janus
Janus
Silver I
Benny13
Janus
Silver I
Level 163
God Stats
4W - 5L
1,550 SR
Queue Stats
60W - 62L
1,553 MMR
Solo
King Arthur
King Arthur
Gold III
CaptainVanchu
King Arthur
Gold III
Level 220
God Stats
14W - 10L
1,540 SR
Queue Stats
94W - 90L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 0 / 3
4,586
510
378
3,301
1,504
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 1
5,379
598
4,248
6,577
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Tsukuyomi
Blueghus19
Tsukuyomi
10
0 / 1 / 1
5,424
603
5,405
8,358
3,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
5 / 2 / 1
6,152
684
6,146
8,155
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Оста
Thoth
11
0 / 1 / 2
5,602
622
1,588
4,602
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboThanatosSusanoBacchus

VS

Bans
SylvanusHe BoThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 0
4,809
534
1,080
4,492
2,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
 
Ullr
9
0 / 1 / 0
4,661
518
5,367
5,654
1,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nemesis
B1lIy
Nemesis
9
0 / 1 / 1
4,776
531
1,991
6,106
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Benny13
Janus
11
3 / 2 / 0
6,436
715
5,629
4,992
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
CaptainVanchu
King Arthur
11
1 / 1 / 0
5,821
647
6,520
9,528
9,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
4
4
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
3
1.5
W
Geb
 
Geb
0
1
0
0
W
Ullr
 
Ullr
0
1
0
0
L
1
0
1
1.5
W
Nemesis
B1lIy
Nemesis
0
1
1
0.5
W
Janus
Benny13
Janus
3
2
0
1.5
L
Tsukuyomi
Blueghus19
Tsukuyomi
0
1
1
0.5
W
King Arthur
CaptainVanchu
King Arthur
1
1
0
1
L
5
2
1
2.75
L
Thoth
Оста
Thoth
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,765
Damage
20,587
30,993
Taken
30,772
12,082
Mitigated
16,611
13,458
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
378
60
888
769
3,301
1,504
0
1,196
2,059
4,531
0
W
Geb
 
Geb
1,080
89
0
741
4,492
2,140
0
116
4,376
10,077
2,510
W
Ullr
 
Ullr
5,367
1,196
0
728
5,654
1,842
0
137
5,517
0
38,551
L
4,248
1,618
0
3,090
6,577
2,192
0
245
6,332
0
42,652
W
Nemesis
B1lIy
Nemesis
1,991
488
0
3,276
6,106
1,901
0
390
5,634
0
36,029
W
Janus
Benny13
Janus
5,629
545
0
1,244
4,992
1,518
0
1,085
3,751
49,768
664
L
Tsukuyomi
Blueghus19
Tsukuyomi
5,405
1,009
0
3,090
8,358
3,921
0
0
7,775
0
38,184
W
King Arthur
CaptainVanchu
King Arthur
6,520
1,035
0
3,684
9,528
9,210
0
0
8,869
0
46,452
L
6,146
1,946
0
4,750
8,155
2,836
0
1,471
6,538
0
46,341
L
Thoth
Оста
Thoth
1,588
182
0
871
4,602
1,629
0
2,527
1,837
37,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,143
Gold Earned
26,503
307
Minions Killed
302
0
Camps Cleared
0
921,124
Distance Traveled
976,280
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,586
510
0
0
0
123,749
4
W
Geb
4,809
534
19
2
0
198,552
3
W
Ullr
4,661
518
51
6
0
201,566
0
L
Anhur
5,379
598
77
9
0
169,277
1
W
Nemesis
4,776
531
55
6
0
225,320
0
W
Janus
6,436
715
101
11
0
181,584
3
L
Tsukuyomi
5,424
603
70
8
0
195,451
2
W
King Arthur
5,821
647
76
8
0
169,258
0
L
Loki
6,152
684
83
9
0
230,787
0
L
Thoth
5,602
622
77
9
0
201,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role