Player Matchup

Nu Wa
Nu Wa
Hypnetic
Nu Wa
Level 158
God Stats
2W - 1L
1,805 SR
Queue Stats
34W - 46L
1,423 Elo+
Party 1
Mercury
Mercury
SMGJADE
Mercury
Level 106
God Stats
4W - 0L
1,706 SR
Queue Stats
168W - 31L
1,811 Elo+
Party 2
Chaac
Chaac
drummer159
Chaac
Level 24
God Stats
13W - 10L
1,812 SR
Queue Stats
35W - 30L
1,529 Elo+
Party 1
Nut
Nut
shinkxmi
Nut
Level 69
God Stats
27W - 2L
2,187 SR
Queue Stats
456W - 130L
1,839 Elo+
Party 2
Cthulhu
Cthulhu
vXyres
Cthulhu
Level 101
God Stats
5W - 1L
1,826 SR
Queue Stats
6W - 2L
1,602 Elo+
Party 1
Team Averages
Level 92
1,867 SR
1,641 Elo+

VS

Team Averages
Level 102
1,425 SR
1,473 Elo+
Cthulhu
Cthulhu
Financeguy789
Cthulhu
Level 116
God Stats
3W - 7L
1,150 SR
Queue Stats
25W - 36L
1,386 Elo+
Solo
Sol
Sol
Kyoreuhs
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,418 Elo+
Solo
Susano
Susano
Mr921Panda34
Susano
Level 80
God Stats
11W - 16L
1,474 SR
Queue Stats
307W - 325L
1,434 Elo+
Solo
Surtr
Surtr
Pug Grim
Surtr
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,596 Elo+
Party 3
Danzaburou
Danzaburou
YaBoiSamwei
Danzaburou
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hypnetic
Nu Wa
14
1 / 1 / 5
8,242
824
7,803
5,159
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
SMGJADE
Mercury
16
6 / 2 / 6
9,026
903
9,637
9,347
4,075
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
16
3 / 2 / 3
8,822
882
5,672
10,098
11,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 6
8,406
841
7,192
7,537
3,183
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
vXyres
Cthulhu
16
3 / 0 / 7
8,622
862
6,710
5,788
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 0 / 0
7,070
707
1,542
2,712
1,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 5 / 5
8,313
831
4,630
10,057
3,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Susano
13
0 / 2 / 3
7,175
718
5,810
5,986
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Pug Grim
Surtr
15
4 / 6 / 1
8,426
843
6,541
14,785
10,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
YaBoiSamwei
Danzaburou
15
2 / 3 / 1
8,258
826
4,828
9,209
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
16
Kills
7
8
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
0
0
1
W
Nu Wa
Hypnetic
Nu Wa
1
1
5
3.5
L
0
5
5
0.5
L
Susano
0
2
3
0.75
L
Surtr
Pug Grim
Surtr
4
6
1
0.75
W
Mercury
SMGJADE
Mercury
6
2
6
4.5
L
Danzaburou
YaBoiSamwei
Danzaburou
2
3
1
0.83
W
Chaac
3
2
3
2.25
W
3
3
6
2
W
Cthulhu
vXyres
Cthulhu
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,014
Damage
23,351
37,929
Taken
42,749
26,604
Mitigated
23,091
5,655
Healing
6,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
1,542
0
51
829
2,712
1,701
0
1,318
1,394
7,209
0
W
Nu Wa
Hypnetic
Nu Wa
7,803
1,485
0
470
5,159
1,814
1,685
651
4,508
22,654
802
L
4,630
1,270
0
2,691
10,057
3,771
0
1,072
8,575
27,498
0
L
Susano
5,810
1,479
0
360
5,986
2,469
0
1,981
3,725
0
13,924
L
Surtr
Pug Grim
Surtr
6,541
2,114
0
1,335
14,785
10,951
260
5,878
8,556
279
22,618
W
Mercury
SMGJADE
Mercury
9,637
5,120
0
2,481
9,347
4,075
557
1,475
7,872
0
27,010
L
Danzaburou
YaBoiSamwei
Danzaburou
4,828
2,533
0
755
9,209
4,199
423
2,932
5,992
0
23,242
W
Chaac
5,672
1,309
0
1,663
10,098
11,779
1,546
2,902
7,196
0
25,288
W
7,192
4,358
0
510
7,537
3,183
3,065
1,319
6,218
0
23,452
W
Cthulhu
vXyres
Cthulhu
6,710
303
147
384
5,788
5,753
323
22
5,766
20,762
776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,118
Gold Earned
39,242
207
Minions Killed
165
0
Camps Cleared
0
1,019,181
Distance Traveled
742,111
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,070
707
10
1
0
61,072
0
W
Nu Wa
8,242
824
47
5
0
185,081
0
L
Sol
8,313
831
48
5
0
175,476
3
L
Susano
7,175
718
18
2
0
143,841
0
L
Surtr
8,426
843
43
4
0
191,119
0
W
Mercury
9,026
903
32
3
0
201,239
0
L
Danzaburou
8,258
826
46
5
0
170,603
0
W
Chaac
8,822
882
53
5
0
220,437
0
W
Nut
8,406
841
39
4
0
190,163
0
W
Cthulhu
8,622
862
36
4
0
222,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role