Player Matchup

Cernunnos
Cernunnos
JewNumber
Cernunnos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 69L
1,540 Elo+
Party 1
Nemesis
Nemesis
LotLizardWizard
Nemesis
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 89L
1,600 Elo+
Party 1
Guan Yu
Guan Yu
XOceanSpiritX
Guan Yu
Level 147
God Stats
7W - 2L
1,664 SR
Queue Stats
266W - 241L
1,505 Elo+
Solo
Horus
Horus
namechanged9119
Horus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,498 Elo+
Party 1
He Bo
He Bo
watereddownvodka
He Bo
Level 60
God Stats
1W - 0L
1,690 SR
Queue Stats
20W - 17L
1,575 Elo+
Solo
Team Averages
Level 114
1,571 SR
1,544 Elo+

VS

Team Averages
Level 136
1,561 SR
1,549 Elo+
Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Grumpz69
Lancelot
Level 159
God Stats
6W - 2L
1,854 SR
Queue Stats
511W - 459L
1,520 Elo+
Party 2
Rama
Rama
NativeViral1234
Rama
Level 149
God Stats
3W - 2L
1,577 SR
Queue Stats
34W - 23L
1,647 Elo+
Solo
Hera
Hera
dutchman1781
Hera
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
508W - 472L
1,548 Elo+
Party 2
Mulan
Mulan
xDecoding
Mulan
Level 117
God Stats
24W - 20L
1,376 SR
Queue Stats
304W - 255L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JewNumber
Cernunnos
11
3 / 0 / 2
6,228
623
4,968
5,926
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 2 / 2
5,873
587
4,558
9,418
4,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
9
0 / 2 / 2
5,409
541
2,888
10,002
7,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 0 / 4
5,718
572
3,289
6,981
5,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
5,764
576
1,702
4,646
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 1
4,739
474
2,271
6,460
5,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Grumpz69
Lancelot
10
1 / 1 / 3
5,449
545
6,202
8,562
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 0
4,583
458
714
5,331
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 2 / 1
5,691
569
3,836
4,512
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mulan
xDecoding
Mulan
11
4 / 1 / 0
6,372
637
7,297
6,434
3,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
5
5
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
L
Lancelot
Grumpz69
Lancelot
1
1
3
2.5
W
Cernunnos
JewNumber
Cernunnos
3
0
2
4
W
3
2
2
2
L
0
4
0
0
W
Guan Yu
0
2
2
0.5
L
0
2
1
0.25
W
1
0
4
3
W
1
1
1
1.5
L
Mulan
xDecoding
Mulan
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,405
Damage
20,320
36,973
Taken
31,299
20,463
Mitigated
16,463
9,936
Healing
10,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,271
232
0
1,914
6,460
5,633
0
347
6,113
7,987
0
L
Lancelot
Grumpz69
Lancelot
6,202
1,326
0
4,004
8,562
4,137
0
987
7,575
0
37,544
W
Cernunnos
JewNumber
Cernunnos
4,968
2,378
0
2,478
5,926
2,138
535
800
5,126
0
46,167
W
4,558
2,106
0
728
9,418
4,146
0
1,756
7,583
0
45,184
L
714
570
0
575
5,331
1,545
0
114
5,217
0
24,652
W
Guan Yu
2,888
442
0
3,028
10,002
7,058
0
0
9,472
0
33,044
L
3,836
750
0
699
4,512
1,715
0
821
3,691
40,585
1,229
W
3,289
1,316
764
2,347
6,981
5,727
0
1,432
5,549
7,450
14,901
W
1,702
80
0
591
4,646
1,394
0
2,105
2,541
36,143
0
L
Mulan
xDecoding
Mulan
7,297
1,518
0
2,854
6,434
3,433
0
0
6,434
0
41,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,992
Gold Earned
26,834
307
Minions Killed
270
0
Camps Cleared
0
1,005,614
Distance Traveled
1,004,327
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,739
474
9
1
0
219,640
3
L
Lancelot
5,449
545
57
6
0
253,751
0
W
Cernunnos
6,228
623
66
7
0
190,543
0
W
Nemesis
5,873
587
68
7
0
218,372
0
L
Rama
4,583
458
46
5
0
137,064
0
W
Guan Yu
5,409
541
60
6
0
179,143
4
L
Hera
5,691
569
87
9
0
218,120
1
W
Horus
5,718
572
42
4
0
212,383
0
W
He Bo
5,764
576
71
7
0
205,173
0
L
Mulan
6,372
637
71
7
0
175,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role