Player Matchup

Morgan Le Fay
Morgan Le Fay
LikeyElf
Morgan Le Fay
Level 128
God Stats
6W - 3L
1,553 SR
Queue Stats
100W - 92L
1,463 Elo+
Solo
Cernunnos
Cernunnos
Neonegi04
Cernunnos
Level 47
God Stats
2W - 2L
1,286 SR
Queue Stats
7W - 13L
1,391 Elo+
Party 2
Horus
Horus
Newby547
Horus
Level 66
God Stats
81W - 36L
1,794 SR
Queue Stats
175W - 151L
1,476 Elo+
Solo
Cthulhu
Cthulhu
ScantYew9166888
Cthulhu
Level 125
God Stats
40W - 39L
1,547 SR
Queue Stats
489W - 489L
1,435 Elo+
Solo
Mercury
Mercury
TOOBEASTKSQ12
Mercury
Level 93
God Stats
1W - 4L
1,286 SR
Queue Stats
13W - 11L
1,413 Elo+
Party 2
Team Averages
Level 92
1,493 SR
1,436 Elo+

VS

Team Averages
Level 91
1,567 SR
1,436 Elo+
Neith
Neith
PoltergeistPasta
Neith
Level 142
God Stats
20W - 22L
1,358 SR
Queue Stats
204W - 191L
1,466 Elo+
Party 3
Lancelot
Lancelot
PotatoSpectrum
Lancelot
Level 125
God Stats
11W - 8L
1,481 SR
Queue Stats
96W - 90L
1,445 Elo+
Party 1
Sun Wukong
Sun Wukong
TomatoSpectrum
Sun Wukong
Level 56
God Stats
1W - 2L
1,607 SR
Queue Stats
58W - 55L
1,452 Elo+
Party 1
Kukulkan
Kukulkan
YoChaka316
Kukulkan
Level 46
God Stats
13W - 14L
1,640 SR
Queue Stats
55W - 63L
1,350 Elo+
Party 1
Khepri
Khepri
unstoppable_711
Khepri
Level 85
God Stats
8W - 4L
1,750 SR
Queue Stats
170W - 173L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LikeyElf
Morgan Le Fay
16
4 / 3 / 6
9,343
519
10,827
13,831
7,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Neonegi04
Cernunnos
17
4 / 0 / 3
9,854
547
11,371
9,089
4,541
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Newby547
Horus
15
1 / 0 / 13
9,568
532
6,700
15,608
16,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

15
2 / 0 / 4
9,743
541
9,262
12,429
17,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
17
7 / 1 / 7
9,960
553
13,356
13,985
7,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,327
407
8,808
13,065
6,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
14
2 / 4 / 0
7,888
438
8,949
16,561
7,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
TomatoSpectrum
Sun Wukong
14
1 / 3 / 1
8,266
459
6,703
16,860
13,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
YoChaka316
Kukulkan
13
0 / 4 / 2
8,457
470
6,528
9,338
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
7,252
403
5,731
14,031
12,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
18
Kills
3
4
Deaths
18
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
LikeyElf
Morgan Le Fay
4
3
6
2.33
W
Cernunnos
Neonegi04
Cernunnos
4
0
3
5.5
W
Horus
Newby547
Horus
1
0
13
7.5
L
0
3
1
0.17
L
Lancelot
2
4
0
0.5
W
2
0
4
4
W
Mercury
7
1
7
10.5
L
Sun Wukong
TomatoSpectrum
Sun Wukong
1
3
1
0.5
L
Kukulkan
YoChaka316
Kukulkan
0
4
2
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,516
Damage
36,719
64,942
Taken
69,855
52,861
Mitigated
43,145
28,508
Healing
19,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
LikeyElf
Morgan Le Fay
10,827
1,103
0
3,618
13,831
7,138
284
3,861
9,970
65,276
4,059
W
Cernunnos
Neonegi04
Cernunnos
11,371
7,162
0
5,436
9,089
4,541
207
2,227
6,862
0
103,760
W
Horus
Newby547
Horus
6,700
3,337
3,556
9,151
15,608
16,618
265
2,969
12,639
0
23,654
L
8,808
2,209
0
3,541
13,065
6,389
0
660
12,363
0
64,548
L
Lancelot
8,949
1,109
0
6,443
16,561
7,487
0
4,911
11,196
0
66,483
W
9,262
808
0
3,751
12,429
17,101
106
1,038
11,391
59,948
4,516
W
Mercury
13,356
7,870
0
2,996
13,985
7,463
251
1,452
12,533
0
95,847
L
Sun Wukong
TomatoSpectrum
Sun Wukong
6,703
983
0
3,583
16,860
13,100
0
8,482
8,262
0
50,587
L
Kukulkan
YoChaka316
Kukulkan
6,528
496
0
688
9,338
3,686
342
3,423
5,719
64,377
0
L
5,731
363
1,774
3,158
14,031
12,483
0
1,224
12,765
15,236
1,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,468
Gold Earned
39,190
552
Minions Killed
417
0
Camps Cleared
0
1,768,532
Distance Traveled
1,740,401
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,343
519
113
6
0
338,114
1
W
Cernunnos
9,854
547
164
9
0
305,671
0
W
Horus
9,568
532
24
1
0
360,541
3
L
Neith
7,327
407
97
5
0
308,998
1
L
Lancelot
7,888
438
94
5
0
444,701
5
W
Cthulhu
9,743
541
124
7
0
333,744
7
W
Mercury
9,960
553
127
7
0
430,462
2
L
Sun Wukong
8,266
459
80
4
0
320,317
2
L
Kukulkan
8,457
470
123
7
0
333,972
3
L
Khepri
7,252
403
23
1
0
332,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role