Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Soulesspawn
Artemis
Level 156
God Stats
2W - 1L
1,562 SR
Queue Stats
142W - 150L
1,488 Elo+
Party 2
Hel
Hel
Wolf4567
Hel
Level 152
God Stats
8W - 2L
1,711 SR
Queue Stats
97W - 98L
1,503 Elo+
Party 2
Thanatos
Thanatos
Xl ClutchZ
Thanatos
Level 127
God Stats
8W - 6L
1,530 SR
Queue Stats
227W - 174L
1,543 Elo+
Solo
Nu Wa
Nu Wa
legacy of power
Nu Wa
Level 157
God Stats
57W - 47L
1,537 SR
Queue Stats
75W - 70L
1,404 Elo+
Party 2
Team Averages
Level 143
1,568 SR
1,488 Elo+

VS

Team Averages
Level 133
1,620 SR
1,484 Elo+
Ullr
Ullr
AstroPunkz
Ullr
Level 120
God Stats
6W - 12L
1,452 SR
Queue Stats
265W - 274L
1,463 Elo+
Party 1
Anubis
Anubis
Aurrora bby
Anubis
Level 146
God Stats
4W - 1L
1,654 SR
Queue Stats
311W - 327L
1,506 Elo+
Party 1
King Arthur
King Arthur
Cherry694481
King Arthur
Level 122
God Stats
5W - 4L
1,717 SR
Queue Stats
104W - 112L
1,497 Elo+
Party 1
Ymir
Ymir
Kng Bonez
Ymir
Level 130
God Stats
3W - 3L
1,778 SR
Queue Stats
191W - 187L
1,483 Elo+
Solo
Artemis
Artemis
Lv25MarowakTTV
Artemis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
4 / 1 / 4
9,441
590
12,255
6,172
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Soulesspawn
Artemis
15
0 / 1 / 5
8,221
514
10,365
12,790
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 5
9,239
577
3,363
7,109
4,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Xl ClutchZ
Thanatos
17
9 / 2 / 6
10,215
638
12,937
17,248
7,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 1 / 4
9,750
609
11,521
8,054
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
8,590
537
5,463
18,575
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
14
1 / 6 / 1
8,471
529
6,093
14,722
6,485
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Cherry694481
King Arthur
12
0 / 3 / 0
7,414
463
4,537
15,084
9,965
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
10
1 / 4 / 2
7,436
465
5,572
15,023
13,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 1 / 1
7,620
476
8,129
11,360
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
18
Kills
5
5
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
1
4
6
L
3
4
1
0.88
L
Anubis
1
6
1
0.25
L
King Arthur
Cherry694481
King Arthur
0
3
0
0
L
Ymir
1
4
2
0.5
L
0
1
1
0.5
W
Artemis
Soulesspawn
Artemis
0
1
5
2.5
W
2
0
5
4.5
W
Thanatos
Xl ClutchZ
Thanatos
9
2
6
6
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,441
Damage
29,794
51,373
Taken
74,764
23,895
Mitigated
41,320
34,557
Healing
20,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
12,255
724
0
500
6,172
2,590
428
2,468
3,704
79,665
543
L
5,463
2,098
0
7,527
18,575
6,989
604
4,821
13,754
0
62,671
L
Anubis
6,093
333
0
4,692
14,722
6,485
442
7,521
7,201
70,674
1,075
L
King Arthur
Cherry694481
King Arthur
4,537
441
0
350
15,084
9,965
0
8,290
6,794
0
54,585
L
Ymir
5,572
1,143
1,948
2,573
15,023
13,125
56
4,468
10,555
19,747
0
L
8,129
2,517
0
3,357
11,360
4,756
0
1,377
9,983
0
64,310
W
Artemis
Soulesspawn
Artemis
10,365
4,424
0
4,726
12,790
6,050
282
2,506
10,284
0
69,807
W
3,363
234
4,085
5,060
7,109
4,791
0
2,564
4,545
39,077
0
W
Thanatos
Xl ClutchZ
Thanatos
12,937
4,225
0
17,868
17,248
7,572
230
1,738
15,510
0
80,303
W
11,521
5,095
0
2,318
8,054
2,892
10
2,322
5,732
63,568
7,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,866
Gold Earned
39,531
490
Minions Killed
447
0
Camps Cleared
0
1,511,534
Distance Traveled
1,450,285
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,441
590
116
7
0
324,354
5
L
Ullr
8,590
537
106
7
0
337,216
0
L
Anubis
8,471
529
134
8
0
289,693
5
L
King Arthur
7,414
463
80
5
0
251,335
3
L
Ymir
7,436
465
21
1
0
280,730
2
L
Artemis
7,620
476
106
7
0
291,311
6
W
Artemis
8,221
514
108
7
0
280,313
1
W
Hel
9,239
577
69
4
0
331,532
0
W
Thanatos
10,215
638
97
6
0
349,310
0
W
Nu Wa
9,750
609
100
6
0
226,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role