Player Matchup

Kukulkan
Kukulkan
KBE18
Kukulkan
Level 145
God Stats
6W - 8L
1,383 SR
Queue Stats
99W - 128L
1,404 Elo+
Party 2
Medusa
Medusa
Ruben2355
Medusa
Level 111
God Stats
22W - 31L
1,349 SR
Queue Stats
69W - 101L
1,329 Elo+
Party 2
Sun Wukong
Sun Wukong
cordless-streak
Sun Wukong
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,476 Elo+
Solo
Team Averages
Level 126
1,411 SR
1,403 Elo+

VS

Team Averages
Level 81
1,575 SR
1,357 Elo+
King Arthur
King Arthur
HappyTrailx269x
King Arthur
Level 122
God Stats
23W - 32L
1,549 SR
Queue Stats
508W - 516L
1,382 Elo+
Party 1
Ra
Ra
nagatochb
Ra
Level 105
God Stats
3W - 1L
1,708 SR
Queue Stats
24W - 30L
1,366 Elo+
Solo
Chaac
Chaac
newestsaint
Chaac
Level 17
God Stats
15W - 17L
1,469 SR
Queue Stats
295W - 301L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KBE18
Kukulkan
17
2 / 1 / 2
10,486
655
11,957
11,358
4,967
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Ruben2355
Medusa
15
2 / 4 / 3
10,114
632
12,713
19,009
10,015
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
cordless-streak
Sun Wukong
15
1 / 3 / 3
9,837
615
9,887
16,109
12,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HappyTrailx269x
King Arthur
17
2 / 2 / 6
11,096
694
10,361
16,404
12,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 2 / 7
10,318
645
11,001
14,290
6,438
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 1 / 3
11,524
720
15,477
16,767
12,935
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
8
8
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HappyTrailx269x
King Arthur
2
2
6
2.5
L
Kukulkan
KBE18
Kukulkan
2
1
2
3
L
Medusa
Ruben2355
Medusa
2
4
3
0.88
L
Sun Wukong
cordless-streak
Sun Wukong
1
3
3
0.83
W
1
2
7
2.25
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
36,839
46,476
Taken
47,461
27,632
Mitigated
32,360
10,437
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HappyTrailx269x
King Arthur
10,361
1,630
390
1,632
16,404
12,987
830
3,980
12,424
0
47,626
L
Kukulkan
KBE18
Kukulkan
11,957
744
324
3,658
11,358
4,967
294
2,788
8,221
52,603
0
L
Medusa
Ruben2355
Medusa
12,713
3,321
284
5,400
19,009
10,015
833
3,953
14,725
0
40,902
L
Sun Wukong
cordless-streak
Sun Wukong
9,887
2,036
119
652
16,109
12,650
313
3,810
12,179
0
39,048
W
11,001
805
1,516
4,857
14,290
6,438
519
3,637
10,653
49,307
480
W
15,477
969
241
3,084
16,767
12,935
697
4,466
12,301
0
48,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,437
Gold Earned
32,938
171
Minions Killed
201
0
Camps Cleared
0
864,429
Distance Traveled
923,762
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,096
694
54
3
0
308,244
1
L
Kukulkan
10,486
655
92
6
0
281,663
5
L
Medusa
10,114
632
36
2
0
267,431
0
L
Sun Wukong
9,837
615
43
3
0
315,335
0
W
Ra
10,318
645
76
5
0
279,432
0
W
Chaac
11,524
720
71
4
0
336,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role