Player Matchup

Bakasura
Bakasura
BuddhaAlpha432
Bakasura
Level 89
God Stats
4W - 10L
1,262 SR
Queue Stats
27W - 35L
1,436 Elo+
Solo
Charybdis
Charybdis
Chromashade
Charybdis
Level 135
God Stats
1W - 0L
1,469 SR
Queue Stats
7W - 4L
1,576 Elo+
Solo
Ares
Ares
DankUchiha
Ares
Level 77
God Stats
2W - 0L
1,688 SR
Queue Stats
66W - 55L
1,479 Elo+
Solo
King Arthur
King Arthur
Lambecuco
King Arthur
Level 101
God Stats
2W - 1L
1,599 SR
Queue Stats
10W - 6L
1,533 Elo+
Solo
Neith
Neith
Smile-AngryXD
Neith
Level 126
God Stats
3W - 0L
1,861 SR
Queue Stats
94W - 95L
1,475 Elo+
Solo
Team Averages
Level 106
1,576 SR
1,500 Elo+

VS

Team Averages
Level 82
1,482 SR
1,452 Elo+
Neith
Neith
 
Neith
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DoCSavage7108
Bellona
Level 66
God Stats
4W - 3L
1,716 SR
Queue Stats
150W - 117L
1,433 Elo+
Party 2
Jormungandr
Jormungandr
Higginz420
Jormungandr
Level 58
God Stats
2W - 3L
1,481 SR
Queue Stats
47W - 55L
1,437 Elo+
Party 1
Hun Batz
Hun Batz
MiamiDeli
Hun Batz
Level 109
God Stats
0W - 2L
1,300 SR
Queue Stats
89W - 77L
1,469 Elo+
Solo
Agni
Agni
Waterbury8358
Agni
Level 82
God Stats
3W - 4L
1,416 SR
Queue Stats
315W - 299L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 3 / 3
7,551
503
5,306
13,418
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Chromashade
Charybdis
13
0 / 5 / 1
7,743
516
6,717
12,878
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 0
7,874
525
5,726
14,170
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Lambecuco
King Arthur
15
5 / 0 / 3
10,157
677
9,943
13,244
13,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 2 / 1
8,649
577
3,968
7,475
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 2
6,935
462
9,222
9,083
3,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
11
0 / 2 / 1
6,684
446
5,604
10,648
10,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Higginz420
Jormungandr
12
2 / 2 / 5
7,385
492
8,878
13,182
10,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
MiamiDeli
Hun Batz
13
3 / 3 / 3
7,412
494
5,903
14,986
6,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 2
8,443
563
8,400
9,217
3,498
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
10
Kills
11
11
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
2
1.5
W
Bakasura
0
3
3
0.5
W
Charybdis
Chromashade
Charybdis
0
5
1
0.1
W
3
1
0
3
L
Bellona
0
2
1
0.25
L
Jormungandr
Higginz420
Jormungandr
2
2
5
2.25
W
King Arthur
Lambecuco
King Arthur
5
0
3
6.5
L
Hun Batz
MiamiDeli
Hun Batz
3
3
3
1.5
W
2
2
1
1.25
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,660
Damage
38,007
61,185
Taken
57,116
40,871
Mitigated
34,537
11,927
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,222
4,599
0
2,161
9,083
3,692
862
1,156
7,577
0
45,791
W
Bakasura
5,306
4,112
0
1,834
13,418
6,290
565
1,887
11,531
0
41,431
W
Charybdis
Chromashade
Charybdis
6,717
5,035
0
3,755
12,878
5,758
165
5,124
7,754
0
67,381
W
5,726
1,322
0
2,747
14,170
13,212
172
4,586
9,584
19,764
0
L
Bellona
5,604
1,219
0
3,118
10,648
10,045
0
0
10,648
0
42,032
L
Jormungandr
Higginz420
Jormungandr
8,878
1,932
0
2,616
13,182
10,943
0
4,102
9,025
32,691
1,224
W
King Arthur
Lambecuco
King Arthur
9,943
712
0
1,750
13,244
13,070
120
1,206
12,038
499
74,198
L
Hun Batz
MiamiDeli
Hun Batz
5,903
2,796
0
5,280
14,986
6,359
0
587
14,080
0
61,701
W
3,968
695
0
1,841
7,475
2,541
1,499
5,541
1,934
0
66,975
L
8,400
576
0
4,656
9,217
3,498
876
119
9,068
66,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,974
Gold Earned
36,859
425
Minions Killed
353
0
Camps Cleared
0
1,396,734
Distance Traveled
1,394,993
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,935
462
56
4
0
272,415
4
W
Bakasura
7,551
503
87
6
0
336,820
0
W
Charybdis
7,743
516
103
7
0
232,283
2
W
Ares
7,874
525
16
1
0
270,552
3
L
Bellona
6,684
446
72
5
0
240,091
0
L
Jormungandr
7,385
492
28
2
0
287,602
7
W
King Arthur
10,157
677
110
7
0
301,814
2
L
Hun Batz
7,412
494
90
6
0
304,579
1
W
Neith
8,649
577
109
7
0
255,265
0
L
Agni
8,443
563
107
7
0
290,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role