Player Matchup

Ra
Ra
Cullenzinho
Ra
Level 146
God Stats
5W - 3L
1,719 SR
Queue Stats
44W - 44L
1,502 Elo+
Solo
Lancelot
Lancelot
LitFitGaming
Lancelot
Level 180
God Stats
3W - 6L
1,291 SR
Queue Stats
39W - 57L
1,351 Elo+
Solo
Hachiman
Hachiman
godessMisWarrior
Hachiman
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,288 Elo+
Solo
Surtr
Surtr
xMUFASAx09
Surtr
Level 75
God Stats
1W - 3L
1,445 SR
Queue Stats
19W - 16L
1,492 Elo+
Solo
Merlin
Merlin
yktvLando
Merlin
Level 107
God Stats
31W - 30L
1,532 SR
Queue Stats
62W - 62L
1,480 Elo+
Solo
Team Averages
Level 122
1,497 SR
1,422 Elo+

VS

Team Averages
Level 108
1,391 SR
1,440 Elo+
Hercules
Hercules
 
Hercules
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Kldinere2
Medusa
Level 43
God Stats
1W - 0L
1,285 SR
Queue Stats
15W - 24L
1,350 Elo+
Party 1
Kukulkan
Kukulkan
Windowmaker400
Kukulkan
Level 112
God Stats
13W - 15L
1,449 SR
Queue Stats
70W - 72L
1,440 Elo+
Solo
Lancelot
Lancelot
kuzumy
Lancelot
Level 138
God Stats
1W - 1L
1,287 SR
Queue Stats
89W - 101L
1,481 Elo+
Solo
Janus
Janus
randyxxx
Janus
Level 159
God Stats
24W - 30L
1,434 SR
Queue Stats
156W - 198L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
8,042
804
2,635
5,777
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
LitFitGaming
Lancelot
13
0 / 0 / 1
7,488
749
1,777
6,218
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 3 / 0
7,119
712
3,630
8,664
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
13
0 / 1 / 1
7,040
704
4,963
8,584
7,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
yktvLando
Merlin
13
0 / 0 / 1
7,113
711
6,528
6,134
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 1
7,270
727
5,308
7,995
6,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Kldinere2
Medusa
13
1 / 0 / 3
7,890
789
6,499
4,370
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Kukulkan
17
2 / 0 / 0
8,998
900
3,747
3,308
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Lancelot
kuzumy
Lancelot
15
1 / 0 / 1
8,055
806
6,705
7,502
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
randyxxx
Janus
13
0 / 0 / 2
7,280
728
5,728
6,336
2,432
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
1
Kills
5
5
Deaths
1
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
1
1.5
L
0
1
0
0
W
Medusa
Kldinere2
Medusa
1
0
3
2.5
L
Lancelot
LitFitGaming
Lancelot
0
0
1
0.5
W
Kukulkan
2
0
0
2
L
1
3
0
0.33
W
Lancelot
kuzumy
Lancelot
1
0
1
1.5
W
Janus
randyxxx
Janus
0
0
2
1
L
Surtr
0
1
1
0.5
L
Merlin
yktvLando
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,533
Damage
27,987
35,377
Taken
29,511
19,334
Mitigated
16,153
10,834
Healing
5,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,308
1,221
0
1,456
7,995
6,399
240
2,984
4,555
0
11,617
L
2,635
200
480
2,054
5,777
2,569
0
2,010
3,693
30,697
0
W
Medusa
Kldinere2
Medusa
6,499
2,381
0
0
4,370
1,918
162
1,224
3,058
0
16,089
L
Lancelot
LitFitGaming
Lancelot
1,777
166
0
2,759
6,218
3,744
0
162
5,876
0
13,782
W
Kukulkan
3,747
50
0
125
3,308
1,592
0
1,513
1,603
42,677
222
L
3,630
1,652
0
1,500
8,664
3,335
0
2,183
6,481
0
13,378
W
Lancelot
kuzumy
Lancelot
6,705
641
0
289
7,502
3,812
0
1,175
6,181
0
38,407
W
Janus
randyxxx
Janus
5,728
0
89
3,174
6,336
2,432
117
1,405
4,805
17,522
539
L
Surtr
4,963
885
301
2,248
8,584
7,346
0
2,021
6,200
373
14,644
L
Merlin
yktvLando
Merlin
6,528
207
0
1,492
6,134
2,340
0
2,692
3,356
18,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,802
Gold Earned
39,493
176
Minions Killed
266
0
Camps Cleared
0
987,297
Distance Traveled
1,109,447
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,270
727
18
2
0
213,504
0
L
Ra
8,042
804
80
8
0
213,535
0
W
Medusa
7,890
789
42
4
0
183,830
0
L
Lancelot
7,488
749
29
3
0
159,835
0
W
Kukulkan
8,998
900
114
11
0
245,440
0
L
Hachiman
7,119
712
17
2
0
204,660
5
W
Lancelot
8,055
806
64
6
0
258,311
0
W
Janus
7,280
728
28
3
0
208,362
0
L
Surtr
7,040
704
20
2
0
208,430
0
L
Merlin
7,113
711
30
3
0
200,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role