Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BayKill19
Loki
Level 87
God Stats
33W - 15L
1,746 SR
Queue Stats
81W - 51L
1,592 Elo+
Solo
Tiamat
Tiamat
EcologicSleet55
Tiamat
Level 151
God Stats
6W - 5L
1,668 SR
Queue Stats
132W - 149L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
FeelFree2Hate94
Sun Wukong
Level 101
God Stats
8W - 10L
1,336 SR
Queue Stats
114W - 136L
1,359 Elo+
Party 1
Yemoja
Yemoja
GoldenDidly
Yemoja
Level 60
God Stats
1W - 2L
1,803 SR
Queue Stats
149W - 157L
1,472 Elo+
Party 1
Team Averages
Level 100
1,611 SR
1,483 Elo+

VS

Team Averages
Level 141
1,458 SR
1,491 Elo+
Cerberus
Cerberus
 
Cerberus
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
DrFluffykinsPHD
Camazotz
Level 166
God Stats
1W - 3L
1,237 SR
Queue Stats
283W - 302L
1,422 Elo+
Party 2
Ullr
Ullr
EasyJaye7
Ullr
Level 88
God Stats
3W - 4L
1,499 SR
Queue Stats
22W - 25L
1,511 Elo+
Solo
Raijin
Raijin
VinnyBats
Raijin
Level 115
God Stats
13W - 2L
1,649 SR
Queue Stats
213W - 179L
1,548 Elo+
Solo
Lancelot
Lancelot
cohdein
Lancelot
Level 146
God Stats
1W - 0L
1,406 SR
Queue Stats
20W - 12L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 4 / 0
6,213
1,243
6,500
9,869
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
10
0 / 1 / 0
5,472
1,094
1,000
1,156
360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
5,860
1,172
4,549
7,265
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
FeelFree2Hate94
Sun Wukong
11
0 / 4 / 1
6,072
1,214
5,559
10,932
9,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
11
0 / 0 / 1
6,288
1,258
2,423
4,925
3,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Team 1 Tickets

299

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 0 / 8
6,741
1,348
6,939
6,637
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
12
2 / 1 / 7
6,695
1,339
3,564
4,207
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
12
3 / 0 / 8
7,383
1,477
4,660
3,434
1,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
VinnyBats
Raijin
13
4 / 0 / 6
7,618
1,524
11,192
3,112
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
cohdein
Lancelot
11
1 / 0 / 5
6,477
1,295
5,616
6,167
4,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
13
13
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
0
0.25
W
Cerberus
 
Cerberus
3
0
8
7
L
Loki
0
1
0
0
W
Camazotz
2
1
7
5.5
W
Ullr
3
0
8
7
L
0
4
0
0
L
Sun Wukong
FeelFree2Hate94
Sun Wukong
0
4
1
0.13
L
Yemoja
0
0
1
0.5
W
Raijin
VinnyBats
Raijin
4
0
6
7
W
Lancelot
cohdein
Lancelot
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,031
Damage
31,971
34,147
Taken
23,557
21,109
Mitigated
13,418
5,914
Healing
3,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,500
3,377
0
1,225
9,869
3,328
0
5,519
4,108
0
20,524
W
Cerberus
 
Cerberus
6,939
163
0
1,319
6,637
4,332
0
2,106
4,415
9,069
1,573
L
Loki
1,000
233
0
0
1,156
360
0
496
660
0
2,217
W
Camazotz
3,564
758
0
726
4,207
1,681
0
1,035
3,088
0
5,463
W
Ullr
4,660
2,257
0
286
3,434
1,401
0
503
2,824
0
10,930
L
4,549
229
0
687
7,265
5,274
0
2,515
4,617
14,628
0
L
Sun Wukong
FeelFree2Hate94
Sun Wukong
5,559
1,196
0
31
10,932
9,040
0
5,066
5,694
0
13,075
L
Yemoja
2,423
940
2,847
1,124
4,925
3,107
0
2,982
1,741
4,947
0
W
Raijin
VinnyBats
Raijin
11,192
1,393
0
80
3,112
1,304
0
824
2,283
34,192
820
W
Lancelot
cohdein
Lancelot
5,616
1,014
0
725
6,167
4,700
0
1,840
3,975
0
9,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,905
Gold Earned
34,914
89
Minions Killed
110
3
Camps Cleared
5
431,971
Distance Traveled
546,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,213
1,243
34
7
0
93,531
0
W
Cerberus
6,741
1,348
13
3
0
101,532
0
L
Loki
5,472
1,094
1
0
0
20,620
0
W
Camazotz
6,695
1,339
4
1
1
102,799
0
W
Ullr
7,383
1,477
19
4
1
105,673
0
L
Tiamat
5,860
1,172
27
5
3
107,520
0
L
Sun Wukong
6,072
1,214
23
5
0
110,340
0
L
Yemoja
6,288
1,258
4
1
0
99,960
0
W
Raijin
7,618
1,524
63
13
1
106,240
0
W
Lancelot
6,477
1,295
11
2
2
129,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role