Player Matchup

Cerberus
Cerberus
Da_CupHolder
Cerberus
Level 107
God Stats
3W - 1L
1,566 SR
Queue Stats
55W - 47L
1,462 Elo+
Party 2
Da Ji
Da Ji
GimpyGeebs
Da Ji
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
70W - 54L
1,462 Elo+
Party 2
Hachiman
Hachiman
Jack-MTX-Hammer
Hachiman
Level 170
God Stats
55W - 46L
1,736 SR
Queue Stats
295W - 283L
1,425 Elo+
Party 3
Sylvanus
Sylvanus
Shadowkid33tay
Sylvanus
Level 103
God Stats
6W - 13L
1,767 SR
Queue Stats
224W - 221L
1,447 Elo+
Party 3
Poseidon
Poseidon
Xsadest123
Poseidon
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Team Averages
Level 111
1,614 SR
1,459 Elo+

VS

Team Averages
Level 61
1,465 SR
1,238 Elo+
Ishtar
Ishtar
Darth-Nefarer
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 22L
1,081 Elo+
Party 1
Persephone
Persephone
J3SUS__cuhh
Persephone
Level 39
God Stats
0W - 1L
1,586 SR
Queue Stats
4W - 29L
1,098 Elo+
Party 1
Hel
Hel
NastyJeremiah
Hel
Level 121
God Stats
6W - 6L
1,578 SR
Queue Stats
56W - 59L
1,523 Elo+
Solo
Hercules
Hercules
StewartandZoe27
Hercules
Level 88
God Stats
211W - 214L
1,502 SR
Queue Stats
841W - 785L
1,479 Elo+
Solo
Bastet
Bastet
Wu-MZA
Bastet
Level 27
God Stats
0W - 4L
1,162 SR
Queue Stats
1W - 23L
1,008 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Da_CupHolder
Cerberus
13
1 / 0 / 5
7,718
515
8,421
12,732
11,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
16
4 / 1 / 3
8,291
553
6,566
12,726
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hachiman
13
3 / 2 / 2
7,134
476
11,928
6,869
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
13
0 / 4 / 1
7,733
516
6,652
9,967
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Xsadest123
Poseidon
13
1 / 0 / 3
7,788
519
7,746
5,562
1,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,866
391
7,186
11,943
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
J3SUS__cuhh
Persephone
12
0 / 1 / 0
6,819
455
4,952
9,254
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 2
7,098
473
3,756
14,049
9,391
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
17
5 / 0 / 1
10,191
679
7,181
12,778
10,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
Wu-MZA
Bastet
12
2 / 3 / 0
6,822
455
4,280
12,447
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
7
7
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Da_CupHolder
Cerberus
1
0
5
3.5
L
0
2
1
0.25
W
Da Ji
4
1
3
5.5
L
Persephone
J3SUS__cuhh
Persephone
0
1
0
0
W
Hachiman
3
2
2
2
L
0
2
2
0.5
W
Sylvanus
0
4
1
0.13
L
Hercules
5
0
1
5.5
L
Bastet
Wu-MZA
Bastet
2
3
0
0.67
W
Poseidon
Xsadest123
Poseidon
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,313
Damage
27,355
47,856
Taken
60,471
25,871
Mitigated
32,578
14,780
Healing
30,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Da_CupHolder
Cerberus
8,421
324
0
6,437
12,732
11,012
37
2,646
9,994
36,312
1,558
L
7,186
3,430
0
2,386
11,943
4,603
0
4,035
7,908
0
46,292
W
Da Ji
6,566
1,478
0
6,984
12,726
5,957
0
1,067
11,453
0
79,866
L
Persephone
J3SUS__cuhh
Persephone
4,952
588
0
4,030
9,254
3,525
0
4,684
4,558
34,743
877
W
Hachiman
11,928
5,446
0
242
6,869
2,508
312
1,426
5,403
0
64,473
L
3,756
650
4,525
8,602
14,049
9,391
0
4,802
9,247
28,516
1,049
W
Sylvanus
6,652
3,256
0
1,117
9,967
4,686
598
96
9,567
51,514
9,298
L
Hercules
7,181
3,241
0
5,696
12,778
10,380
0
4,655
8,123
310
89,407
L
Bastet
Wu-MZA
Bastet
4,280
1,475
0
5,425
12,447
4,679
0
3,361
9,086
0
44,750
W
Poseidon
Xsadest123
Poseidon
7,746
1,995
0
0
5,562
1,708
247
2,671
2,421
52,987
2,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,664
Gold Earned
36,796
478
Minions Killed
399
0
Camps Cleared
0
1,328,913
Distance Traveled
1,374,171
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,718
515
83
6
0
298,260
2
L
Ishtar
5,866
391
57
4
0
258,127
4
W
Da Ji
8,291
553
120
8
0
325,942
2
L
Persephone
6,819
455
58
4
0
276,460
0
W
Hachiman
7,134
476
87
6
0
240,228
0
L
Hel
7,098
473
51
3
0
250,969
0
W
Sylvanus
7,733
516
111
7
0
201,607
3
L
Hercules
10,191
679
157
10
0
288,829
3
L
Bastet
6,822
455
76
5
0
299,786
0
W
Poseidon
7,788
519
77
5
0
262,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role