Player Matchup

Nemesis
Nemesis
ChupaIrish
Nemesis
Level 142
God Stats
2W - 5L
1,650 SR
Queue Stats
249W - 272L
1,497 Elo+
Party 2
Bakasura
Bakasura
CortezR12
Bakasura
Level 143
God Stats
3W - 5L
1,458 SR
Queue Stats
293W - 296L
1,519 Elo+
Party 2
Jormungandr
Jormungandr
DAFROMK2
Jormungandr
Level 86
God Stats
9W - 4L
1,869 SR
Queue Stats
195W - 223L
1,508 Elo+
Party 2
Artemis
Artemis
Mashiyo
Artemis
Level 147
God Stats
2W - 3L
1,707 SR
Queue Stats
110W - 99L
1,521 Elo+
Solo
Nu Wa
Nu Wa
Roddles1
Nu Wa
Level 65
God Stats
30W - 19L
1,370 SR
Queue Stats
284W - 279L
1,449 Elo+
Solo
Team Averages
Level 117
1,611 SR
1,499 Elo+

VS

Team Averages
Level 126
1,560 SR
1,556 Elo+
Eset
Eset
Girthquake6313
Eset
Level 139
God Stats
11W - 11L
1,500 SR
Queue Stats
294W - 258L
1,481 Elo+
Solo
Skadi
Skadi
Juanca5126l
Skadi
Level 127
God Stats
59W - 33L
1,706 SR
Queue Stats
305W - 295L
1,470 Elo+
Solo
Bellona
Bellona
KidWithTheBow
Bellona
Level 127
God Stats
1W - 1L
1,268 SR
Queue Stats
19W - 19L
1,487 Elo+
Party 1
Nemesis
Nemesis
StruggledKing
Nemesis
Level 151
God Stats
4W - 1L
1,827 SR
Queue Stats
59W - 44L
1,563 Elo+
Party 1
Athena
Athena
WorshipSlug
Athena
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChupaIrish
Nemesis
2
0 / 0 / 0
2,678
536
0
689
186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
CortezR12
Bakasura
2
0 / 0 / 0
2,572
514
21
1,075
336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
DAFROMK2
Jormungandr
2
0 / 1 / 0
2,617
523
306
1,151
520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Mashiyo
Artemis
6
1 / 0 / 0
3,204
641
2,532
2,697
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Roddles1
Nu Wa
6
0 / 2 / 1
3,416
683
669
2,613
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,283
857
1,519
1,922
461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
1 / 0 / 0
4,027
805
1,472
2,289
603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
7
0 / 0 / 0
4,125
825
381
2,014
1,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
5
0 / 1 / 1
3,387
677
1,256
3,218
1,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Athena
4
0 / 0 / 1
3,543
709
462
2,849
1,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChupaIrish
Nemesis
0
0
0
0
L
Bakasura
CortezR12
Bakasura
0
0
0
0
L
Jormungandr
DAFROMK2
Jormungandr
0
1
0
0
W
2
0
0
2
W
1
0
0
1
W
Bellona
0
0
0
0
L
Artemis
Mashiyo
Artemis
1
0
0
1
L
Nu Wa
Roddles1
Nu Wa
0
2
1
0.25
W
Nemesis
0
1
1
0.5
W
Athena
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,528
Damage
5,090
8,225
Taken
12,292
2,647
Mitigated
4,626
2,184
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChupaIrish
Nemesis
0
0
0
250
689
186
0
0
689
0
3,637
L
Bakasura
CortezR12
Bakasura
21
0
0
227
1,075
336
0
0
1,075
0
1,540
L
Jormungandr
DAFROMK2
Jormungandr
306
86
0
0
1,151
520
0
316
835
3,241
0
W
1,519
528
75
967
1,922
461
0
155
1,695
25,866
140
W
1,472
764
0
1,180
2,289
603
0
164
2,093
0
22,730
W
Bellona
381
267
0
1,352
2,014
1,041
440
71
1,911
0
21,094
L
Artemis
Mashiyo
Artemis
2,532
770
0
1,129
2,697
792
0
146
2,551
0
12,438
L
Nu Wa
Roddles1
Nu Wa
669
0
0
578
2,613
813
0
1,519
1,094
13,373
0
W
Nemesis
1,256
507
0
94
3,218
1,114
0
72
3,106
0
15,453
W
Athena
462
280
0
1,312
2,849
1,407
0
305
2,512
7,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,487
Gold Earned
19,365
64
Minions Killed
158
0
Camps Cleared
0
265,401
Distance Traveled
457,386
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
2,678
536
10
2
0
34,903
0
L
Bakasura
2,572
514
5
1
0
27,631
0
L
Jormungandr
2,617
523
7
1
0
35,312
0
W
Eset
4,283
857
48
10
0
90,661
0
W
Skadi
4,027
805
38
8
0
86,205
0
W
Bellona
4,125
825
35
7
0
96,236
0
L
Artemis
3,204
641
15
3
0
97,640
2
L
Nu Wa
3,416
683
27
5
0
69,915
0
W
Nemesis
3,387
677
29
6
0
114,361
0
W
Athena
3,543
709
8
2
0
69,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role