Player Matchup

Kuzenbo
Kuzenbo
Gold V
LIlGuyz2012
Kuzenbo
Gold V
Level 119
God Stats
4W - 1L
1,550 SR
Queue Stats
81W - 79L
1,317 MMR
Solo
Merlin
Merlin
Gold IV
XxMidorFeedXI
Merlin
Gold IV
Level 159
God Stats
8W - 5L
1,588 SR
Queue Stats
219W - 208L
1,320 MMR
Solo
King Arthur
King Arthur
Silver III
bromatoisinsane
King Arthur
Silver III
Level 69
God Stats
3W - 3L
1,710 SR
Queue Stats
52W - 51L
1,322 MMR
Solo
Apollo
Apollo
Bronze IV
cristian1994
Apollo
Bronze IV
Level 126
God Stats
2W - 5L
1,242 SR
Queue Stats
7W - 22L
1,324 MMR
Solo
Ravana
Ravana
Silver II
eG Orbits
Ravana
Silver II
Level 120
God Stats
7W - 9L
1,476 SR
Queue Stats
73W - 92L
1,333 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,513 SR
1,323 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,429 SR
1,312 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
Mark80Fly
Morgan Le Fay
Gold V
Level 157
God Stats
0W - 4L
1,094 SR
Queue Stats
94W - 99L
1,284 MMR
Solo
Ares
Ares
Silver I
MigeruSensei
Ares
Silver I
Level 140
God Stats
1W - 2L
1,879 SR
Queue Stats
136W - 139L
1,320 MMR
Solo
Xbalanque
Xbalanque
Gold V
Mr Pseudonym X
Xbalanque
Gold V
Level 124
God Stats
14W - 10L
1,463 SR
Queue Stats
96W - 106L
1,334 MMR
Solo
Skadi
Skadi
Silver I
TheGavena1997
Skadi
Silver I
Level 115
God Stats
1W - 2L
1,312 SR
Queue Stats
38W - 52L
1,329 MMR
Party 1
Surtr
Surtr
Silver II
cipher0u0
Surtr
Silver II
Level 84
God Stats
0W - 3L
1,397 SR
Queue Stats
38W - 52L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LIlGuyz2012
Kuzenbo
15
4 / 1 / 5
10,815
541
9,189
23,612
31,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 0 / 8
13,247
662
14,767
8,961
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
bromatoisinsane
King Arthur
18
4 / 2 / 8
12,775
639
15,276
20,079
23,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
19
3 / 2 / 5
11,874
594
7,651
10,150
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
eG Orbits
Ravana
17
4 / 2 / 8
11,331
567
10,606
11,178
6,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ArachneOsirisChironMulan

VS

Bans
KaliAgniThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mark80Fly
Morgan Le Fay
10
1 / 2 / 1
7,172
359
1,691
6,721
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 0
8,304
415
7,190
15,671
16,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Mr Pseudonym X
Xbalanque
13
1 / 6 / 2
8,048
402
10,056
14,192
5,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 7 / 3
8,791
440
12,175
17,791
7,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
cipher0u0
Surtr
15
0 / 3 / 2
8,718
436
9,243
19,850
15,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
6
7
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
LIlGuyz2012
Kuzenbo
4
1
5
6.5
L
Morgan Le Fay
Mark80Fly
Morgan Le Fay
1
2
1
0.75
L
2
2
0
1
L
Xbalanque
Mr Pseudonym X
Xbalanque
1
6
2
0.33
L
2
7
3
0.5
W
5
0
8
9
W
King Arthur
bromatoisinsane
King Arthur
4
2
8
4
L
Surtr
cipher0u0
Surtr
0
3
2
0.33
W
Apollo
3
2
5
2.75
W
Ravana
eG Orbits
Ravana
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,489
Damage
40,355
73,980
Taken
74,225
71,550
Mitigated
47,513
22,490
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
LIlGuyz2012
Kuzenbo
9,189
3,655
0
4,383
23,612
31,856
1,751
5,171
18,267
31,805
374
L
Morgan Le Fay
Mark80Fly
Morgan Le Fay
1,691
154
0
889
6,721
2,603
0
3,203
3,518
32,375
0
L
7,190
301
0
3,544
15,671
16,407
407
5,546
10,125
29,122
0
L
Xbalanque
Mr Pseudonym X
Xbalanque
10,056
4,588
0
2,000
14,192
5,736
721
5,722
8,470
0
58,213
L
12,175
6,967
0
0
17,791
7,149
0
5,471
12,320
0
82,393
W
14,767
709
1
3,277
8,961
4,493
2,581
1,847
7,114
135,557
1,584
W
King Arthur
bromatoisinsane
King Arthur
15,276
1,048
0
4,944
20,079
23,656
370
2,771
16,534
1,554
99,480
L
Surtr
cipher0u0
Surtr
9,243
3,658
0
5,409
19,850
15,618
0
4,393
15,457
1,930
61,089
W
Apollo
7,651
3,590
0
3,712
10,150
4,585
6,340
2,439
7,711
0
102,828
W
Ravana
eG Orbits
Ravana
10,606
2,035
0
6,173
11,178
6,960
640
692
10,486
0
83,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,042
Gold Earned
41,033
648
Minions Killed
432
0
Camps Cleared
0
2,010,717
Distance Traveled
1,505,979
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,815
541
23
1
0
405,441
2
L
Morgan Le Fay
7,172
359
56
3
0
190,580
4
L
Ares
8,304
415
43
2
0
313,203
2
L
Xbalanque
8,048
402
118
6
0
304,049
4
L
Skadi
8,791
440
105
5
0
352,456
0
W
Merlin
13,247
662
197
10
0
409,528
4
W
King Arthur
12,775
639
158
8
0
405,427
4
L
Surtr
8,718
436
110
6
0
345,691
1
W
Apollo
11,874
594
151
8
0
359,668
3
W
Ravana
11,331
567
119
6
0
430,653
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role