Player Matchup

Merlin
Merlin
Litten_70
Merlin
Level 89
God Stats
1W - 0L
1,498 SR
Queue Stats
3W - 0L
1,692 Elo+
Party 3
Arachne
Arachne
PeprmintBtlr
Arachne
Level 115
God Stats
21W - 14L
1,560 SR
Queue Stats
217W - 223L
1,489 Elo+
Solo
Janus
Janus
TooCold2Touch
Janus
Level 272
God Stats
3W - 0L
1,762 SR
Queue Stats
556W - 556L
1,413 Elo+
Solo
Hel
Hel
VoidWalker2045
Hel
Level 88
God Stats
1W - 0L
1,360 SR
Queue Stats
3W - 0L
1,692 Elo+
Party 3
Neith
Neith
goldenvamp27
Neith
Level 118
God Stats
13W - 12L
1,673 SR
Queue Stats
140W - 150L
1,501 Elo+
Solo
Team Averages
Level 136
1,571 SR
1,557 Elo+

VS

Team Averages
Level 69
1,408 SR
1,343 Elo+
Cu Chulainn
Cu Chulainn
Emrald1Archer0
Cu Chulainn
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
287W - 293L
1,406 Elo+
Party 2
Neith
Neith
TurtleGod72
Neith
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 16L
1,133 Elo+
Party 1
Scylla
Scylla
dTP Slurp
Scylla
Level 100
God Stats
0W - 2L
1,314 SR
Queue Stats
222W - 203L
1,453 Elo+
Party 2
Fenrir
Fenrir
endo04
Fenrir
Level 52
God Stats
12W - 15L
1,411 SR
Queue Stats
157W - 168L
1,363 Elo+
Party 1
Charon
Charon
nuezmoscada76
Charon
Level 43
God Stats
3W - 4L
1,313 SR
Queue Stats
106W - 126L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Litten_70
Merlin
14
0 / 3 / 0
9,239
513
5,511
6,336
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
PeprmintBtlr
Arachne
17
6 / 0 / 1
10,184
566
7,861
17,998
8,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 4 / 1
9,746
541
8,857
12,237
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 3
7,429
413
2,471
10,051
5,824
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

16
1 / 2 / 4
9,255
514
9,846
12,003
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Emrald1Archer0
Cu Chulainn
16
4 / 2 / 1
10,061
559
10,140
17,331
14,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 2 / 3
7,553
420
7,915
10,396
4,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
dTP Slurp
Scylla
16
3 / 2 / 1
9,313
517
3,896
8,937
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
endo04
Fenrir
12
4 / 3 / 1
7,738
430
7,817
13,279
6,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

4
0 / 0 / 0
5,394
300
756
3,157
1,545
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
9
Kills
11
11
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Emrald1Archer0
Cu Chulainn
4
2
1
2.25
W
Merlin
Litten_70
Merlin
0
3
0
0
W
Arachne
PeprmintBtlr
Arachne
6
0
1
6.5
W
1
4
1
0.38
L
0
2
3
0.75
W
1
2
3
1.25
L
Scylla
dTP Slurp
Scylla
3
2
1
1.75
L
Fenrir
endo04
Fenrir
4
3
1
1.5
W
1
2
4
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,546
Damage
30,524
58,625
Taken
53,100
26,605
Mitigated
30,369
29,297
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Emrald1Archer0
Cu Chulainn
10,140
645
0
1,010
17,331
14,878
0
7,349
8,918
0
76,145
W
Merlin
Litten_70
Merlin
5,511
308
0
0
6,336
2,455
1,659
2,548
3,788
61,000
160
W
Arachne
PeprmintBtlr
Arachne
7,861
5,207
0
13,976
17,998
8,397
712
97
17,901
0
103,448
W
8,857
309
0
4,329
12,237
4,984
82
0
12,237
67,947
0
L
7,915
2,139
0
2,190
10,396
4,092
0
1,795
8,601
0
56,879
W
2,471
327
2,355
4,732
10,051
5,824
150
798
9,180
18,435
397
L
Scylla
dTP Slurp
Scylla
3,896
347
0
1,047
8,937
3,486
458
4,657
4,280
62,430
1,470
L
Fenrir
endo04
Fenrir
7,817
1,613
0
1,588
13,279
6,368
0
1,023
12,256
0
36,751
W
9,846
3,148
0
3,905
12,003
4,945
1,918
1,209
10,676
0
92,740
L
756
170
0
781
3,157
1,545
0
779
2,358
7,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,853
Gold Earned
40,059
519
Minions Killed
401
0
Camps Cleared
0
1,669,862
Distance Traveled
1,409,774
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,061
559
123
7
0
343,453
1
W
Merlin
9,239
513
124
7
0
289,165
2
W
Arachne
10,184
566
128
7
0
390,233
0
W
Janus
9,746
541
103
6
0
347,043
0
L
Neith
7,553
420
88
5
0
296,817
0
W
Hel
7,429
413
26
1
0
347,237
7
L
Scylla
9,313
517
117
7
0
310,898
5
L
Fenrir
7,738
430
60
3
0
365,342
0
W
Neith
9,255
514
138
8
0
296,184
1
L
Charon
5,394
300
13
1
0
93,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role