Player Matchup

Odin
Odin
EddySan94
Odin
Level 125
God Stats
1W - 1L
1,733 SR
Queue Stats
136W - 154L
1,502 Elo+
Party 3
Artemis
Artemis
JukeJolt
Artemis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,350 Elo+
Party 3
Cthulhu
Cthulhu
MagicJad
Cthulhu
Level 68
God Stats
2W - 3L
1,486 SR
Queue Stats
214W - 143L
1,527 Elo+
Party 1
Janus
Janus
SecondSaber
Janus
Level 108
God Stats
1W - 3L
1,516 SR
Queue Stats
9W - 13L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
crickety
Zhong Kui
Level 142
God Stats
3W - 1L
1,784 SR
Queue Stats
324W - 194L
1,575 Elo+
Party 1
Team Averages
Level 112
1,604 SR
1,483 Elo+

VS

Team Averages
Level 139
1,621 SR
1,529 Elo+
Shiva
Shiva
BionicMarmoset
Shiva
Level 149
God Stats
10W - 2L
1,810 SR
Queue Stats
308W - 311L
1,515 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Seth-Is-Insane
Ah Muzen Cab
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 40L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
aKaShady__
Cthulhu
Level 139
God Stats
10W - 5L
1,647 SR
Queue Stats
122W - 127L
1,527 Elo+
Party 2
He Bo
He Bo
caveguy36
He Bo
Level 138
God Stats
2W - 2L
1,511 SR
Queue Stats
34W - 26L
1,581 Elo+
Party 2
Zeus
Zeus
jankmasta69
Zeus
Level 146
God Stats
3W - 1L
1,637 SR
Queue Stats
202W - 203L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 3 / 8
8,045
619
9,549
18,142
10,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
JukeJolt
Artemis
15
3 / 4 / 6
9,052
696
10,334
12,092
5,799
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
MagicJad
Cthulhu
16
2 / 3 / 5
9,637
741
12,031
13,645
15,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 3 / 4
8,790
676
6,871
6,492
2,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
crickety
Zhong Kui
15
2 / 4 / 4
8,858
681
7,301
11,127
11,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 12
9,419
725
10,064
14,335
12,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
Seth-Is-Insane
Ah Muzen Cab
17
4 / 0 / 10
9,628
741
9,323
10,190
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cthulhu
aKaShady__
Cthulhu
15
0 / 2 / 8
9,560
735
8,028
10,956
13,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
caveguy36
He Bo
15
4 / 3 / 7
9,268
713
9,788
8,581
4,356
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 2 / 9
10,146
780
18,789
9,286
4,729
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
62
9
Kills
16
17
Deaths
10
27
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
L
Odin
0
3
8
1.33
L
Artemis
JukeJolt
Artemis
3
4
6
1.5
L
Cthulhu
MagicJad
Cthulhu
2
3
5
1.5
L
2
3
4
1.33
W
Ah Muzen Cab
Seth-Is-Insane
Ah Muzen Cab
4
0
10
9
W
Cthulhu
aKaShady__
Cthulhu
0
2
8
2
W
He Bo
caveguy36
He Bo
4
3
7
2.5
L
Zhong Kui
crickety
Zhong Kui
2
4
4
1
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,086
Damage
55,992
61,498
Taken
53,348
47,102
Mitigated
40,514
20,011
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,064
1,212
1,395
2,044
14,335
12,688
0
7,714
6,621
545
17,473
L
Odin
9,549
546
808
5,241
18,142
10,713
0
10,384
7,758
0
13,852
L
Artemis
JukeJolt
Artemis
10,334
4,204
880
3,349
12,092
5,799
0
7,846
4,246
0
18,032
L
Cthulhu
MagicJad
Cthulhu
12,031
379
1,890
2,434
13,645
15,943
0
7,329
6,316
25,218
516
L
6,871
0
66
136
6,492
2,964
0
4,872
1,620
22,873
0
W
Ah Muzen Cab
Seth-Is-Insane
Ah Muzen Cab
9,323
1,680
0
1,540
10,190
5,647
758
5,196
4,994
0
22,420
W
Cthulhu
aKaShady__
Cthulhu
8,028
83
2,197
1,449
10,956
13,094
148
5,698
5,258
23,787
499
W
He Bo
caveguy36
He Bo
9,788
797
2,172
880
8,581
4,356
104
3,953
4,628
17,716
0
L
Zhong Kui
crickety
Zhong Kui
7,301
982
2,681
2,526
11,127
11,683
0
6,343
4,784
17,819
2,312
W
18,789
1,307
733
1,164
9,286
4,729
828
3,283
6,003
33,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,382
Gold Earned
48,021
146
Minions Killed
144
0
Camps Cleared
0
1,212,085
Distance Traveled
1,269,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,419
725
20
2
0
261,066
0
L
Odin
8,045
619
9
1
0
259,531
0
L
Artemis
9,052
696
28
2
0
211,643
0
L
Cthulhu
9,637
741
27
2
0
264,970
0
L
Janus
8,790
676
40
3
0
264,806
0
W
Ah Muzen Cab
9,628
741
16
1
0
272,412
0
W
Cthulhu
9,560
735
43
3
0
226,501
0
W
He Bo
9,268
713
23
2
0
257,678
0
L
Zhong Kui
8,858
681
42
3
0
211,135
0
W
Zeus
10,146
780
42
3
0
252,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role