Player Matchup

Raijin
Raijin
Gold IV
CharlCharl
Raijin
Gold IV
Level 135
God Stats
2W - 0L
1,845 SR
Queue Stats
9W - 2L
1,727 MMR
Party 1
Bacchus
Bacchus
Gold IV
Josenius
Bacchus
Gold IV
Level 84
God Stats
3W - 1L
1,747 SR
Queue Stats
9W - 2L
1,727 MMR
Party 1
Nemesis
Nemesis
Gold IV
MonkeyBaron
Nemesis
Gold IV
Level 144
God Stats
6W - 2L
1,839 SR
Queue Stats
9W - 2L
1,727 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,810 SR
1,727 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,611 SR
1,603 MMR
Thor
Thor
Gold III
JaziBoi
Thor
Gold III
Level 123
God Stats
7W - 6L
1,634 SR
Queue Stats
103W - 114L
1,587 MMR
Solo
Xbalanque
Xbalanque
Silver I
Sary10
Xbalanque
Silver I
Level 153
God Stats
1W - 3L
1,489 SR
Queue Stats
12W - 11L
1,603 MMR
Solo
Discordia
Discordia
Silver I
asierandres101
Discordia
Silver I
Level 106
God Stats
4W - 2L
1,710 SR
Queue Stats
12W - 9L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CharlCharl
Raijin
20
10 / 1 / 3
13,820
813
14,715
10,952
5,731
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Josenius
Bacchus
18
3 / 1 / 12
11,749
691
18,171
19,332
32,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
MonkeyBaron
Nemesis
17
5 / 1 / 10
12,165
716
13,954
15,657
15,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AphroditeAchillesChaacPersephoneGeb

VS

Bans
ThothSylvanusAtlasAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JaziBoi
Thor
15
0 / 3 / 2
9,485
558
9,768
18,119
11,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Sary10
Xbalanque
13
1 / 8 / 1
9,959
586
10,357
19,041
7,836
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
asierandres101
Discordia
15
2 / 7 / 1
10,959
645
10,734
13,894
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
18
Kills
3
3
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
CharlCharl
Raijin
10
1
3
11.5
L
Thor
JaziBoi
Thor
0
3
2
0.33
W
Bacchus
Josenius
Bacchus
3
1
12
9
W
Nemesis
MonkeyBaron
Nemesis
5
1
10
10
L
Xbalanque
Sary10
Xbalanque
1
8
1
0.19
L
Discordia
asierandres101
Discordia
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,840
Damage
30,859
45,941
Taken
51,054
53,680
Mitigated
25,152
10,791
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CharlCharl
Raijin
14,715
778
0
1,526
10,952
5,731
1,641
2,140
8,665
103,708
845
L
Thor
JaziBoi
Thor
9,768
823
0
3,453
18,119
11,980
0
10,763
5,865
0
26,023
W
Bacchus
Josenius
Bacchus
18,171
1,473
0
4,084
19,332
32,737
198
4,667
14,174
26,527
3,994
W
Nemesis
MonkeyBaron
Nemesis
13,954
2,719
0
5,181
15,657
15,212
28
4,046
10,915
0
46,217
L
Xbalanque
Sary10
Xbalanque
10,357
5,965
0
2,205
19,041
7,836
0
10,351
7,760
0
29,619
L
Discordia
asierandres101
Discordia
10,734
668
0
1,042
13,894
5,336
0
6,891
5,725
52,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,734
Gold Earned
30,403
254
Minions Killed
166
0
Camps Cleared
0
990,053
Distance Traveled
816,309
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,820
813
178
10
0
299,569
2
L
Thor
9,485
558
40
2
0
285,895
0
W
Bacchus
11,749
691
23
1
0
345,177
0
W
Nemesis
12,165
716
53
3
0
345,307
0
L
Xbalanque
9,959
586
47
3
0
261,572
1
L
Discordia
10,959
645
79
5
0
268,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role