Player Matchup

Cthulhu
Cthulhu
BamgledoorGoo
Cthulhu
Level 63
God Stats
6W - 7L
1,636 SR
Queue Stats
10W - 13L
1,497 Elo+
Party 3
Anhur
Anhur
Cole1115
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,508 Elo+
Party 3
Sylvanus
Sylvanus
JortBoi
Sylvanus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,580 Elo+
Party 1
Ratatoskr
Ratatoskr
MastersSloth
Ratatoskr
Level 129
God Stats
3W - 2L
1,768 SR
Queue Stats
23W - 26L
1,525 Elo+
Party 3
Arachne
Arachne
Rudabaker
Arachne
Level 198
God Stats
1W - 1L
1,712 SR
Queue Stats
40W - 24L
1,544 Elo+
Party 1
Team Averages
Level 100
1,623 SR
1,531 Elo+

VS

Team Averages
Level 138
1,570 SR
1,524 Elo+
Gilgamesh
Gilgamesh
CrazyHamster93
Gilgamesh
Level 190
God Stats
7W - 4L
1,444 SR
Queue Stats
243W - 222L
1,509 Elo+
Party 4
Apollo
Apollo
ElNïñoRata
Apollo
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
302W - 257L
1,570 Elo+
Party 2
Kuzenbo
Kuzenbo
TheFitGaby
Kuzenbo
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 115L
1,478 Elo+
Solo
Bacchus
Bacchus
duderz94
Bacchus
Level 200
God Stats
17W - 15L
1,527 SR
Queue Stats
250W - 225L
1,506 Elo+
Party 4
Ra
Ra
panđulce
Ra
Level 128
God Stats
22W - 12L
1,877 SR
Queue Stats
451W - 387L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 5 / 1
7,815
460
14,973
17,814
12,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Cole1115
Anhur
11
0 / 5 / 0
6,967
410
4,629
12,566
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
JortBoi
Sylvanus
10
0 / 5 / 2
6,948
409
2,754
11,717
8,273
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
MastersSloth
Ratatoskr
12
1 / 8 / 2
7,588
446
6,425
18,156
6,906
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Rudabaker
Arachne
15
3 / 4 / 0
8,622
507
9,417
22,202
9,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrazyHamster93
Gilgamesh
15
3 / 2 / 9
9,404
553
11,080
18,473
16,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
18
2 / 2 / 2
10,308
606
9,151
9,717
4,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
TheFitGaby
Kuzenbo
14
4 / 1 / 6
9,323
548
9,015
13,462
17,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
duderz94
Bacchus
16
4 / 0 / 4
9,218
542
9,529
15,029
9,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
14 / 0 / 4
11,760
692
19,897
11,908
6,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
27
27
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
5
1
0.3
L
Anhur
Cole1115
Anhur
0
5
0
0
W
Gilgamesh
CrazyHamster93
Gilgamesh
3
2
9
3.75
W
Apollo
2
2
2
1.5
L
Sylvanus
JortBoi
Sylvanus
0
5
2
0.2
L
Ratatoskr
MastersSloth
Ratatoskr
1
8
2
0.25
L
Arachne
Rudabaker
Arachne
3
4
0
0.75
W
Kuzenbo
TheFitGaby
Kuzenbo
4
1
6
7
W
Bacchus
duderz94
Bacchus
4
0
4
6
W
14
0
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,198
Damage
58,672
82,455
Taken
68,589
41,561
Mitigated
54,717
24,220
Healing
20,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
14,973
481
231
3,018
17,814
12,763
0
9,764
7,331
53,339
1,669
L
Anhur
Cole1115
Anhur
4,629
2,502
0
2,533
12,566
4,176
0
7,857
4,260
0
51,007
W
Gilgamesh
CrazyHamster93
Gilgamesh
11,080
2,476
0
2,072
18,473
16,801
0
7,275
10,296
0
67,463
W
Apollo
9,151
4,501
0
4,545
9,717
4,981
3,412
401
9,316
0
104,293
L
Sylvanus
JortBoi
Sylvanus
2,754
1,304
717
1,073
11,717
8,273
0
6,529
4,674
18,015
0
L
Ratatoskr
MastersSloth
Ratatoskr
6,425
2,098
0
5,700
18,156
6,906
0
7,078
10,561
0
61,597
L
Arachne
Rudabaker
Arachne
9,417
5,600
0
10,948
22,202
9,443
0
5,242
16,750
0
72,939
W
Kuzenbo
TheFitGaby
Kuzenbo
9,015
3,359
0
1,735
13,462
17,001
87
2,473
10,836
29,180
0
W
Bacchus
duderz94
Bacchus
9,529
2,235
0
6,491
15,029
9,895
0
5,186
9,286
70,260
11,790
W
19,897
2,302
1,079
4,766
11,908
6,039
163
777
11,061
100,935
1,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,940
Gold Earned
50,013
421
Minions Killed
625
0
Camps Cleared
0
1,564,200
Distance Traveled
1,830,055
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,815
460
94
6
0
316,852
1
L
Anhur
6,967
410
98
6
0
249,438
4
W
Gilgamesh
9,404
553
113
7
0
345,739
0
W
Apollo
10,308
606
198
12
0
341,410
0
L
Sylvanus
6,948
409
28
2
0
305,790
0
L
Ratatoskr
7,588
446
88
5
0
355,217
0
L
Arachne
8,622
507
113
7
0
336,903
0
W
Kuzenbo
9,323
548
38
2
0
342,743
0
W
Bacchus
9,218
542
93
5
0
396,649
11
W
Ra
11,760
692
183
11
0
403,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role