Player Matchup

Danzaburou
Danzaburou
MusicMancer
Danzaburou
Level 28
God Stats
37W - 41L
1,476 SR
Queue Stats
136W - 156L
1,406 Elo+
Party 3
Loki
Loki
RichardKillDude
Loki
Level 37
God Stats
0W - 3L
1,197 SR
Queue Stats
23W - 34L
1,352 Elo+
Party 3
Kukulkan
Kukulkan
YourMomsTrainer
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,448 Elo+
Party 2
Cupid
Cupid
kratos7240
Cupid
Level 38
God Stats
1W - 4L
1,358 SR
Queue Stats
28W - 34L
1,377 Elo+
Party 2
Odin
Odin
sexyGINGERewok
Odin
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 79L
1,431 Elo+
Party 2
Team Averages
Level 38
1,406 SR
1,403 Elo+

VS

Team Averages
Level 82
1,411 SR
1,433 Elo+
Sol
Sol
 
Sol
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cupido1919
Bacchus
Level 121
God Stats
14W - 6L
1,310 SR
Queue Stats
24W - 20L
1,231 Elo+
Party 1
Bellona
Bellona
InsaneGamer105
Bellona
Level 63
God Stats
5W - 6L
1,569 SR
Queue Stats
22W - 17L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
RealMolagDBal
Tsukuyomi
Level 85
God Stats
2W - 2L
1,269 SR
Queue Stats
119W - 103L
1,518 Elo+
Solo
Izanami
Izanami
xXxDevilWingxXx
Izanami
Level 88
God Stats
32W - 19L
1,405 SR
Queue Stats
47W - 50L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MusicMancer
Danzaburou
12
0 / 3 / 0
7,397
462
4,402
13,475
5,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 5 / 0
6,373
398
5,981
11,352
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
13
3 / 6 / 0
7,876
492
6,781
13,070
5,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
11
1 / 5 / 1
6,318
395
7,881
10,260
3,632
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 3 / 1
6,003
375
6,879
15,256
11,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 2 / 6
10,050
628
10,206
10,660
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Cupido1919
Bacchus
15
2 / 0 / 7
9,234
577
5,585
11,822
13,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 0 / 0
10,001
625
13,470
12,847
19,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
RealMolagDBal
Tsukuyomi
15
7 / 2 / 4
9,186
574
7,935
13,913
5,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 2
8,626
539
10,348
10,169
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
21
22
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
6
3.5
W
Bacchus
Cupido1919
Bacchus
2
0
7
5.5
W
4
0
0
4
L
Danzaburou
MusicMancer
Danzaburou
0
3
0
0
W
Tsukuyomi
RealMolagDBal
Tsukuyomi
7
2
4
4.5
L
0
5
0
0
L
Kukulkan
3
6
0
0.5
L
Cupid
1
5
1
0.3
L
0
3
1
0.17
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,924
Damage
47,544
63,413
Taken
59,411
30,788
Mitigated
47,049
12,857
Healing
17,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,206
4,183
0
4,213
10,660
3,698
5,899
5,105
5,555
60,828
9,259
W
Bacchus
Cupido1919
Bacchus
5,585
1,122
0
3,634
11,822
13,671
0
347
11,475
27,087
0
W
13,470
2,946
0
2,858
12,847
19,306
38
0
12,847
0
73,682
L
Danzaburou
MusicMancer
Danzaburou
4,402
2,688
0
5,243
13,475
5,886
0
0
12,546
0
47,607
W
Tsukuyomi
RealMolagDBal
Tsukuyomi
7,935
2,056
0
4,117
13,913
5,700
0
901
13,012
0
64,910
L
5,981
1,480
0
2,588
11,352
3,920
0
1,442
9,726
0
46,308
L
Kukulkan
6,781
1,781
0
2,592
13,070
5,556
0
8,012
5,058
61,325
0
L
Cupid
7,881
4,568
497
1,129
10,260
3,632
0
2,747
7,513
0
41,026
L
6,879
973
0
808
15,256
11,794
0
3,014
12,242
0
36,837
W
10,348
7,165
0
2,723
10,169
4,674
325
428
9,741
0
78,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,967
Gold Earned
47,097
351
Minions Killed
504
0
Camps Cleared
0
1,465,283
Distance Traveled
1,589,756
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,050
628
131
8
0
273,155
0
W
Bacchus
9,234
577
43
3
0
337,513
4
W
Bellona
10,001
625
122
8
0
307,135
0
L
Danzaburou
7,397
462
82
5
0
287,002
0
W
Tsukuyomi
9,186
574
82
5
0
367,948
5
L
Loki
6,373
398
72
5
0
312,010
0
L
Kukulkan
7,876
492
96
6
0
284,342
0
L
Cupid
6,318
395
54
3
0
260,951
0
L
Odin
6,003
375
47
3
0
320,978
0
W
Izanami
8,626
539
126
8
0
304,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role