Player Matchup

Cthulhu
Cthulhu
Funkfreshh
Cthulhu
Level 67
God Stats
21W - 23L
1,573 SR
Queue Stats
21W - 23L
1,541 Elo+
Party 1
Sol
Sol
SSG_LeoA
Sol
Level 122
God Stats
1W - 7L
1,313 SR
Queue Stats
48W - 45L
1,591 Elo+
Party 1
Surtr
Surtr
ShroudedSenju
Surtr
Level 122
God Stats
3W - 1L
1,995 SR
Queue Stats
7W - 11L
1,413 Elo+
Party 1
Kukulkan
Kukulkan
Skizlr
Kukulkan
Level 144
God Stats
0W - 2L
1,573 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 3
Ravana
Ravana
TurtleMeat--
Ravana
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,472 Elo+
Party 3
Team Averages
Level 100
1,591 SR
1,503 Elo+

VS

Team Averages
Level 125
1,546 SR
1,484 Elo+
Surtr
Surtr
Boingo
Surtr
Level 146
God Stats
1W - 0L
1,793 SR
Queue Stats
2W - 1L
1,460 Elo+
Party 2
Thoth
Thoth
CoIossaI
Thoth
Level 147
God Stats
1W - 0L
1,265 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DarthRagnos
Anhur
Level 128
God Stats
2W - 0L
1,593 SR
Queue Stats
2W - 1L
1,460 Elo+
Party 2
Charon
Charon
LiLBuckwheat
Charon
Level 122
God Stats
1W - 0L
1,402 SR
Queue Stats
160W - 153L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
Skopybomb
Cu Chulainn
Level 80
God Stats
4W - 1L
1,676 SR
Queue Stats
96W - 95L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Funkfreshh
Cthulhu
7
1 / 1 / 1
6,318
351
1,172
3,617
2,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
6 / 2 / 1
9,872
548
14,701
19,084
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
6,165
343
2,796
14,150
10,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Skizlr
Kukulkan
12
1 / 3 / 0
7,798
433
4,141
8,297
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
12
0 / 4 / 2
7,062
392
3,855
14,004
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Boingo
Surtr
18
8 / 0 / 0
11,211
623
11,118
15,348
9,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thoth
CoIossaI
Thoth
14
1 / 2 / 6
10,043
558
10,680
8,729
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 2
9,458
525
3,136
11,689
4,706
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
12
0 / 1 / 4
9,087
505
9,313
12,393
10,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Skopybomb
Cu Chulainn
16
2 / 2 / 2
11,049
614
13,392
16,089
15,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
12
12
Deaths
9
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Surtr
Boingo
Surtr
8
0
0
8
W
Thoth
CoIossaI
Thoth
1
2
6
2
W
1
4
2
0.5
L
Cthulhu
Funkfreshh
Cthulhu
1
1
1
1.5
W
Charon
0
1
4
2
L
6
2
1
3.25
L
0
2
0
0
L
Kukulkan
Skizlr
Kukulkan
1
3
0
0.33
W
Cu Chulainn
Skopybomb
Cu Chulainn
2
2
2
1.5
L
Ravana
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,665
Damage
47,639
59,152
Taken
64,248
27,729
Mitigated
43,759
15,459
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Boingo
Surtr
11,118
4,366
0
2,004
15,348
9,964
4,827
3,925
11,423
1,743
99,406
W
Thoth
CoIossaI
Thoth
10,680
219
0
500
8,729
2,900
2,792
1,626
7,103
68,254
368
W
3,136
2,778
0
3,568
11,689
4,706
2,461
4,589
7,100
0
75,067
L
Cthulhu
Funkfreshh
Cthulhu
1,172
65
35
744
3,617
2,068
0
1,149
2,468
7,455
0
W
Charon
9,313
1,101
0
2,001
12,393
10,251
877
5,889
6,378
32,598
0
L
14,701
5,672
0
6,337
19,084
7,215
846
6,427
12,657
77,303
15,966
L
2,796
948
0
3,665
14,150
10,571
0
4,614
9,536
115
23,967
L
Kukulkan
Skizlr
Kukulkan
4,141
183
0
535
8,297
2,765
0
3,714
4,583
49,652
504
W
Cu Chulainn
Skopybomb
Cu Chulainn
13,392
1,418
0
2,728
16,089
15,938
685
4,217
11,872
13,923
82,332
L
Ravana
3,855
1,444
0
4,143
14,004
5,110
0
6,112
7,892
0
38,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,215
Gold Earned
50,848
362
Minions Killed
525
0
Camps Cleared
0
1,086,455
Distance Traveled
1,674,403
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,211
623
131
7
0
407,476
0
W
Thoth
10,043
558
112
6
0
337,061
0
W
Anhur
9,458
525
122
7
0
301,058
0
L
Cthulhu
6,318
351
7
0
0
139,686
0
W
Charon
9,087
505
29
2
0
315,510
3
L
Sol
9,872
548
146
8
0
296,072
0
L
Surtr
6,165
343
40
2
0
193,546
0
L
Kukulkan
7,798
433
96
5
0
215,452
1
W
Cu Chulainn
11,049
614
131
7
0
313,298
1
L
Ravana
7,062
392
73
4
0
241,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role