Player Matchup

Yemoja
Yemoja
CREWDOGG
Yemoja
Level 142
God Stats
3W - 4L
1,458 SR
Queue Stats
109W - 116L
1,438 Elo+
Party 1
Charybdis
Charybdis
StewieEma
Charybdis
Level 46
God Stats
15W - 12L
1,499 SR
Queue Stats
56W - 73L
1,392 Elo+
Solo
Bellona
Bellona
candypistols
Bellona
Level 29
God Stats
27W - 28L
1,490 SR
Queue Stats
124W - 127L
1,406 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ntLuke8589
Morgan Le Fay
Level 41
God Stats
31W - 28L
1,611 SR
Queue Stats
110W - 113L
1,475 Elo+
Solo
Ra
Ra
shadiestlime
Ra
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 168L
1,445 Elo+
Party 1
Team Averages
Level 76
1,512 SR
1,431 Elo+

VS

Team Averages
Level 57
1,614 SR
1,419 Elo+
Sol
Sol
BunnyKing2835
Sol
Level 26
God Stats
24W - 27L
1,411 SR
Queue Stats
51W - 78L
1,347 Elo+
Party 2
Jing Wei
Jing Wei
Matamarranos216
Jing Wei
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 189L
1,333 Elo+
Solo
Ganesha
Ganesha
ToastedTonberry7
Ganesha
Level 30
God Stats
3W - 4L
1,682 SR
Queue Stats
86W - 121L
1,437 Elo+
Party 2
King Arthur
King Arthur
Unsated_Dragon
King Arthur
Level 25
God Stats
2W - 4L
1,589 SR
Queue Stats
44W - 68L
1,446 Elo+
Party 2
Serqet
Serqet
yodadgai69
Serqet
Level 49
God Stats
4W - 4L
1,887 SR
Queue Stats
329W - 259L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CREWDOGG
Yemoja
16
0 / 0 / 10
9,665
743
4,183
9,203
7,395
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
StewieEma
Charybdis
18
2 / 3 / 6
10,543
811
13,555
14,055
6,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
candypistols
Bellona
15
2 / 0 / 8
9,830
756
8,565
14,222
16,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ntLuke8589
Morgan Le Fay
18
4 / 0 / 9
10,695
823
17,562
7,029
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 0 / 6
11,611
893
16,998
7,943
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
8,980
691
6,512
11,749
4,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
16
0 / 4 / 0
9,338
718
5,079
18,509
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 4 / 1
8,993
692
9,803
16,903
20,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Unsated_Dragon
King Arthur
15
0 / 4 / 0
8,916
686
9,283
17,454
17,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
yodadgai69
Serqet
17
3 / 0 / 0
10,149
781
6,769
9,147
8,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
15
Kills
3
3
Deaths
15
39
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Yemoja
CREWDOGG
Yemoja
0
0
10
5
L
Jing Wei
0
4
0
0
W
Charybdis
StewieEma
Charybdis
2
3
6
1.67
L
0
4
1
0.13
L
King Arthur
Unsated_Dragon
King Arthur
0
4
0
0
W
Bellona
candypistols
Bellona
2
0
8
6
W
Morgan Le Fay
ntLuke8589
Morgan Le Fay
4
0
9
8.5
W
7
0
6
10
L
Serqet
yodadgai69
Serqet
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,863
Damage
37,446
52,452
Taken
73,762
39,560
Mitigated
60,605
27,386
Healing
8,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,512
1,139
0
1,988
11,749
4,965
154
7,335
4,365
30,199
0
W
Yemoja
CREWDOGG
Yemoja
4,183
1,558
8,796
2,385
9,203
7,395
1,341
3,592
5,611
13,849
0
L
Jing Wei
5,079
3,255
0
3,043
18,509
8,985
0
12,571
5,419
0
32,570
W
Charybdis
StewieEma
Charybdis
13,555
7,850
0
2,827
14,055
6,921
3,910
2,608
11,100
0
46,591
L
9,803
126
211
1,898
16,903
20,980
0
7,845
8,610
25,416
0
L
King Arthur
Unsated_Dragon
King Arthur
9,283
91
0
720
17,454
17,020
0
7,878
9,318
353
28,713
W
Bellona
candypistols
Bellona
8,565
1,470
0
1,439
14,222
16,481
285
5,477
8,527
0
14,716
W
Morgan Le Fay
ntLuke8589
Morgan Le Fay
17,562
719
0
614
7,029
3,784
216
2,670
4,359
44,004
0
W
16,998
2,089
7,302
4,023
7,943
4,979
1,833
2,321
5,622
49,095
429
L
Serqet
yodadgai69
Serqet
6,769
699
0
1,007
9,147
8,655
0
2,579
6,441
0
28,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,344
Gold Earned
46,376
238
Minions Killed
250
0
Camps Cleared
0
1,274,516
Distance Traveled
1,161,754
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,980
691
61
5
0
215,309
0
W
Yemoja
9,665
743
23
2
0
227,128
0
L
Jing Wei
9,338
718
70
5
0
234,834
0
W
Charybdis
10,543
811
59
5
0
245,122
4
L
Ganesha
8,993
692
14
1
0
236,705
0
L
King Arthur
8,916
686
47
4
0
245,944
0
W
Bellona
9,830
756
13
1
0
216,859
0
W
Morgan Le Fay
10,695
823
68
5
0
296,314
0
W
Ra
11,611
893
75
6
0
289,093
0
L
Serqet
10,149
781
58
4
0
228,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role