Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold III
 
Thor
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
HardcoreBCMC
Anubis
Gold IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,569 MMR
Solo
Cerberus
Cerberus
Gold III
Korbi10
Cerberus
Gold III
Level 128
God Stats
3W - 4L
1,532 SR
Queue Stats
96W - 93L
1,564 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Mésaventure
Kuzenbo
Gold I
Level 155
God Stats
2W - 2L
1,615 SR
Queue Stats
180W - 174L
1,611 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,529 SR
1,549 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,494 SR
1,561 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
SarayRuN
Mulan
Silver I
Level 149
God Stats
11W - 1L
1,730 SR
Queue Stats
18W - 11L
1,592 MMR
Solo
Ganesha
Ganesha
Gold II
WARM0ST
Ganesha
Gold II
Level 175
God Stats
4W - 3L
1,533 SR
Queue Stats
383W - 394L
1,558 MMR
Solo
Zeus
Zeus
Gold III
lSALVATOREl
Zeus
Gold III
Level 137
God Stats
4W - 4L
1,411 SR
Queue Stats
77W - 74L
1,474 MMR
Party 1
Thanatos
Thanatos
Platinum V
moitren
Thanatos
Platinum V
Level 105
God Stats
1W - 3L
1,296 SR
Queue Stats
184W - 181L
1,680 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 3 / 0
5,750
479
5,036
10,555
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
 
Thor
10
0 / 3 / 1
5,695
475
3,119
9,520
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
2 / 3 / 0
6,613
551
3,378
7,449
3,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
Korbi10
Cerberus
9
0 / 0 / 1
5,889
491
5,778
10,087
7,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
Mésaventure
Kuzenbo
11
0 / 4 / 0
6,233
519
4,737
11,205
12,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
MerlinFreyaAthenaBacchusBellona

VS

Bans
OsirisHachimanNeithAo KuangThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 0 / 0
6,840
570
5,575
7,778
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
SarayRuN
Mulan
14
3 / 0 / 3
7,969
664
10,838
11,646
8,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
WARM0ST
Ganesha
11
0 / 0 / 5
6,438
537
3,441
8,388
5,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
6 / 2 / 1
7,632
636
6,818
7,170
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
moitren
Thanatos
12
4 / 0 / 3
6,571
548
5,773
11,673
4,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
L
Thor
 
Thor
0
3
1
0.17
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
L
Anubis
2
3
0
0.67
L
Cerberus
Korbi10
Cerberus
0
0
1
0.5
L
Kuzenbo
Mésaventure
Kuzenbo
0
4
0
0
W
Mulan
SarayRuN
Mulan
3
0
3
4.5
W
Ganesha
WARM0ST
Ganesha
0
0
5
2.5
W
6
2
1
3.25
W
Thanatos
moitren
Thanatos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,048
Damage
32,445
48,816
Taken
46,655
30,052
Mitigated
23,783
16,886
Healing
21,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,036
2,275
0
2,853
10,555
3,904
0
632
9,923
0
48,979
L
Thor
 
Thor
3,119
789
0
4,188
9,520
3,112
0
2,411
7,021
0
37,421
W
Ah Muzen Cab
 
Ah Muzen Cab
5,575
2,230
0
1,942
7,778
2,910
560
1,347
6,431
0
71,795
L
Anubis
3,378
246
0
2,651
7,449
3,358
0
4,205
2,877
48,680
0
L
Cerberus
Korbi10
Cerberus
5,778
121
0
4,166
10,087
7,278
0
2,463
7,540
15,341
1,728
L
Kuzenbo
Mésaventure
Kuzenbo
4,737
1,313
0
3,028
11,205
12,400
0
0
11,205
35,861
1,056
W
Mulan
SarayRuN
Mulan
10,838
1,739
0
6,447
11,646
8,066
0
4,658
6,592
0
63,224
W
Ganesha
WARM0ST
Ganesha
3,441
121
1,986
2,489
8,388
5,916
0
1,869
6,519
19,983
0
W
6,818
986
0
900
7,170
1,984
0
2,726
4,444
53,411
2,072
W
Thanatos
moitren
Thanatos
5,773
1,392
0
7,835
11,673
4,907
0
2,225
9,448
0
47,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
35,450
357
Minions Killed
439
0
Camps Cleared
0
1,109,478
Distance Traveled
1,215,200
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,750
479
96
8
0
211,883
2
L
Thor
5,695
475
72
6
0
231,789
0
W
Ah Muzen Cab
6,840
570
133
11
0
224,232
1
L
Anubis
6,613
551
95
8
0
220,193
0
L
Cerberus
5,889
491
19
2
0
234,965
2
L
Kuzenbo
6,233
519
75
6
0
210,648
1
W
Mulan
7,969
664
120
10
0
224,108
4
W
Ganesha
6,438
537
2
0
0
259,607
7
W
Zeus
7,632
636
122
10
0
224,173
2
W
Thanatos
6,571
548
62
5
0
283,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role