Player Matchup

Vamana
Vamana
Casperthewhite4
Vamana
Level 211
God Stats
5W - 5L
1,799 SR
Queue Stats
190W - 149L
1,678 Elo+
Party 1
King Arthur
King Arthur
MarauderGuy
King Arthur
Level 174
God Stats
1W - 3L
1,104 SR
Queue Stats
70W - 62L
1,577 Elo+
Party 1
Scylla
Scylla
POSSESSED VoLK
Scylla
Level 173
God Stats
1W - 0L
1,591 SR
Queue Stats
20W - 24L
1,450 Elo+
Solo
Team Averages
Level 186
1,498 SR
1,568 Elo+

VS

Team Averages
Level 32
1,525 SR
1,506 Elo+
Scylla
Scylla
BubJay
Scylla
Level 16
God Stats
6W - 4L
1,770 SR
Queue Stats
22W - 16L
1,601 Elo+
Party 2
Fafnir
Fafnir
Swajem
Fafnir
Level 15
God Stats
2W - 2L
1,304 SR
Queue Stats
13W - 17L
1,423 Elo+
Party 2
Anhur
Anhur
yamslapchampion
Anhur
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 51L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
10,629
759
12,847
14,315
12,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

King Arthur
MarauderGuy
King Arthur
15
2 / 0 / 5
10,511
751
9,745
13,215
14,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 0 / 3
10,170
726
9,254
6,555
2,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BubJay
Scylla
13
0 / 2 / 1
8,174
584
6,676
10,721
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
Swajem
Fafnir
13
0 / 4 / 1
8,055
575
2,174
14,458
17,653
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 0
8,813
630
7,499
12,117
5,275
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
1
1
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
BubJay
Scylla
0
2
1
0.25
W
5
1
3
6.5
W
King Arthur
MarauderGuy
King Arthur
2
0
5
4.5
W
3
0
3
4.5
L
Fafnir
Swajem
Fafnir
0
4
1
0.13
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,846
Damage
16,349
34,085
Taken
37,296
28,943
Mitigated
26,904
7,113
Healing
1,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BubJay
Scylla
6,676
667
0
0
10,721
3,976
0
3,310
6,814
27,001
594
W
12,847
3,031
0
4,815
14,315
12,541
790
3,989
10,266
0
51,783
W
King Arthur
MarauderGuy
King Arthur
9,745
391
0
1,970
13,215
14,240
62
3,151
10,040
880
50,405
W
9,254
87
0
328
6,555
2,162
849
1,290
5,265
38,626
86
L
Fafnir
Swajem
Fafnir
2,174
715
0
571
14,458
17,653
0
3,243
10,590
10,459
181
L
7,499
3,871
0
500
12,117
5,275
0
2,799
8,969
0
43,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,310
Gold Earned
25,042
192
Minions Killed
128
0
Camps Cleared
0
817,095
Distance Traveled
703,678
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,174
584
57
4
0
262,389
3
W
Vamana
10,629
759
60
4
0
288,235
0
W
King Arthur
10,511
751
67
5
0
282,772
0
W
Scylla
10,170
726
65
5
0
246,088
0
L
Fafnir
8,055
575
14
1
0
204,818
1
L
Anhur
8,813
630
57
4
0
236,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role