Player Matchup

Fafnir
Fafnir
BOOGIEOOGIE545
Fafnir
Level 68
God Stats
11W - 7L
1,592 SR
Queue Stats
43W - 42L
1,447 Elo+
Party 2
Sun Wukong
Sun Wukong
IxARTHURxI
Sun Wukong
Level 67
God Stats
4W - 5L
1,404 SR
Queue Stats
42W - 40L
1,456 Elo+
Party 2
Arachne
Arachne
Melchorx
Arachne
Level 67
God Stats
0W - 3L
1,094 SR
Queue Stats
47W - 42L
1,474 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Raneldor
Ah Muzen Cab
Level 78
God Stats
4W - 4L
1,714 SR
Queue Stats
50W - 41L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
VoidLibra
Nu Wa
Level 65
God Stats
0W - 2L
1,571 SR
Queue Stats
10W - 15L
1,407 Elo+
Party 2
Team Averages
Level 69
1,475 SR
1,461 Elo+

VS

Team Averages
Level 96
1,504 SR
1,438 Elo+
Nut
Nut
ANBU_Queen
Nut
Level 149
God Stats
14W - 23L
1,454 SR
Queue Stats
82W - 88L
1,431 Elo+
Solo
Ratatoskr
Ratatoskr
Eword__
Ratatoskr
Level 86
God Stats
7W - 4L
1,785 SR
Queue Stats
28W - 29L
1,411 Elo+
Party 1
Bacchus
Bacchus
KIING_JT_
Bacchus
Level 114
God Stats
8W - 2L
1,436 SR
Queue Stats
43W - 40L
1,474 Elo+
Party 1
Pele
Pele
NeoAxisLake
Pele
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,332 Elo+
Solo
Chang'e
Chang'e
onkkizi
Chang'e
Level 87
God Stats
3W - 2L
1,347 SR
Queue Stats
192W - 169L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
8,749
460
7,712
24,312
32,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
IxARTHURxI
Sun Wukong
15
3 / 6 / 2
9,960
524
14,767
22,591
18,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Melchorx
Arachne
15
7 / 8 / 1
9,547
502
10,997
22,973
10,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
Raneldor
Ah Muzen Cab
14
3 / 5 / 5
8,685
457
13,427
18,825
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
VoidLibra
Nu Wa
14
1 / 7 / 2
9,218
485
11,553
13,198
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
9,950
524
13,120
14,736
6,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Eword__
Ratatoskr
18
10 / 7 / 11
11,648
613
20,042
21,444
9,781
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
KIING_JT_
Bacchus
13
3 / 4 / 9
9,559
503
11,954
19,848
24,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

17
5 / 1 / 4
11,302
595
17,393
16,010
9,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
onkkizi
Chang'e
18
10 / 1 / 9
11,778
620
17,920
16,399
6,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
15
Kills
30
30
Deaths
15
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
1
4
6
1
W
Ratatoskr
Eword__
Ratatoskr
10
7
11
2.21
L
Sun Wukong
IxARTHURxI
Sun Wukong
3
6
2
0.67
W
Bacchus
KIING_JT_
Bacchus
3
4
9
1.88
L
Arachne
Melchorx
Arachne
7
8
1
0.94
W
5
1
4
7
L
Ah Muzen Cab
Raneldor
Ah Muzen Cab
3
5
5
1.1
L
Nu Wa
VoidLibra
Nu Wa
1
7
2
0.29
W
Chang'e
onkkizi
Chang'e
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,456
Damage
80,429
101,899
Taken
88,437
74,250
Mitigated
57,996
24,127
Healing
31,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,120
7,074
0
6,458
14,736
6,844
2,208
2,704
11,902
0
83,946
L
7,712
2,778
555
6,674
24,312
32,208
0
7,331
16,593
20,506
0
W
Ratatoskr
Eword__
Ratatoskr
20,042
10,406
0
6,883
21,444
9,781
286
3,453
17,717
0
94,401
L
Sun Wukong
IxARTHURxI
Sun Wukong
14,767
4,130
0
7,460
22,591
18,886
0
2,586
18,902
0
66,467
W
Bacchus
KIING_JT_
Bacchus
11,954
1,183
0
5,113
19,848
24,917
0
4,814
14,804
31,246
0
L
Arachne
Melchorx
Arachne
10,997
7,075
0
8,055
22,973
10,172
0
6,108
16,621
0
59,804
W
17,393
2,885
0
5,459
16,010
9,652
427
2,339
13,465
0
100,553
L
Ah Muzen Cab
Raneldor
Ah Muzen Cab
13,427
5,861
0
883
18,825
8,400
0
6,627
12,072
0
66,921
L
Nu Wa
VoidLibra
Nu Wa
11,553
4,507
0
500
13,198
4,584
545
5,989
6,734
47,497
1,592
W
Chang'e
onkkizi
Chang'e
17,920
2,537
1,360
6,152
16,399
6,802
276
5,347
10,546
98,055
1,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,159
Gold Earned
54,237
375
Minions Killed
606
0
Camps Cleared
0
1,781,614
Distance Traveled
1,897,416
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,950
524
131
7
0
323,738
8
L
Fafnir
8,749
460
17
1
0
374,877
2
W
Ratatoskr
11,648
613
126
7
0
409,198
0
L
Sun Wukong
9,960
524
104
5
0
383,397
0
W
Bacchus
9,559
503
26
1
0
385,534
4
L
Arachne
9,547
502
85
4
0
348,474
0
W
Pele
11,302
595
145
8
0
416,582
0
L
Ah Muzen Cab
8,685
457
90
5
0
351,568
0
L
Nu Wa
9,218
485
79
4
0
323,298
0
W
Chang'e
11,778
620
178
9
0
362,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role