Player Matchup

Sol
Sol
Silver IV
HattoriHanzo406
Sol
Silver IV
Level 143
God Stats
4W - 4L
1,427 SR
Queue Stats
14W - 23L
1,177 MMR
Party 1
Ymir
Ymir
Silver II
Jygg4lag
Ymir
Silver II
Level 144
God Stats
7W - 8L
1,543 SR
Queue Stats
9W - 12L
1,336 MMR
Party 1
Tyr
Tyr
Silver II
KAM1KAZ1 26
Tyr
Silver II
Level 119
God Stats
1W - 1L
1,220 SR
Queue Stats
8W - 10L
1,418 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,397 SR
1,310 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 155
1,387 SR
1,148 MMR
Ix Chel
Ix Chel
Silver II
IxTBONEZxI
Ix Chel
Silver II
Level 157
God Stats
3W - 6L
1,319 SR
Queue Stats
266W - 310L
1,238 MMR
Solo
Sylvanus
Sylvanus
Silver II
datam0sh-
Sylvanus
Silver II
Level 219
God Stats
0W - 2L
1,342 SR
Queue Stats
298W - 332L
1,008 MMR
Solo
Hercules
Hercules
Silver III
realslimbrady239
Hercules
Silver III
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
532W - 638L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 4
11,800
787
20,500
10,489
5,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
15
0 / 3 / 10
9,661
644
5,817
12,346
13,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 0 / 6
11,347
756
13,037
12,991
14,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ne ZhaAchillesErlang ShenBacchusNox

VS

Bans
CerberusMartichorasBaron SamediArtemisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
IxTBONEZxI
Ix Chel
14
3 / 6 / 0
9,890
659
10,309
14,733
6,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
datam0sh-
Sylvanus
14
0 / 2 / 2
8,713
581
6,896
15,743
14,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 3 / 2
9,391
626
8,649
15,224
16,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
4
4
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
Ix Chel
IxTBONEZxI
Ix Chel
3
6
0
0.5
W
Ymir
0
3
10
1.67
W
5
0
6
8
L
Sylvanus
datam0sh-
Sylvanus
0
2
2
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,354
Damage
25,854
35,826
Taken
45,700
33,326
Mitigated
37,277
12,571
Healing
11,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,500
6,593
0
5,992
10,489
5,696
2,176
4,583
5,301
72,167
0
L
Ix Chel
IxTBONEZxI
Ix Chel
10,309
455
1,861
1,467
14,733
6,457
0
8,052
6,418
30,097
747
W
Ymir
5,817
688
0
134
12,346
13,448
228
5,482
5,979
22,203
811
W
13,037
2,180
0
6,445
12,991
14,182
258
4,885
7,333
0
41,347
L
Sylvanus
datam0sh-
Sylvanus
6,896
1,556
2,461
3,445
15,743
14,365
0
9,838
5,699
21,520
1,820
L
8,649
812
0
1,822
15,224
16,455
0
7,382
7,664
0
33,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,808
Gold Earned
27,994
198
Minions Killed
149
0
Camps Cleared
0
848,929
Distance Traveled
731,963
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,800
787
116
8
0
263,863
0
L
Ix Chel
9,890
659
60
4
0
242,824
2
W
Ymir
9,661
644
24
2
0
282,449
1
W
Tyr
11,347
756
58
4
0
302,617
0
L
Sylvanus
8,713
581
29
2
0
211,477
0
L
Hercules
9,391
626
60
4
0
277,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role