Player Matchup

Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Krokology
Danzaburou
Level 103
God Stats
23W - 28L
1,467 SR
Queue Stats
239W - 325L
1,383 Elo+
Party 2
Medusa
Medusa
McViolence
Medusa
Level 83
God Stats
7W - 5L
1,665 SR
Queue Stats
110W - 173L
1,378 Elo+
Party 2
Ymir
Ymir
RedBull5499
Ymir
Level 67
God Stats
16W - 26L
1,433 SR
Queue Stats
120W - 202L
1,323 Elo+
Party 2
Arachne
Arachne
Tha Tarp Man
Arachne
Level 93
God Stats
0W - 4L
1,129 SR
Queue Stats
118W - 189L
1,360 Elo+
Party 2
Team Averages
Level 89
1,439 SR
1,389 Elo+

VS

Team Averages
Level 104
1,622 SR
1,495 Elo+
Medusa
Medusa
GetJuicD
Medusa
Level 99
God Stats
2W - 0L
1,805 SR
Queue Stats
23W - 24L
1,484 Elo+
Solo
Amaterasu
Amaterasu
GoTGodzillA
Amaterasu
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 84L
1,479 Elo+
Party 3
Bastet
Bastet
Rising Organ
Bastet
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 82L
1,468 Elo+
Party 3
Bacchus
Bacchus
TotiEz17
Bacchus
Level 136
God Stats
1W - 0L
1,824 SR
Queue Stats
50W - 47L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
gabbugatti
Baron Samedi
Level 36
God Stats
1W - 3L
1,484 SR
Queue Stats
44W - 39L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 0
6,276
523
1,616
6,390
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Krokology
Danzaburou
12
2 / 3 / 0
6,958
580
7,817
8,808
4,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
McViolence
Medusa
10
2 / 5 / 0
5,388
449
8,554
10,212
3,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 3 / 2
5,704
475
3,715
12,198
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Tha Tarp Man
Arachne
9
0 / 4 / 0
5,279
440
4,522
11,519
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GetJuicD
Medusa
12
4 / 1 / 2
6,900
575
9,980
7,915
2,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
GoTGodzillA
Amaterasu
13
2 / 1 / 1
8,147
679
6,205
13,250
11,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
14
6 / 1 / 2
7,779
648
5,354
10,476
4,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
TotiEz17
Bacchus
11
2 / 1 / 4
7,164
597
5,912
13,303
15,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
gabbugatti
Baron Samedi
12
3 / 0 / 3
7,736
645
5,867
4,761
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
17
18
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Medusa
GetJuicD
Medusa
4
1
2
5
W
Amaterasu
GoTGodzillA
Amaterasu
2
1
1
2.5
L
Danzaburou
Krokology
Danzaburou
2
3
0
0.67
L
Medusa
McViolence
Medusa
2
5
0
0.4
L
0
3
2
0.33
W
Bastet
6
1
2
7
L
Arachne
Tha Tarp Man
Arachne
0
4
0
0
W
Bacchus
TotiEz17
Bacchus
2
1
4
4
W
Baron Samedi
gabbugatti
Baron Samedi
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
33,318
49,127
Taken
49,705
24,464
Mitigated
37,974
11,690
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,616
150
0
460
6,390
2,542
0
3,449
2,941
40,429
260
W
Medusa
GetJuicD
Medusa
9,980
3,279
0
1,940
7,915
2,924
1,729
1,211
6,704
0
53,549
W
Amaterasu
GoTGodzillA
Amaterasu
6,205
3,014
0
8,829
13,250
11,848
1,045
0
13,250
0
60,835
L
Danzaburou
Krokology
Danzaburou
7,817
3,796
0
2,828
8,808
4,652
0
0
8,808
0
51,184
L
Medusa
McViolence
Medusa
8,554
2,869
0
1,159
10,212
3,692
0
3,445
6,767
0
40,656
L
3,715
785
0
2,298
12,198
9,514
0
3,434
8,764
14,583
716
W
Bastet
5,354
1,971
0
3,911
10,476
4,780
0
572
9,772
0
62,120
L
Arachne
Tha Tarp Man
Arachne
4,522
3,223
0
4,945
11,519
4,064
0
1,274
10,245
0
42,088
W
Bacchus
TotiEz17
Bacchus
5,912
681
0
3,757
13,303
15,608
640
2,132
11,171
19,474
480
W
Baron Samedi
gabbugatti
Baron Samedi
5,867
219
57
2,195
4,761
2,814
1,145
928
3,699
41,005
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,605
Gold Earned
37,726
309
Minions Killed
367
0
Camps Cleared
0
1,147,641
Distance Traveled
1,130,323
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,276
523
87
7
0
218,078
0
W
Medusa
6,900
575
67
6
0
229,378
0
W
Amaterasu
8,147
679
109
9
0
221,429
0
L
Danzaburou
6,958
580
85
7
0
204,963
0
L
Medusa
5,388
449
51
4
0
224,014
0
L
Ymir
5,704
475
26
2
0
216,725
1
W
Bastet
7,779
648
89
7
0
258,924
0
L
Arachne
5,279
440
60
5
0
283,861
0
W
Bacchus
7,164
597
31
3
0
224,562
0
W
Baron Samedi
7,736
645
71
6
0
196,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role