Player Matchup

Bastet
Bastet
 
Bastet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
LogiFugginBear
Raijin
Level 120
God Stats
9W - 7L
1,689 SR
Queue Stats
490W - 490L
1,517 Elo+
Party 2
Tyr
Tyr
LowestTitan1252
Tyr
Level 149
God Stats
1W - 1L
1,261 SR
Queue Stats
43W - 48L
1,456 Elo+
Party 1
Medusa
Medusa
SHEFFboyRDEE
Medusa
Level 108
God Stats
14W - 12L
1,390 SR
Queue Stats
275W - 270L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
tupapalord
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Party 1
Team Averages
Level 105
1,468 SR
1,448 Elo+

VS

Team Averages
Level 125
1,490 SR
1,444 Elo+
Ao Kuang
Ao Kuang
Jhonathans
Ao Kuang
Level 124
God Stats
8W - 10L
1,446 SR
Queue Stats
125W - 126L
1,213 Elo+
Solo
Erlang Shen
Erlang Shen
Lord_Hamilton170
Erlang Shen
Level 90
God Stats
14W - 6L
1,750 SR
Queue Stats
132W - 114L
1,580 Elo+
Solo
Medusa
Medusa
Vykrix
Medusa
Level 124
God Stats
4W - 4L
1,142 SR
Queue Stats
32W - 29L
1,388 Elo+
Solo
Tiamat
Tiamat
durablespy
Tiamat
Level 145
God Stats
9W - 9L
1,612 SR
Queue Stats
228W - 232L
1,465 Elo+
Solo
Ganesha
Ganesha
garryxtyn
Ganesha
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
3 / 1 / 1
8,958
597
5,683
12,843
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 0
9,242
616
6,370
7,771
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 1 / 4
8,216
548
5,080
9,641
8,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
2 / 5 / 4
7,207
480
11,112
12,166
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
tupapalord
Cthulhu
11
3 / 3 / 5
7,854
524
6,651
10,872
10,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Jhonathans
Ao Kuang
14
5 / 3 / 2
8,011
534
5,786
13,087
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Lord_Hamilton170
Erlang Shen
6
0 / 2 / 0
5,229
349
2,027
4,665
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Vykrix
Medusa
11
2 / 3 / 3
6,598
440
9,014
11,369
4,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
durablespy
Tiamat
13
1 / 3 / 0
7,044
470
5,945
9,843
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
garryxtyn
Ganesha
10
1 / 4 / 5
6,542
436
4,913
12,593
10,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
14
Kills
9
11
Deaths
15
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
1
3.5
L
Ao Kuang
Jhonathans
Ao Kuang
5
3
2
2
W
5
1
0
5
L
Erlang Shen
Lord_Hamilton170
Erlang Shen
0
2
0
0
W
1
1
4
3
W
Medusa
2
5
4
0.8
L
Medusa
Vykrix
Medusa
2
3
3
1.17
L
Tiamat
durablespy
Tiamat
1
3
0
0.33
L
Ganesha
garryxtyn
Ganesha
1
4
5
0.88
W
Cthulhu
tupapalord
Cthulhu
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,896
Damage
27,685
53,293
Taken
51,557
32,403
Mitigated
26,742
15,255
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,683
2,024
0
9,010
12,843
5,036
359
2,499
10,344
0
84,308
L
Ao Kuang
Jhonathans
Ao Kuang
5,786
1,571
0
2,901
13,087
5,217
0
3,107
9,765
51,224
0
W
6,370
683
0
719
7,771
3,631
35
3,513
4,258
63,599
1,161
L
Erlang Shen
Lord_Hamilton170
Erlang Shen
2,027
1,274
0
1,991
4,665
1,772
0
0
4,665
0
16,417
W
5,080
1,372
0
2,875
9,641
8,792
49
2,417
7,224
0
51,026
W
Medusa
11,112
4,427
0
1,854
12,166
4,380
711
4,759
7,407
0
57,853
L
Medusa
Vykrix
Medusa
9,014
3,357
0
2,154
11,369
4,186
42
3,254
8,035
0
49,825
L
Tiamat
durablespy
Tiamat
5,945
91
0
2,768
9,843
5,355
0
2,548
6,838
49,018
654
L
Ganesha
garryxtyn
Ganesha
4,913
437
0
1,407
12,593
10,212
0
3,338
9,247
17,398
0
W
Cthulhu
tupapalord
Cthulhu
6,651
930
65
732
10,872
10,564
112
3,843
7,029
26,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
33,424
453
Minions Killed
305
0
Camps Cleared
0
1,386,292
Distance Traveled
1,160,843
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,958
597
120
8
0
298,506
0
L
Ao Kuang
8,011
534
85
6
0
262,144
3
W
Raijin
9,242
616
136
9
0
290,641
2
L
Erlang Shen
5,229
349
28
2
0
106,994
0
W
Tyr
8,216
548
100
7
0
259,583
0
W
Medusa
7,207
480
64
4
0
286,502
1
L
Medusa
6,598
440
90
6
0
267,707
3
L
Tiamat
7,044
470
95
6
0
266,540
2
L
Ganesha
6,542
436
7
0
0
257,458
0
W
Cthulhu
7,854
524
33
2
0
251,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role