Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
ByOcTaufik
Rama
Gold I
Level 165
God Stats
30W - 28L
1,723 SR
Queue Stats
275W - 291L
1,770 MMR
Solo
Vulcan
Vulcan
Platinum II
IAzOK
Vulcan
Platinum II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 138L
1,977 MMR
Solo
Fenrir
Fenrir
Diamond IV
kizag
Fenrir
Diamond IV
Level 194
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 78L
2,229 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,545 SR
1,795 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,603 SR
1,929 MMR
Ganesha
Ganesha
Platinum V
ChuChuComCH
Ganesha
Platinum V
Level 159
God Stats
1W - 1L
1,307 SR
Queue Stats
90W - 86L
1,687 MMR
Solo
Cernunnos
Cernunnos
Gold IV
ClofXx
Cernunnos
Gold IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,720 MMR
Solo
Thor
Thor
Diamond V
Matizao
Thor
Diamond V
Level 146
God Stats
4W - 2L
1,776 SR
Queue Stats
109W - 97L
2,045 MMR
Party 1
Surtr
Surtr
Diamond V
PatrickOp
Surtr
Diamond V
Level 170
God Stats
35W - 27L
1,584 SR
Queue Stats
100W - 92L
1,933 MMR
Solo
Thoth
Thoth
Diamond IV
RomaGonn
Thoth
Diamond IV
Level 146
God Stats
2W - 0L
1,847 SR
Queue Stats
49W - 25L
2,258 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 1 / 0
9,183
612
11,196
19,957
16,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
 
Geb
9
0 / 2 / 0
5,534
369
1,551
7,807
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 5 / 0
6,227
415
1,764
8,210
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
IAzOK
Vulcan
11
0 / 1 / 1
6,688
446
1,459
3,879
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
kizag
Fenrir
11
0 / 0 / 3
6,472
431
2,274
5,936
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ao KuangAresOsiris

VS

Bans
AthenaSusanoBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChuChuComCH
Ganesha
14
0 / 0 / 6
8,842
589
1,334
9,407
10,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cernunnos
ClofXx
Cernunnos
16
3 / 0 / 2
9,824
655
5,337
4,272
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
Matizao
Thor
16
4 / 2 / 1
9,542
636
5,060
11,369
4,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
PatrickOp
Surtr
15
0 / 3 / 1
9,674
645
15,362
17,956
15,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
RomaGonn
Thoth
16
2 / 0 / 0
9,685
646
5,838
3,444
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
9
9
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
1
0
4
L
Geb
 
Geb
0
2
0
0
L
1
5
0
0.2
W
Ganesha
ChuChuComCH
Ganesha
0
0
6
3
W
Cernunnos
ClofXx
Cernunnos
3
0
2
4
L
Vulcan
IAzOK
Vulcan
0
1
1
0.5
W
Thor
Matizao
Thor
4
2
1
2.25
W
Surtr
PatrickOp
Surtr
0
3
1
0.17
W
Thoth
RomaGonn
Thoth
2
0
0
2
L
Fenrir
kizag
Fenrir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,244
Damage
32,931
45,789
Taken
46,448
26,919
Mitigated
33,870
11,553
Healing
20,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,196
2,224
0
6,760
19,957
16,093
0
1,511
17,145
0
87,831
L
Geb
 
Geb
1,551
267
0
1,148
7,807
4,651
0
3,349
4,196
15,285
0
L
1,764
1,328
0
1,769
8,210
2,238
0
750
7,460
0
32,243
W
Ganesha
ChuChuComCH
Ganesha
1,334
350
0
2,137
9,407
10,049
673
1,041
8,348
28,691
516
W
Cernunnos
ClofXx
Cernunnos
5,337
2,538
0
3,191
4,272
1,998
1,892
760
3,512
0
91,155
L
Vulcan
IAzOK
Vulcan
1,459
531
0
750
3,879
1,189
0
2,240
1,299
48,857
1,074
W
Thor
Matizao
Thor
5,060
1,433
0
6,239
11,369
4,570
0
1,233
10,046
0
90,661
W
Surtr
PatrickOp
Surtr
15,362
4,655
0
8,697
17,956
15,800
17
0
17,956
3,281
79,922
W
Thoth
RomaGonn
Thoth
5,838
592
0
625
3,444
1,453
3,751
972
2,472
88,376
780
L
Fenrir
kizag
Fenrir
2,274
566
0
1,126
5,936
2,748
0
136
5,712
0
37,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,104
Gold Earned
47,567
420
Minions Killed
626
0
Camps Cleared
0
1,165,861
Distance Traveled
1,459,753
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,183
612
163
11
0
276,149
0
L
Geb
5,534
369
30
2
0
216,068
2
L
Rama
6,227
415
64
4
0
220,598
0
W
Ganesha
8,842
589
4
0
0
305,738
6
W
Cernunnos
9,824
655
164
11
0
284,194
2
L
Vulcan
6,688
446
92
6
0
211,412
2
W
Thor
9,542
636
127
8
0
309,127
0
W
Surtr
9,674
645
148
10
0
257,477
0
W
Thoth
9,685
646
183
12
0
303,217
1
L
Fenrir
6,472
431
71
5
0
241,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role