Player Matchup

Cerberus
Cerberus
Mr__Alfy
Cerberus
Level 95
God Stats
1W - 1L
1,352 SR
Queue Stats
31W - 21L
1,368 Elo+
Party 1
Heimdallr
Heimdallr
N3ph4St3
Heimdallr
Level 122
God Stats
12W - 12L
1,353 SR
Queue Stats
447W - 520L
1,375 Elo+
Solo
Ra
Ra
Tiagaoo
Ra
Level 203
God Stats
1W - 2L
1,224 SR
Queue Stats
31W - 21L
1,368 Elo+
Party 1
Team Averages
Level 140
1,310 SR
1,370 Elo+

VS

Team Averages
Level 113
1,484 SR
1,478 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
ChiviiDantte
Poseidon
Level 118
God Stats
1W - 2L
1,490 SR
Queue Stats
45W - 43L
1,495 Elo+
Solo
Thanatos
Thanatos
Flakie77
Thanatos
Level 60
God Stats
23W - 35L
1,461 SR
Queue Stats
227W - 236L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mr__Alfy
Cerberus
11
2 / 1 / 6
7,066
707
5,763
9,731
9,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
N3ph4St3
Heimdallr
10
0 / 1 / 6
6,626
663
4,594
6,042
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
6 / 0 / 2
8,430
843
8,547
3,825
1,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 3 / 1
6,447
645
6,271
10,951
7,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
ChiviiDantte
Poseidon
13
1 / 2 / 1
7,245
725
4,432
4,520
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Flakie77
Thanatos
10
0 / 3 / 2
6,256
626
4,468
7,162
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
Poseidon
ChiviiDantte
Poseidon
1
2
1
0.75
L
Thanatos
Flakie77
Thanatos
0
3
2
0.33
W
Cerberus
Mr__Alfy
Cerberus
2
1
6
5
W
Heimdallr
N3ph4St3
Heimdallr
0
1
6
3
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,904
Damage
15,171
19,598
Taken
22,633
15,039
Mitigated
11,254
7,108
Healing
5,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,271
2,192
978
1,712
10,951
7,240
0
6,104
4,230
12,517
3,548
L
Poseidon
ChiviiDantte
Poseidon
4,432
496
0
492
4,520
1,496
0
2,577
1,733
38,894
269
L
Thanatos
Flakie77
Thanatos
4,468
735
0
2,779
7,162
2,518
0
3,997
2,857
0
12,870
W
Cerberus
Mr__Alfy
Cerberus
5,763
399
205
2,417
9,731
9,050
0
4,245
5,484
10,748
964
W
Heimdallr
N3ph4St3
Heimdallr
4,594
1,955
0
1,866
6,042
4,232
0
3,832
2,206
0
24,635
W
8,547
1,071
1,063
1,557
3,825
1,757
0
2,327
1,496
36,886
386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,122
Gold Earned
19,948
122
Minions Killed
133
0
Camps Cleared
0
560,315
Distance Traveled
582,392
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,447
645
24
2
0
162,789
2
L
Poseidon
7,245
725
87
9
0
212,171
0
L
Thanatos
6,256
626
22
2
0
207,432
2
W
Cerberus
7,066
707
29
3
0
196,679
0
W
Heimdallr
6,626
663
38
4
0
174,772
0
W
Ra
8,430
843
55
6
0
188,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role