Player Matchup

Janus
Janus
Decker4123
Janus
Level 127
God Stats
8W - 11L
1,575 SR
Queue Stats
289W - 315L
1,474 Elo+
Party 1
Kuzenbo
Kuzenbo
MrCheese456
Kuzenbo
Level 167
God Stats
0W - 1L
1,176 SR
Queue Stats
234W - 225L
1,500 Elo+
Party 1
Tyr
Tyr
edalmfre
Tyr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,711 Elo+
Solo
Neith
Neith
lamotodecande
Neith
Level 51
God Stats
31W - 41L
1,438 SR
Queue Stats
74W - 87L
1,500 Elo+
Party 1
Awilix
Awilix
wiky121
Awilix
Level 157
God Stats
2W - 1L
1,719 SR
Queue Stats
34W - 32L
1,543 Elo+
Party 1
Team Averages
Level 120
1,482 SR
1,546 Elo+

VS

Team Averages
Level 145
1,589 SR
1,500 Elo+
Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LVercetti
Ne Zha
Level 156
God Stats
3W - 1L
1,705 SR
Queue Stats
53W - 57L
1,516 Elo+
Solo
Merlin
Merlin
zHummels
Merlin
Level 155
God Stats
13W - 5L
1,741 SR
Queue Stats
302W - 284L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 2 / 1
6,062
551
3,794
4,886
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
MrCheese456
Kuzenbo
8
1 / 3 / 2
5,342
486
3,862
9,430
6,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,618
511
859
9,288
3,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 4 / 0
5,109
464
2,652
6,599
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Awilix
wiky121
Awilix
10
0 / 2 / 2
5,326
484
5,167
9,816
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 0 / 3
6,766
615
7,236
5,529
2,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
 
Neith
12
2 / 1 / 2
6,540
595
5,209
6,326
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
 
Charon
11
2 / 0 / 7
6,296
572
4,026
5,902
3,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
LVercetti
Ne Zha
12
5 / 1 / 5
6,733
612
8,010
9,445
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
zHummels
Merlin
12
0 / 1 / 0
6,353
578
1,133
3,572
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
13
13
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
0
3
5.5
W
Neith
 
Neith
2
1
2
3
W
Charon
 
Charon
2
0
7
5.5
L
Janus
1
2
1
0.75
W
Ne Zha
LVercetti
Ne Zha
5
1
5
7.5
L
Kuzenbo
MrCheese456
Kuzenbo
1
3
2
0.67
L
0
2
0
0
L
1
4
0
0.25
L
Awilix
wiky121
Awilix
0
2
2
0.5
W
Merlin
zHummels
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,334
Damage
25,614
40,019
Taken
30,774
17,074
Mitigated
14,559
10,364
Healing
6,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,236
580
0
1,208
5,529
2,991
0
358
5,171
0
43,725
W
Neith
 
Neith
5,209
2,116
0
1,558
6,326
2,201
0
1,227
5,061
0
53,112
W
Charon
 
Charon
4,026
1,066
0
1,763
5,902
3,908
0
1,749
4,047
20,855
1,206
L
Janus
3,794
471
0
750
4,886
1,532
0
1,272
3,614
40,953
1,030
W
Ne Zha
LVercetti
Ne Zha
8,010
1,037
0
1,836
9,445
4,158
0
2,432
6,923
0
51,801
L
Kuzenbo
MrCheese456
Kuzenbo
3,862
1,524
407
1,541
9,430
6,597
0
1,947
7,371
13,388
0
L
859
106
0
3,915
9,288
3,926
0
339
8,341
0
36,400
L
2,652
1,266
0
752
6,599
2,161
0
717
5,882
0
27,542
L
Awilix
wiky121
Awilix
5,167
2,256
0
2,999
9,816
2,858
0
635
9,093
0
34,330
W
Merlin
zHummels
Merlin
1,133
96
0
500
3,572
1,301
0
1,568
1,916
51,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,457
Gold Earned
32,688
268
Minions Killed
358
0
Camps Cleared
0
1,086,368
Distance Traveled
1,104,205
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,766
615
65
6
0
221,236
2
W
Neith
6,540
595
97
9
0
193,248
2
W
Charon
6,296
572
18
2
0
221,397
2
L
Janus
6,062
551
91
8
0
213,414
4
W
Ne Zha
6,733
612
70
6
0
242,642
0
L
Kuzenbo
5,342
486
13
1
0
243,081
2
L
Tyr
5,618
511
66
6
0
207,124
1
L
Neith
5,109
464
42
4
0
173,559
4
L
Awilix
5,326
484
56
5
0
249,190
1
W
Merlin
6,353
578
108
10
0
225,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role