Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Everaldo1998
Ares
Level 148
God Stats
1W - 0L
1,285 SR
Queue Stats
117W - 120L
1,515 Elo+
Party 2
Merlin
Merlin
LVercetti
Merlin
Level 156
God Stats
1W - 2L
1,141 SR
Queue Stats
53W - 57L
1,504 Elo+
Solo
Hun Batz
Hun Batz
Seeevilguanyu
Hun Batz
Level 159
God Stats
5W - 3L
1,737 SR
Queue Stats
334W - 309L
1,558 Elo+
Party 2
Cu Chulainn
Cu Chulainn
fairytailnalu
Cu Chulainn
Level 129
God Stats
8W - 1L
2,001 SR
Queue Stats
132W - 152L
1,489 Elo+
Party 2
Team Averages
Level 147
1,533 SR
1,513 Elo+

VS

Team Averages
Level 115
1,566 SR
1,547 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AgusRam05
Thor
Level 131
God Stats
3W - 7L
1,526 SR
Queue Stats
360W - 304L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
GuilleJP
Nu Wa
Level 58
God Stats
5W - 7L
1,554 SR
Queue Stats
275W - 221L
1,630 Elo+
Party 1
Izanami
Izanami
MakakSlayer
Izanami
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
406W - 352L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
xXRypXx
Sylvanus
Level 159
God Stats
3W - 1L
1,751 SR
Queue Stats
116W - 120L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 2
6,074
552
4,465
8,212
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,453
496
2,875
8,903
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Merlin
LVercetti
Merlin
11
1 / 1 / 3
6,278
571
2,920
4,421
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Seeevilguanyu
Hun Batz
12
2 / 0 / 0
6,070
552
5,602
7,623
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
fairytailnalu
Cu Chulainn
12
4 / 1 / 1
7,238
658
10,842
10,872
7,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 4 / 1
5,558
505
5,323
14,723
6,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
11
1 / 1 / 1
6,052
550
3,114
9,495
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
GuilleJP
Nu Wa
9
1 / 2 / 0
5,185
471
5,873
5,489
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MakakSlayer
Izanami
12
1 / 1 / 0
7,072
643
6,029
6,207
2,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
xXRypXx
Sylvanus
9
0 / 1 / 2
5,012
456
4,921
7,316
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
9
Kills
3
3
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
L
Gilgamesh
 
Gilgamesh
0
4
1
0.13
L
Thor
1
1
1
1.5
W
1
1
0
1
L
Nu Wa
GuilleJP
Nu Wa
1
2
0
0.5
W
Merlin
LVercetti
Merlin
1
1
3
2.5
L
Izanami
MakakSlayer
Izanami
1
1
0
1
W
Hun Batz
Seeevilguanyu
Hun Batz
2
0
0
2
W
Cu Chulainn
fairytailnalu
Cu Chulainn
4
1
1
4.5
L
Sylvanus
xXRypXx
Sylvanus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,704
Damage
25,260
40,031
Taken
43,230
21,372
Mitigated
18,808
14,209
Healing
15,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,465
671
0
3,334
8,212
3,312
0
1,092
7,120
0
46,364
L
Gilgamesh
 
Gilgamesh
5,323
1,977
0
4,038
14,723
6,876
0
505
14,170
0
41,250
L
Thor
3,114
1,136
0
5,027
9,495
3,470
0
1,042
8,343
0
39,909
W
2,875
117
0
1,820
8,903
6,058
0
3,544
5,359
14,599
0
L
Nu Wa
GuilleJP
Nu Wa
5,873
1,874
0
500
5,489
1,712
0
1,989
3,344
35,926
0
W
Merlin
LVercetti
Merlin
2,920
335
0
1,300
4,421
1,531
0
2,420
2,001
41,498
488
L
Izanami
MakakSlayer
Izanami
6,029
4,188
0
1,767
6,207
2,718
0
201
6,006
0
68,939
W
Hun Batz
Seeevilguanyu
Hun Batz
5,602
2,315
0
4,728
7,623
3,010
0
2,468
5,155
0
56,787
W
Cu Chulainn
fairytailnalu
Cu Chulainn
10,842
3,434
0
3,027
10,872
7,461
86
791
10,081
0
62,257
L
Sylvanus
xXRypXx
Sylvanus
4,921
1,777
1,434
2,400
7,316
4,032
0
1,634
5,616
14,401
6,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,113
Gold Earned
28,879
381
Minions Killed
350
0
Camps Cleared
0
1,110,328
Distance Traveled
1,131,095
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,074
552
91
8
0
212,926
0
L
Gilgamesh
5,558
505
66
6
0
211,475
2
L
Thor
6,052
550
81
7
0
270,865
1
W
Ares
5,453
496
14
1
0
217,723
2
L
Nu Wa
5,185
471
56
5
0
210,046
0
W
Merlin
6,278
571
90
8
0
214,811
0
L
Izanami
7,072
643
119
11
0
216,141
2
W
Hun Batz
6,070
552
94
9
0
254,976
2
W
Cu Chulainn
7,238
658
92
8
0
209,892
2
L
Sylvanus
5,012
456
28
3
0
222,568
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role