Player Matchup

Zhong Kui
Zhong Kui
AROCKER88
Zhong Kui
Level 104
God Stats
2W - 1L
1,517 SR
Queue Stats
17W - 29L
1,419 Elo+
Party 1
Charybdis
Charybdis
Ant22105
Charybdis
Level 144
God Stats
2W - 3L
1,467 SR
Queue Stats
59W - 57L
1,540 Elo+
Solo
Chaac
Chaac
AshKashsToes
Chaac
Level 81
God Stats
17W - 24L
1,484 SR
Queue Stats
212W - 205L
1,437 Elo+
Party 1
Fenrir
Fenrir
BuddahBear-
Fenrir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 104L
1,482 Elo+
Party 1
Ymir
Ymir
IMA G V1
Ymir
Level 69
God Stats
17W - 18L
1,586 SR
Queue Stats
106W - 127L
1,535 Elo+
Solo
Team Averages
Level 100
1,511 SR
1,483 Elo+

VS

Team Averages
Level 96
1,578 SR
1,490 Elo+
Erlang Shen
Erlang Shen
RAWR_LENIN_UwU
Erlang Shen
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,455 Elo+
Party 3
Atlas
Atlas
Reaperandgrim
Atlas
Level 69
God Stats
9W - 5L
1,770 SR
Queue Stats
96W - 88L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sayaky007
Morgan Le Fay
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,552 Elo+
Party 2
Medusa
Medusa
SquinTree34
Medusa
Level 106
God Stats
2W - 2L
1,767 SR
Queue Stats
17W - 15L
1,509 Elo+
Party 3
Susano
Susano
idonthavelegs
Susano
Level 89
God Stats
15W - 21L
1,352 SR
Queue Stats
124W - 109L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AROCKER88
Zhong Kui
15
2 / 1 / 3
8,746
583
11,077
12,247
10,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Ant22105
Charybdis
14
3 / 0 / 1
8,543
570
8,757
10,116
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 3
10,106
674
10,526
11,701
10,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
15
7 / 0 / 3
8,583
572
5,516
12,793
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
12
0 / 3 / 9
7,397
493
5,899
16,429
14,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
RAWR_LENIN_UwU
Erlang Shen
10
0 / 5 / 0
6,196
413
4,419
14,926
9,689
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 2
6,918
461
7,191
12,421
9,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Sayaky007
Morgan Le Fay
12
0 / 3 / 2
7,298
487
8,349
8,560
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
10
1 / 4 / 1
6,405
427
8,862
9,495
3,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 1
6,966
464
7,532
15,845
7,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
4
4
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AROCKER88
Zhong Kui
2
1
3
3.5
W
Charybdis
Ant22105
Charybdis
3
0
1
3.5
W
5
0
3
6.5
W
Fenrir
7
0
3
8.5
W
Ymir
0
3
9
1.5
L
Erlang Shen
RAWR_LENIN_UwU
Erlang Shen
0
5
0
0
L
2
2
2
1.5
L
Morgan Le Fay
Sayaky007
Morgan Le Fay
0
3
2
0.33
L
Medusa
1
4
1
0.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,775
Damage
36,353
63,286
Taken
61,247
46,734
Mitigated
33,441
28,851
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AROCKER88
Zhong Kui
11,077
1,363
0
5,947
12,247
10,904
832
6,140
6,107
71,599
2,279
W
Charybdis
Ant22105
Charybdis
8,757
4,934
0
6,736
10,116
4,008
196
2,173
7,943
0
72,958
W
10,526
2,643
0
4,767
11,701
10,992
1,311
138
10,666
254
82,639
W
Fenrir
5,516
1,095
0
8,001
12,793
6,535
290
1,785
11,008
0
66,536
W
Ymir
5,899
1,375
0
3,400
16,429
14,295
259
4,086
12,258
18,842
0
L
Erlang Shen
RAWR_LENIN_UwU
Erlang Shen
4,419
1,438
0
5,180
14,926
9,689
0
910
14,016
0
35,971
L
7,191
3,087
0
3,326
12,421
9,706
0
3,557
8,864
22,701
1,132
L
Morgan Le Fay
Sayaky007
Morgan Le Fay
8,349
1,152
0
1,496
8,560
3,787
0
5,083
3,477
55,554
765
L
Medusa
8,862
2,906
0
750
9,495
3,179
0
1,480
8,015
0
46,747
L
7,532
1,996
0
5,581
15,845
7,080
0
5,871
9,974
0
68,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,375
Gold Earned
33,783
504
Minions Killed
368
0
Camps Cleared
0
1,467,456
Distance Traveled
1,317,236
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,746
583
121
8
0
280,648
4
W
Charybdis
8,543
570
121
8
0
259,893
0
W
Chaac
10,106
674
135
9
0
281,653
3
W
Fenrir
8,583
572
109
7
0
340,475
1
W
Ymir
7,397
493
18
1
0
304,787
6
L
Erlang Shen
6,196
413
63
4
0
210,691
2
L
Atlas
6,918
461
21
1
0
293,734
4
L
Morgan Le Fay
7,298
487
107
7
0
273,412
1
L
Medusa
6,405
427
70
5
0
229,691
0
L
Susano
6,966
464
107
7
0
309,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role