Player Matchup

Nike
Nike
DatBihMari
Nike
Level 81
God Stats
1W - 0L
1,149 SR
Queue Stats
4W - 5L
1,268 Elo+
Party 1
Ao Kuang
Ao Kuang
ErraticEarth1
Ao Kuang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,345 Elo+
Party 1
Rama
Rama
NestorTheRyu
Rama
Level 154
God Stats
3W - 1L
1,634 SR
Queue Stats
121W - 126L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tensetommy
Cu Chulainn
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,345 Elo+
Party 1
Ra
Ra
indio_0212
Ra
Level 121
God Stats
9W - 7L
1,479 SR
Queue Stats
159W - 163L
1,425 Elo+
Solo
Team Averages
Level 96
1,453 SR
1,370 Elo+

VS

Team Averages
Level 78
1,588 SR
1,448 Elo+
Arachne
Arachne
Exotic_rain09
Arachne
Level 43
God Stats
8W - 13L
1,676 SR
Queue Stats
74W - 78L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Samuelp344
Danzaburou
Level 85
God Stats
19W - 15L
1,521 SR
Queue Stats
167W - 164L
1,478 Elo+
Solo
Kuzenbo
Kuzenbo
maninaaaa97
Kuzenbo
Level 38
God Stats
1W - 3L
1,377 SR
Queue Stats
15W - 20L
1,389 Elo+
Solo
Fenrir
Fenrir
veruchii
Fenrir
Level 156
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 5L
1,549 Elo+
Solo
Raijin
Raijin
zlipzinnnNNNBR
Raijin
Level 67
God Stats
1W - 1L
1,641 SR
Queue Stats
86W - 104L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
7,753
517
7,082
13,644
12,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
ErraticEarth1
Ao Kuang
15
8 / 2 / 3
8,354
557
8,984
14,321
6,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 5
8,665
578
5,731
9,048
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Tensetommy
Cu Chulainn
14
4 / 0 / 4
8,790
586
8,595
11,837
12,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
2 / 0 / 8
8,997
600
8,125
9,072
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
1 / 5 / 1
6,646
443
7,594
14,318
6,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Danzaburou
Samuelp344
Danzaburou
14
1 / 3 / 1
8,091
539
5,028
8,459
3,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
maninaaaa97
Kuzenbo
13
1 / 2 / 2
8,032
535
5,006
12,950
11,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
veruchii
Fenrir
12
0 / 5 / 0
6,942
463
8,049
14,857
8,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 5 / 0
6,942
463
7,315
10,842
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
19
Kills
4
4
Deaths
20
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
Ao Kuang
ErraticEarth1
Ao Kuang
8
2
3
4.75
L
Arachne
1
5
1
0.3
W
2
1
5
4.5
L
Danzaburou
Samuelp344
Danzaburou
1
3
1
0.5
W
Cu Chulainn
Tensetommy
Cu Chulainn
4
0
4
6
W
2
0
8
6
L
Kuzenbo
maninaaaa97
Kuzenbo
1
2
2
1
L
Fenrir
veruchii
Fenrir
0
5
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,517
Damage
32,992
57,922
Taken
61,426
39,121
Mitigated
33,331
16,990
Healing
10,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,082
982
0
1,446
13,644
12,454
0
3,649
9,685
0
28,471
W
Ao Kuang
ErraticEarth1
Ao Kuang
8,984
2,147
0
5,327
14,321
6,250
0
2,014
12,177
50,591
13,159
L
Arachne
7,594
6,270
0
2,822
14,318
6,095
0
5,373
8,945
0
46,397
W
5,731
4,838
0
2,820
9,048
3,853
1,365
1,751
7,201
0
73,409
L
Danzaburou
Samuelp344
Danzaburou
5,028
2,752
0
2,622
8,459
3,260
1,693
1,595
6,864
0
73,290
W
Cu Chulainn
Tensetommy
Cu Chulainn
8,595
1,989
0
1,526
11,837
12,252
56
121
11,073
904
49,261
W
8,125
841
2,137
3,734
9,072
4,312
562
3,649
4,927
93,597
1,311
L
Kuzenbo
maninaaaa97
Kuzenbo
5,006
1,865
0
2,928
12,950
11,507
0
4,046
8,801
34,761
1,820
L
Fenrir
veruchii
Fenrir
8,049
2,146
0
1,976
14,857
8,345
0
1,700
13,157
0
41,137
L
7,315
749
0
610
10,842
4,124
0
4,170
6,672
49,349
825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,559
Gold Earned
36,653
494
Minions Killed
389
0
Camps Cleared
0
1,550,140
Distance Traveled
1,447,620
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,753
517
42
3
0
316,300
3
W
Ao Kuang
8,354
557
79
5
0
330,472
0
L
Arachne
6,646
443
67
4
0
350,789
0
W
Rama
8,665
578
120
8
0
264,274
4
L
Danzaburou
8,091
539
130
9
0
240,418
0
W
Cu Chulainn
8,790
586
70
5
0
304,329
3
W
Ra
8,997
600
183
12
0
334,765
0
L
Kuzenbo
8,032
535
40
3
0
305,830
0
L
Fenrir
6,942
463
63
4
0
288,842
0
L
Raijin
6,942
463
89
6
0
261,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role