Player Matchup

Fenrir
Fenrir
Gold V
Damo786
Fenrir
Gold V
Level 134
God Stats
4W - 0L
1,744 SR
Queue Stats
40W - 50L
1,325 MMR
Solo
Odin
Odin
Gold V
LightPro4261
Odin
Gold V
Level 128
God Stats
10W - 4L
1,707 SR
Queue Stats
53W - 52L
1,228 MMR
Solo
Cthulhu
Cthulhu
Silver III
Nufious
Cthulhu
Silver III
Level 149
God Stats
1W - 1L
1,304 SR
Queue Stats
21W - 27L
1,192 MMR
Party 1
Hou Yi
Hou Yi
Silver IV
WOLFOX9386
Hou Yi
Silver IV
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,192 MMR
Party 1
Discordia
Discordia
Silver II
surprisePT
Discordia
Silver II
Level 90
God Stats
4W - 6L
1,533 SR
Queue Stats
41W - 59L
1,326 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,558 SR
1,253 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,479 SR
1,313 MMR
Rama
Rama
Gold V
 
Rama
Gold V
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Silver II
Pinklfoyd
Agni
Silver II
Level 121
God Stats
0W - 3L
1,218 SR
Queue Stats
18W - 24L
1,319 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Warclocker
Sun Wukong
Gold V
Level 89
God Stats
1W - 3L
1,627 SR
Queue Stats
248W - 253L
1,189 MMR
Solo
Ne Zha
Ne Zha
Silver III
dahme1508
Ne Zha
Silver III
Level 155
God Stats
0W - 2L
1,315 SR
Queue Stats
13W - 22L
1,191 MMR
Solo
Thor
Thor
Gold IV
xxAjayxx
Thor
Gold IV
Level 207
God Stats
1W - 5L
1,737 SR
Queue Stats
312W - 328L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Damo786
Fenrir
14
9 / 3 / 2
9,238
577
9,579
15,579
7,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 0
8,885
555
4,375
8,947
7,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Nufious
Cthulhu
13
2 / 1 / 6
8,209
513
11,818
11,435
8,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
WOLFOX9386
Hou Yi
14
2 / 2 / 2
7,988
499
4,660
11,399
4,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
surprisePT
Discordia
13
3 / 3 / 6
8,301
519
9,295
9,479
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnhurKaliBastetAnubis

VS

Bans
ArachnePeleTyrHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
2 / 1 / 1
8,909
557
8,629
11,749
4,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
11
2 / 7 / 2
6,799
425
7,302
9,110
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Warclocker
Sun Wukong
15
0 / 0 / 0
8,892
556
3,285
10,287
6,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
dahme1508
Ne Zha
10
0 / 5 / 4
6,905
432
4,291
15,421
9,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
15
5 / 4 / 1
8,660
541
7,436
16,661
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
17
Kills
9
9
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
1
2.5
W
Fenrir
Damo786
Fenrir
9
3
2
3.33
W
1
0
0
1
W
Cthulhu
Nufious
Cthulhu
2
1
6
5
L
Agni
2
7
2
0.43
W
Hou Yi
WOLFOX9386
Hou Yi
2
2
2
1.5
L
Sun Wukong
Warclocker
Sun Wukong
0
0
0
0
L
Ne Zha
dahme1508
Ne Zha
0
5
4
0.4
W
Discordia
surprisePT
Discordia
3
3
6
2
L
Thor
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,727
Damage
30,943
56,839
Taken
63,228
30,587
Mitigated
30,298
12,001
Healing
18,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,629
6,358
0
4,058
11,749
4,656
911
2,353
9,208
0
82,313
W
Fenrir
Damo786
Fenrir
9,579
2,691
0
2,709
15,579
7,280
0
2,867
12,712
0
62,826
W
4,375
947
0
1,610
8,947
7,526
0
812
8,135
0
67,041
W
Cthulhu
Nufious
Cthulhu
11,818
1,499
233
2,168
11,435
8,808
0
2,108
9,327
46,957
1,434
L
Agni
7,302
293
0
500
9,110
2,829
0
4,549
4,486
31,840
470
W
Hou Yi
WOLFOX9386
Hou Yi
4,660
2,583
0
3,314
11,399
4,150
496
11
11,388
0
57,320
L
Sun Wukong
Warclocker
Sun Wukong
3,285
801
0
3,823
10,287
6,585
0
1,345
8,845
0
75,856
L
Ne Zha
dahme1508
Ne Zha
4,291
1,232
0
2,796
15,421
9,460
0
6,103
8,643
0
22,869
W
Discordia
surprisePT
Discordia
9,295
570
0
1,967
9,479
2,823
59
2,143
7,336
51,740
0
L
Thor
7,436
1,795
0
7,249
16,661
6,768
0
5,026
11,463
0
67,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,621
Gold Earned
40,165
432
Minions Killed
423
0
Camps Cleared
0
1,550,816
Distance Traveled
1,394,122
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,909
557
133
8
0
287,405
3
W
Fenrir
9,238
577
80
5
0
336,005
0
W
Odin
8,885
555
133
8
0
296,541
1
W
Cthulhu
8,209
513
58
4
0
313,115
2
L
Agni
6,799
425
40
3
0
231,127
1
W
Hou Yi
7,988
499
78
5
0
284,782
0
L
Sun Wukong
8,892
556
130
8
0
317,127
0
L
Ne Zha
6,905
432
25
2
0
252,676
2
W
Discordia
8,301
519
83
5
0
320,373
0
L
Thor
8,660
541
95
6
0
305,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role