Player Matchup

Surtr
Surtr
Gold III
Deadmen25
Surtr
Gold III
Level 154
God Stats
11W - 17L
1,566 SR
Queue Stats
141W - 181L
1,597 MMR
Party 2
Ah Puch
Ah Puch
Silver II
DraculaSlayer1
Ah Puch
Silver II
Level 145
God Stats
1W - 0L
1,901 SR
Queue Stats
54W - 73L
1,253 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
MachineGunGilly
Gilgamesh
Gold IV
Level 129
God Stats
24W - 21L
1,657 SR
Queue Stats
96W - 130L
1,497 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,708 SR
1,449 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,542 SR
1,523 MMR
Bellona
Bellona
Silver II
Crack The Blunt
Bellona
Silver II
Level 149
God Stats
0W - 1L
1,295 SR
Queue Stats
7W - 14L
1,576 MMR
Party 1
Hades
Hades
Bronze III
Josh2152872
Hades
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,497 MMR
Party 1
Arachne
Arachne
Bronze III
N1KG
Arachne
Bronze III
Level 108
God Stats
0W - 2L
1,832 SR
Queue Stats
7W - 21L
1,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Deadmen25
Surtr
15
4 / 0 / 2
9,153
832
6,014
10,179
10,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 6
8,598
782
8,826
5,175
2,337
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
MachineGunGilly
Gilgamesh
14
5 / 0 / 5
9,357
851
16,113
9,140
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AgniAchillesThothHachimanBacchus

VS

Bans
AthenaKukulkanVulcanBaron SamediHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,760
615
6,043
15,410
16,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 6 / 0
6,720
611
3,696
11,695
5,582
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
N1KG
Arachne
11
0 / 3 / 0
6,483
589
3,936
8,453
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
11
Kills
0
0
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Surtr
Deadmen25
Surtr
4
0
2
5
W
2
0
6
5
L
0
6
0
0
W
Gilgamesh
MachineGunGilly
Gilgamesh
5
0
5
7.5
L
Arachne
N1KG
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,953
Damage
13,675
24,494
Taken
35,558
19,558
Mitigated
26,550
10,052
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,043
1,208
75
2,178
15,410
16,433
0
3,615
11,305
0
21,729
W
Surtr
Deadmen25
Surtr
6,014
2,089
0
4,911
10,179
10,554
693
746
9,267
1,302
35,393
W
8,826
49
0
2,942
5,175
2,337
1,098
159
4,812
39,828
0
L
3,696
154
304
639
11,695
5,582
0
3,673
7,938
18,761
510
W
Gilgamesh
MachineGunGilly
Gilgamesh
16,113
5,912
221
1,978
9,140
6,667
989
2,715
6,000
0
47,210
L
Arachne
N1KG
Arachne
3,936
2,174
0
2,274
8,453
4,535
0
1,978
6,360
0
13,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,108
Gold Earned
19,963
172
Minions Killed
93
0
Camps Cleared
0
667,428
Distance Traveled
590,568
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,760
615
28
3
0
208,732
2
W
Surtr
9,153
832
46
4
0
221,237
8
W
Ah Puch
8,598
782
64
6
0
222,703
0
L
Hades
6,720
611
46
4
0
168,743
0
W
Gilgamesh
9,357
851
62
6
0
223,488
1
L
Arachne
6,483
589
19
2
0
213,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role