Player Matchup

Kali
Kali
Ruudysnipes69
Kali
Level 58
God Stats
34W - 25L
1,471 SR
Queue Stats
109W - 113L
1,398 Elo+
Party 1
Osiris
Osiris
TheClassyMonkey
Osiris
Level 47
God Stats
22W - 9L
1,597 SR
Queue Stats
104W - 98L
1,408 Elo+
Party 1
Ymir
Ymir
lakkopip1
Ymir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 111L
1,459 Elo+
Party 1
Zeus
Zeus
lammelaar1
Zeus
Level 62
God Stats
9W - 12L
1,312 SR
Queue Stats
168W - 165L
1,428 Elo+
Party 1
Anhur
Anhur
snob8
Anhur
Level 114
God Stats
5W - 3L
1,905 SR
Queue Stats
75W - 70L
1,527 Elo+
Solo
Team Averages
Level 70
1,557 SR
1,444 Elo+

VS

Team Averages
Level 87
1,455 SR
1,461 Elo+
Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
MasterPedro80
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,530 Elo+
Party 2
Anhur
Anhur
bunter-zug971
Anhur
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 70L
1,361 Elo+
Solo
Ares
Ares
ionizedcrown
Ares
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,437 Elo+
Party 2
Ravana
Ravana
leopardo2015mal
Ravana
Level 117
God Stats
0W - 2L
1,277 SR
Queue Stats
188W - 182L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,167
517
2,701
6,568
2,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 0
6,538
654
6,112
9,817
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
8
3 / 0 / 7
6,057
606
3,171
4,216
2,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 4
6,326
633
4,469
3,016
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
snob8
Anhur
12
4 / 0 / 1
7,043
704
8,007
5,370
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 2 / 0
4,785
479
1,508
3,416
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 1
4,456
446
1,779
8,733
4,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
1 / 4 / 0
4,760
476
2,693
9,078
1,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 4 / 1
4,356
436
2,617
9,416
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 0
5,412
541
5,850
7,828
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
1
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
L
0
3
1
0.17
W
2
2
3
1.75
W
1
0
0
1
L
1
4
0
0.25
L
0
4
1
0.13
W
Ymir
3
0
7
6.5
W
4
0
4
6
L
0
1
0
0
W
Anhur
snob8
Anhur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,460
Damage
14,447
28,987
Taken
38,471
13,928
Mitigated
14,954
13,839
Healing
7,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,508
118
0
110
3,416
1,079
0
1,598
1,818
22,483
0
L
1,779
778
0
1,516
8,733
4,040
0
1,940
6,793
0
28,174
W
2,701
1,264
0
2,305
6,568
2,036
200
252
6,316
0
30,278
W
6,112
3,437
0
7,662
9,817
6,330
0
0
9,817
0
53,416
L
2,693
2,116
0
1,387
9,078
1,216
0
675
8,403
0
21,772
L
2,617
259
0
954
9,416
5,426
0
3,427
5,989
17,017
0
W
Ymir
3,171
559
0
1,128
4,216
2,844
0
1,468
2,748
10,255
0
W
4,469
750
0
75
3,016
1,066
0
1,774
1,242
29,684
979
L
5,850
2,530
0
3,581
7,828
3,193
0
0
7,828
0
38,417
W
Anhur
snob8
Anhur
8,007
4,768
0
2,669
5,370
1,652
724
631
4,739
0
55,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,131
Gold Earned
23,769
312
Minions Killed
224
0
Camps Cleared
0
975,536
Distance Traveled
951,285
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,785
479
51
5
0
187,611
0
L
Set
4,456
446
55
6
0
197,940
0
W
Kali
5,167
517
46
5
0
203,787
2
W
Osiris
6,538
654
98
10
0
182,290
0
L
Anhur
4,760
476
38
4
0
191,030
0
L
Ares
4,356
436
16
2
0
183,743
2
W
Ymir
6,057
606
10
1
0
198,817
1
W
Zeus
6,326
633
64
6
0
212,709
2
L
Ravana
5,412
541
64
6
0
190,961
0
W
Anhur
7,043
704
94
9
0
177,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role