Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DaddyslilGirlx
Janus
Level 153
God Stats
2W - 1L
1,639 SR
Queue Stats
119W - 100L
1,592 Elo+
Solo
Izanami
Izanami
OAKW
Izanami
Level 137
God Stats
4W - 1L
1,726 SR
Queue Stats
14W - 11L
1,633 Elo+
Party 1
Hun Batz
Hun Batz
RiasPawn
Hun Batz
Level 105
God Stats
3W - 1L
1,773 SR
Queue Stats
12W - 12L
1,444 Elo+
Party 1
Fafnir
Fafnir
gushhna
Fafnir
Level 69
God Stats
2W - 0L
1,790 SR
Queue Stats
7W - 6L
1,449 Elo+
Party 1
Team Averages
Level 113
1,686 SR
1,524 Elo+

VS

Team Averages
Level 141
1,535 SR
1,510 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
A Cheeky Grin
Ra
Level 176
God Stats
61W - 76L
1,506 SR
Queue Stats
836W - 884L
1,570 Elo+
Solo
Athena
Athena
LavaBreather
Athena
Level 155
God Stats
0W - 3L
1,477 SR
Queue Stats
152W - 148L
1,472 Elo+
Solo
Danzaburou
Danzaburou
PoP a P1LL
Danzaburou
Level 129
God Stats
39W - 25L
1,691 SR
Queue Stats
247W - 255L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
2 / 0 / 0
4,724
787
3,222
3,777
2,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

8
1 / 0 / 2
4,356
726
2,260
3,346
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
OAKW
Izanami
8
2 / 1 / 0
4,779
797
1,818
2,740
765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
RiasPawn
Hun Batz
9
2 / 0 / 1
4,403
734
2,141
5,515
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
gushhna
Fafnir
6
0 / 0 / 3
4,024
671
1,408
4,138
2,625
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
7
1 / 1 / 0
3,865
644
3,212
5,326
1,784
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
 
Geb
2
0 / 1 / 0
2,830
472
285
1,460
656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 0
4,094
682
2,243
3,949
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
7
0 / 2 / 0
3,747
625
1,642
5,413
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
PoP a P1LL
Danzaburou
6
0 / 1 / 1
3,562
594
2,157
2,721
898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
1
1
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
0
2
L
Ratatoskr
 
Ratatoskr
1
1
0
1
L
Geb
 
Geb
0
1
0
0
L
0
2
0
0
W
1
0
2
2
L
Athena
0
2
0
0
W
Izanami
OAKW
Izanami
2
1
0
2
L
Danzaburou
PoP a P1LL
Danzaburou
0
1
1
0.5
W
Hun Batz
RiasPawn
Hun Batz
2
0
1
2.5
W
Fafnir
gushhna
Fafnir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,849
Damage
9,539
19,516
Taken
18,869
8,167
Mitigated
7,909
8,171
Healing
5,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,222
1,136
0
1,872
3,777
2,005
0
1,838
1,939
27,836
1,644
L
Ratatoskr
 
Ratatoskr
3,212
1,601
0
2,175
5,326
1,784
0
1,192
4,014
0
21,835
L
Geb
 
Geb
285
90
0
86
1,460
656
0
229
1,231
2,046
0
L
2,243
125
312
811
3,949
1,238
0
1,479
2,269
25,602
1,344
W
2,260
246
0
640
3,346
948
0
999
2,347
28,510
0
L
Athena
1,642
486
0
1,545
5,413
3,333
0
2,516
2,561
17,568
0
W
Izanami
OAKW
Izanami
1,818
1,522
0
1,074
2,740
765
0
0
2,740
0
39,331
L
Danzaburou
PoP a P1LL
Danzaburou
2,157
951
0
974
2,721
898
0
610
2,111
0
17,692
W
Hun Batz
RiasPawn
Hun Batz
2,141
806
0
2,862
5,515
1,824
0
885
4,558
0
25,797
W
Fafnir
gushhna
Fafnir
1,408
492
0
1,723
4,138
2,625
0
219
3,853
6,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,286
Gold Earned
18,098
250
Minions Killed
156
0
Camps Cleared
0
667,773
Distance Traveled
581,566
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,724
787
54
9
0
113,168
0
L
Ratatoskr
3,865
644
41
7
0
167,477
0
L
Geb
2,830
472
3
1
0
34,149
0
L
Ra
4,094
682
53
9
0
142,051
0
W
Janus
4,356
726
53
9
0
133,141
0
L
Athena
3,747
625
38
6
0
119,127
0
W
Izanami
4,779
797
69
12
0
118,473
0
L
Danzaburou
3,562
594
21
4
0
118,762
1
W
Hun Batz
4,403
734
60
10
0
155,135
0
W
Fafnir
4,024
671
14
2
0
147,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role