Player Matchup

Bastet
Bastet
Silver II
Purp13P3ngw1n
Bastet
Silver II
Level 158
God Stats
1W - 3L
1,611 SR
Queue Stats
12W - 13L
1,501 MMR
Party 1
Khepri
Khepri
Silver III
R4GBAR
Khepri
Silver III
Level 159
God Stats
7W - 7L
1,464 SR
Queue Stats
166W - 180L
1,488 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
SufiWarrior
Cu Chulainn
Gold V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,461 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
XxMegapro_xX
Zhong Kui
Bronze III
Level 44
God Stats
0W - 1L
1,294 SR
Queue Stats
4W - 18L
1,500 MMR
Party 3
Neith
Neith
Bronze III
iSoy_un-matad2k
Neith
Bronze III
Level 47
God Stats
0W - 2L
1,407 SR
Queue Stats
4W - 12L
1,500 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,455 SR
1,490 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,608 SR
1,495 MMR
Horus
Horus
Gold III
 
Horus
Gold III
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
Ardit-Alla
Chronos
Silver II
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 36L
1,515 MMR
Party 2
Awilix
Awilix
Bronze III
DeathKing354
Awilix
Bronze III
Level 132
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 24L
1,462 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Gadafi
Gilgamesh
Gold V
Level 146
God Stats
5W - 4L
1,861 SR
Queue Stats
301W - 298L
1,494 MMR
Party 2
Ra
Ra
Gold V
Guill3Smite
Ra
Gold V
Level 115
God Stats
4W - 3L
1,677 SR
Queue Stats
15W - 15L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 4
9,146
481
9,658
17,534
7,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
R4GBAR
Khepri
14
1 / 6 / 4
8,839
465
5,916
17,448
18,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
SufiWarrior
Cu Chulainn
17
5 / 3 / 2
10,519
554
21,167
25,266
26,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
XxMegapro_xX
Zhong Kui
15
0 / 4 / 5
8,802
463
13,280
21,341
16,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
2 / 3 / 6
9,224
485
10,603
15,303
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThanatosKing ArthurThorArachneBellona

VS

Bans
SkadiKaliSerqetAresBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 3 / 11
8,833
465
9,109
20,490
25,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chronos
Ardit-Alla
Chronos
16
1 / 2 / 7
9,701
511
11,692
16,250
8,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
19
6 / 1 / 10
10,350
545
16,241
15,755
9,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
Gadafi
Gilgamesh
16
4 / 4 / 7
10,718
564
13,848
26,150
21,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 2 / 6
10,657
561
15,424
9,202
5,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
12
Kills
18
20
Deaths
12
21
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
11
1.83
W
Chronos
Ardit-Alla
Chronos
1
2
7
2.25
W
Awilix
6
1
10
11
W
Gilgamesh
Gadafi
Gilgamesh
4
4
7
1.88
W
7
2
6
5
L
4
4
4
1.5
L
Khepri
R4GBAR
Khepri
1
6
4
0.5
L
Cu Chulainn
SufiWarrior
Cu Chulainn
5
3
2
2
L
Zhong Kui
XxMegapro_xX
Zhong Kui
0
4
5
0.63
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,624
Damage
66,314
96,892
Taken
87,847
76,244
Mitigated
70,547
27,895
Healing
31,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,109
3,842
2,283
7,396
20,490
25,127
176
6,836
13,654
0
22,944
W
Chronos
Ardit-Alla
Chronos
11,692
4,182
0
2,216
16,250
8,962
1,848
3,781
12,469
81,047
879
W
Awilix
16,241
6,389
0
6,779
15,755
9,490
251
2,534
13,221
0
94,689
W
Gilgamesh
Gadafi
Gilgamesh
13,848
4,681
0
5,327
26,150
21,895
894
6,087
20,063
860
80,159
W
15,424
1,393
4,417
3,476
9,202
5,073
276
2,745
6,457
85,985
0
L
9,658
2,774
0
8,211
17,534
7,204
0
2,949
14,322
0
82,194
L
Khepri
R4GBAR
Khepri
5,916
581
0
2,032
17,448
18,262
0
6,489
10,200
37,459
0
L
Cu Chulainn
SufiWarrior
Cu Chulainn
21,167
2,710
0
5,309
25,266
26,293
89
3,347
21,656
14,816
87,557
L
Zhong Kui
XxMegapro_xX
Zhong Kui
13,280
2,025
68
8,849
21,341
16,740
351
6,647
13,924
72,792
2,597
L
10,603
4,519
0
3,426
15,303
7,745
28
6,227
8,659
0
86,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,530
Gold Earned
50,259
578
Minions Killed
539
0
Camps Cleared
0
1,799,555
Distance Traveled
1,961,994
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,833
465
14
1
0
374,027
1
W
Chronos
9,701
511
141
7
0
350,438
0
W
Awilix
10,350
545
120
6
0
462,325
2
W
Gilgamesh
10,718
564
120
6
0
388,937
0
W
Ra
10,657
561
144
8
0
386,267
1
L
Bastet
9,146
481
121
6
0
408,399
8
L
Khepri
8,839
465
48
3
0
349,123
3
L
Cu Chulainn
10,519
554
144
8
0
363,904
5
L
Zhong Kui
8,802
463
127
7
0
342,898
0
L
Neith
9,224
485
138
7
0
335,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role