Player Matchup

Vulcan
Vulcan
Bronze III
BendBothWays
Vulcan
Bronze III
Level 41
God Stats
0W - 1L
1,546 SR
Queue Stats
0W - 3L
1,354 MMR
Party 1
Tiamat
Tiamat
Bronze III
Highwayninja424
Tiamat
Bronze III
Level 30
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 5L
1,354 MMR
Party 1
Scylla
Scylla
Bronze III
x8GHOSTY8x
Scylla
Bronze III
Level 69
God Stats
0W - 4L
1,605 SR
Queue Stats
1W - 5L
1,383 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 47
1,481 SR
1,363 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,530 SR
1,281 MMR
Morgan Le Fay
Morgan Le Fay
Silver II
MirajaneZX3
Morgan Le Fay
Silver II
Level 156
God Stats
3W - 3L
1,498 SR
Queue Stats
42W - 52L
1,209 MMR
Solo
Osiris
Osiris
Silver II
Radzek15
Osiris
Silver II
Level 120
God Stats
7W - 6L
1,486 SR
Queue Stats
29W - 37L
1,235 MMR
Solo
Cerberus
Cerberus
Gold II
SuperJeremX007X
Cerberus
Gold II
Level 158
God Stats
54W - 32L
1,606 SR
Queue Stats
70W - 46L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 8 / 1
8,147
582
10,441
11,012
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 9 / 1
8,420
601
5,216
14,771
7,580
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Scylla
x8GHOSTY8x
Scylla
15
1 / 5 / 0
9,048
646
7,793
11,966
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ah Muzen CabThothAphroditeNe ZhaAgni

VS

Bans
KuzenboNu WaChaacAnhurAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MirajaneZX3
Morgan Le Fay
17
4 / 2 / 15
11,290
806
9,682
11,977
7,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
Radzek15
Osiris
17
9 / 0 / 8
11,789
842
10,812
17,565
17,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
18
9 / 0 / 13
12,126
866
13,449
17,068
16,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
58
2
Kills
22
22
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
8
1
0.06
L
1
9
1
0.17
W
Morgan Le Fay
MirajaneZX3
Morgan Le Fay
4
2
15
5.75
W
Osiris
Radzek15
Osiris
9
0
8
13
W
Cerberus
9
0
13
15.5
L
Scylla
x8GHOSTY8x
Scylla
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,450
Damage
33,943
37,749
Taken
46,610
15,971
Mitigated
41,697
1,547
Healing
19,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
10,441
3,907
0
0
11,012
3,606
0
6,760
3,956
22,691
0
L
5,216
337
0
1,212
14,771
7,580
0
8,928
5,357
23,996
630
W
Morgan Le Fay
MirajaneZX3
Morgan Le Fay
9,682
619
0
2,958
11,977
7,952
1,011
5,319
6,372
56,080
63
W
Osiris
Radzek15
Osiris
10,812
4,692
0
9,219
17,565
17,476
585
8,525
8,472
0
54,010
W
Cerberus
13,449
550
0
7,162
17,068
16,269
290
7,737
8,497
49,073
3,732
L
Scylla
x8GHOSTY8x
Scylla
7,793
971
0
335
11,966
4,785
0
5,770
5,724
35,208
794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
35,205
130
Minions Killed
246
0
Camps Cleared
0
677,444
Distance Traveled
859,871
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,147
582
34
2
0
233,326
5
L
Tiamat
8,420
601
30
2
0
214,310
0
W
Morgan Le Fay
11,290
806
81
6
0
275,829
0
W
Osiris
11,789
842
64
5
0
305,843
0
W
Cerberus
12,126
866
101
7
0
278,199
1
L
Scylla
9,048
646
66
5
0
229,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role