Player Matchup

Hachiman
Hachiman
Silver II
Ashkelan
Hachiman
Silver II
Level 121
God Stats
8W - 23L
1,270 SR
Queue Stats
176W - 186L
1,114 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Chris_Jcc
Tsukuyomi
Silver I
Level 127
God Stats
9W - 3L
1,887 SR
Queue Stats
282W - 289L
1,077 MMR
Solo
Xing Tian
Xing Tian
Silver IV
Cmpvrd
Xing Tian
Silver IV
Level 125
God Stats
0W - 5L
1,220 SR
Queue Stats
19W - 45L
1,089 MMR
Solo
Ra
Ra
Silver I
M-U-B-A-R-I-K
Ra
Silver I
Level 89
God Stats
4W - 4L
1,253 SR
Queue Stats
457W - 473L
1,035 MMR
Solo
Arachne
Arachne
Silver II
bouchibouzouk
Arachne
Silver II
Level 128
God Stats
2W - 3L
1,503 SR
Queue Stats
208W - 219L
1,059 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,426 SR
1,075 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,472 SR
1,074 MMR
Agni
Agni
Silver I
Doug Is A Goat
Agni
Silver I
Level 155
God Stats
13W - 8L
1,572 SR
Queue Stats
88W - 90L
1,149 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Dr-Boom59
Sun Wukong
Silver II
Level 155
God Stats
20W - 26L
1,458 SR
Queue Stats
205W - 235L
994 MMR
Solo
Bastet
Bastet
Bronze I
NikoriG
Bastet
Bronze I
Level 96
God Stats
2W - 4L
1,466 SR
Queue Stats
6W - 14L
953 MMR
Solo
Nut
Nut
Silver I
SunoThePleb
Nut
Silver I
Level 118
God Stats
3W - 2L
1,378 SR
Queue Stats
45W - 55L
1,143 MMR
Solo
Cerberus
Cerberus
Silver II
bouyounes
Cerberus
Silver II
Level 49
God Stats
3W - 1L
1,486 SR
Queue Stats
21W - 31L
1,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ashkelan
Hachiman
16
1 / 3 / 0
8,890
523
5,458
9,596
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Chris_Jcc
Tsukuyomi
15
2 / 3 / 0
9,233
543
16,507
17,938
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Cmpvrd
Xing Tian
11
0 / 2 / 2
7,164
421
4,309
12,902
8,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 6 / 0
8,634
508
9,724
12,052
4,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
14
1 / 5 / 2
7,792
458
7,696
20,953
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothThorDanzaburouRavana

VS

Bans
LokiThanatosAwilixJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 6
10,870
639
10,855
7,425
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
Dr-Boom59
Sun Wukong
15
1 / 1 / 2
9,359
551
13,746
19,314
21,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Bastet
NikoriG
Bastet
16
6 / 1 / 3
9,544
561
9,341
19,106
7,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

19
7 / 1 / 1
11,216
660
8,918
9,048
4,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
bouyounes
Cerberus
14
1 / 3 / 6
8,906
524
7,117
17,094
14,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
19
19
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ashkelan
Hachiman
1
3
0
0.33
L
Tsukuyomi
Chris_Jcc
Tsukuyomi
2
3
0
0.67
L
Xing Tian
Cmpvrd
Xing Tian
0
2
2
0.5
W
4
0
6
7
W
Sun Wukong
Dr-Boom59
Sun Wukong
1
1
2
2
L
2
6
0
0.33
W
Bastet
NikoriG
Bastet
6
1
3
7.5
W
7
1
1
7.5
L
Arachne
1
5
2
0.4
W
Cerberus
bouyounes
Cerberus
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,694
Damage
49,977
73,441
Taken
71,987
34,496
Mitigated
51,562
29,420
Healing
26,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ashkelan
Hachiman
5,458
2,760
0
4,236
9,596
3,345
134
3,220
6,358
0
80,660
L
Tsukuyomi
Chris_Jcc
Tsukuyomi
16,507
3,316
0
10,190
17,938
9,550
0
1,389
16,466
0
85,255
L
Xing Tian
Cmpvrd
Xing Tian
4,309
443
0
1,919
12,902
8,973
0
3,102
9,728
26,267
0
W
10,855
833
0
1,973
7,425
2,986
200
2,718
4,659
85,232
3,184
W
Sun Wukong
Dr-Boom59
Sun Wukong
13,746
1,453
0
3,571
19,314
21,728
0
832
16,973
878
73,180
L
9,724
1,533
929
2,800
12,052
4,592
0
5,215
6,405
80,019
0
W
Bastet
NikoriG
Bastet
9,341
2,515
227
10,966
19,106
7,796
0
4,551
14,451
0
68,428
W
8,918
6,606
0
4,705
9,048
4,304
1,640
1,541
7,507
0
114,523
L
Arachne
7,696
4,274
0
9,346
20,953
8,036
0
4,548
16,131
0
70,161
W
Cerberus
bouyounes
Cerberus
7,117
565
0
5,243
17,094
14,748
208
5,049
11,860
25,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,713
Gold Earned
49,895
528
Minions Killed
616
0
Camps Cleared
0
1,588,280
Distance Traveled
1,719,706
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,890
523
123
7
0
287,298
8
L
Tsukuyomi
9,233
543
135
8
0
323,423
2
L
Xing Tian
7,164
421
37
2
0
267,192
1
W
Agni
10,870
639
157
9
0
369,305
4
W
Sun Wukong
9,359
551
112
7
0
282,891
2
L
Ra
8,634
508
135
8
0
339,855
2
W
Bastet
9,544
561
93
5
0
428,999
0
W
Nut
11,216
660
202
12
0
290,417
2
L
Arachne
7,792
458
98
6
0
370,512
1
W
Cerberus
8,906
524
52
3
0
348,094
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role