Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
CalmPokerAce
Bastet
Level 159
God Stats
3W - 4L
1,351 SR
Queue Stats
187W - 185L
1,533 Elo+
Solo
Chang'e
Chang'e
CoolingWall3041
Chang'e
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
253W - 258L
1,482 Elo+
Solo
Susano
Susano
h2022
Susano
Level 165
God Stats
3W - 2L
1,403 SR
Queue Stats
261W - 271L
1,531 Elo+
Solo
Khepri
Khepri
x J DUBYA x
Khepri
Level 145
God Stats
8W - 8L
1,617 SR
Queue Stats
205W - 211L
1,444 Elo+
Solo
Team Averages
Level 144
1,474 SR
1,498 Elo+

VS

Team Averages
Level 149
1,658 SR
1,554 Elo+
Pele
Pele
DeBuke
Pele
Level 230
God Stats
4W - 1L
1,712 SR
Queue Stats
1,123W - 1,200L
1,449 Elo+
Solo
Xing Tian
Xing Tian
ItsMeNightmare
Xing Tian
Level 158
God Stats
1W - 1L
1,983 SR
Queue Stats
129W - 76L
1,657 Elo+
Party 1
Horus
Horus
KING KLIPPY
Horus
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
268W - 285L
1,509 Elo+
Solo
Osiris
Osiris
WalkerVee
Osiris
Level 153
God Stats
1W - 1L
1,826 SR
Queue Stats
107W - 46L
1,683 Elo+
Party 1
Artemis
Artemis
toastin13
Artemis
Level 82
God Stats
1W - 3L
1,269 SR
Queue Stats
122W - 121L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
0 / 2 / 11
7,816
782
10,740
12,704
16,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
17
5 / 1 / 8
9,346
935
8,159
5,576
3,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 9
8,334
833
10,134
11,546
6,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
h2022
Susano
15
5 / 2 / 9
8,496
850
10,010
8,631
5,221
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
14
1 / 2 / 9
7,686
769
4,174
15,404
18,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DeBuke
Pele
5
0 / 0 / 0
5,608
561
0
0
0
Xing Tian
ItsMeNightmare
Xing Tian
15
5 / 3 / 3
8,286
829
11,265
12,646
9,155
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 6
8,043
804
6,897
14,847
16,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Osiris
WalkerVee
Osiris
15
3 / 5 / 5
7,771
777
10,070
15,270
18,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
toastin13
Artemis
16
0 / 2 / 4
7,496
750
13,286
7,202
3,349
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
14
Kills
9
9
Deaths
14
46
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
11
2.75
W
Bastet
5
1
8
9
W
3
2
9
3.75
L
Pele
DeBuke
Pele
0
0
0
0
L
Xing Tian
ItsMeNightmare
Xing Tian
5
3
3
2.17
L
1
4
6
1
L
Osiris
WalkerVee
Osiris
3
5
5
1.1
W
Susano
h2022
Susano
5
2
9
4.75
L
Artemis
toastin13
Artemis
0
2
4
1
W
Khepri
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,217
Damage
41,518
53,861
Taken
49,965
50,228
Mitigated
46,865
22,492
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,740
949
344
465
12,704
16,901
120
2,527
9,849
1,221
19,270
W
Bastet
8,159
1,383
1,727
1,789
5,576
3,083
23
957
4,550
0
21,404
W
10,134
935
8,424
3,780
11,546
6,962
34
3,069
8,075
20,487
544
L
Pele
DeBuke
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Xing Tian
ItsMeNightmare
Xing Tian
11,265
276
669
1,506
12,646
9,155
0
3,165
9,481
20,666
260
L
6,897
1,700
2,680
5,344
14,847
16,131
134
4,622
10,225
4,763
10,635
L
Osiris
WalkerVee
Osiris
10,070
3,795
1,404
2,469
15,270
18,230
96
4,771
10,499
0
19,053
W
Susano
h2022
Susano
10,010
2,461
1,990
1,343
8,631
5,221
1,008
2,109
6,230
0
15,430
L
Artemis
toastin13
Artemis
13,286
6,228
396
288
7,202
3,349
0
2,093
5,109
0
26,552
W
Khepri
4,174
416
715
1,915
15,404
18,061
40
3,665
11,225
10,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,678
Gold Earned
37,204
94
Minions Killed
104
0
Camps Cleared
0
998,703
Distance Traveled
668,989
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,816
782
19
2
0
191,819
0
W
Bastet
9,346
935
31
3
0
223,136
1
W
Chang'e
8,334
833
28
3
0
192,745
0
L
Pele
5,608
561
0
0
0
0
0
L
Xing Tian
8,286
829
22
2
0
170,526
0
L
Horus
8,043
804
12
1
0
171,230
0
L
Osiris
7,771
777
26
3
0
162,378
0
W
Susano
8,496
850
8
1
0
202,587
0
L
Artemis
7,496
750
44
4
0
164,855
0
W
Khepri
7,686
769
8
1
0
188,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role