Player Matchup

Neith
Neith
Gold II
GetBakedNSleep
Neith
Gold II
Level 159
God Stats
0W - 2L
1,199 SR
Queue Stats
69W - 61L
1,586 MMR
Solo
Agni
Agni
Gold I
I GV Logic I
Agni
Gold I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,633 MMR
Solo
Bellona
Bellona
Platinum II
KyroExxpanse
Bellona
Platinum II
Level 128
God Stats
2W - 6L
1,523 SR
Queue Stats
127W - 116L
2,009 MMR
Solo
Loki
Loki
Gold III
Optícs
Loki
Gold III
Level 109
God Stats
3W - 3L
1,507 SR
Queue Stats
121W - 124L
1,611 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
UnkindledAbo
Sun Wukong
Bronze III
Level 57
God Stats
4W - 4L
1,792 SR
Queue Stats
6W - 10L
1,614 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,504 SR
1,691 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,597 SR
1,674 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
BRAV0 Jr
Morgan Le Fay
Platinum I
Level 140
God Stats
16W - 11L
1,751 SR
Queue Stats
317W - 317L
1,962 MMR
Solo
Apollo
Apollo
Gold III
Undeadthor
Apollo
Gold III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 69L
1,440 MMR
Solo
Sobek
Sobek
Bronze III
epitafio_17
Sobek
Bronze III
Level 105
God Stats
1W - 0L
1,720 SR
Queue Stats
17W - 24L
1,434 MMR
Party 1
Thor
Thor
Masters
Ωmar
Thor
Masters
Level 179
God Stats
31W - 39L
1,512 SR
Queue Stats
175W - 148L
2,035 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 0
4,996
555
4,414
7,481
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
0 / 3 / 1
4,664
518
2,489
4,733
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
KyroExxpanse
Bellona
9
0 / 2 / 0
5,356
595
5,976
10,848
8,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Loki
Optícs
Loki
6
0 / 2 / 1
4,168
463
1,124
4,086
1,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
UnkindledAbo
Sun Wukong
9
0 / 1 / 2
4,822
536
2,869
6,839
4,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bans
Chang'eAwilixOsirisHachiman

VS

Bans
ThanatosSurtrAthenaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 0 / 2
5,926
658
7,595
8,801
6,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
BRAV0 Jr
Morgan Le Fay
11
3 / 0 / 0
6,406
712
3,761
3,528
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
Undeadthor
Apollo
11
2 / 0 / 1
5,912
657
4,669
4,592
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 1
5,263
585
1,649
7,872
7,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Thor
Ωmar
Thor
11
4 / 0 / 3
6,206
690
5,129
7,949
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
11
11
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
2
2
W
Morgan Le Fay
BRAV0 Jr
Morgan Le Fay
3
0
0
3
L
3
3
0
1
L
0
3
1
0.17
L
Bellona
KyroExxpanse
Bellona
0
2
0
0
L
Loki
Optícs
Loki
0
2
1
0.25
W
Apollo
Undeadthor
Apollo
2
0
1
2.5
L
Sun Wukong
UnkindledAbo
Sun Wukong
0
1
2
1
W
1
3
1
0.5
W
Thor
Ωmar
Thor
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,872
Damage
22,803
33,987
Taken
32,742
17,258
Mitigated
19,890
9,071
Healing
11,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,595
755
0
2,240
8,801
6,757
0
0
7,975
0
44,317
W
Morgan Le Fay
BRAV0 Jr
Morgan Le Fay
3,761
111
0
589
3,528
1,339
520
775
2,543
38,869
1,001
L
4,414
2,311
0
1,577
7,481
2,267
0
924
6,557
0
32,097
L
2,489
37
0
840
4,733
1,243
0
1,965
2,492
22,774
0
L
Bellona
KyroExxpanse
Bellona
5,976
2,128
0
4,398
10,848
8,041
0
562
10,270
0
37,790
L
Loki
Optícs
Loki
1,124
113
0
1,673
4,086
1,078
0
258
3,828
0
12,350
W
Apollo
Undeadthor
Apollo
4,669
3,541
0
2,850
4,592
1,683
344
0
4,592
0
47,278
L
Sun Wukong
UnkindledAbo
Sun Wukong
2,869
602
0
583
6,839
4,629
0
1,136
5,603
0
26,861
W
1,649
202
0
2,574
7,872
7,253
56
384
7,463
14,586
311
W
Thor
Ωmar
Thor
5,129
1,501
0
3,648
7,949
2,858
0
929
6,810
0
42,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,006
Gold Earned
29,713
244
Minions Killed
317
0
Camps Cleared
0
785,308
Distance Traveled
915,530
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,926
658
64
7
0
190,458
0
W
Morgan Le Fay
6,406
712
79
9
0
177,847
5
L
Neith
4,996
555
53
6
0
162,640
0
L
Agni
4,664
518
45
5
0
146,936
0
L
Bellona
5,356
595
75
8
0
185,887
0
L
Loki
4,168
463
26
3
0
126,636
0
W
Apollo
5,912
657
82
9
0
147,623
0
L
Sun Wukong
4,822
536
45
5
0
163,209
0
W
Sobek
5,263
585
19
2
0
187,353
0
W
Thor
6,206
690
73
8
0
212,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role