Player Matchup

Da Ji
Da Ji
Gold II
Lovely_Amaterasu
Da Ji
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 25L
1,766 MMR
Solo
Bacchus
Bacchus
Gold III
Optícs
Bacchus
Gold III
Level 109
God Stats
24W - 16L
1,668 SR
Queue Stats
128W - 128L
1,526 MMR
Solo
Anhur
Anhur
Platinum III
Panteh_Moista
Anhur
Platinum III
Level 152
God Stats
8W - 4L
1,441 SR
Queue Stats
273W - 263L
1,565 MMR
Solo
Odin
Odin
Gold II
momomomomomomomo
Odin
Gold II
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 42L
1,801 MMR
Solo
Janus
Janus
Gold I
xRaul26
Janus
Gold I
Level 156
God Stats
9W - 10L
1,687 SR
Queue Stats
141W - 134L
1,638 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,559 SR
1,659 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,589 SR
1,657 MMR
Tyr
Tyr
Platinum II
DiegoBTG
Tyr
Platinum II
Level 129
God Stats
31W - 22L
1,641 SR
Queue Stats
181W - 182L
1,767 MMR
Solo
Scylla
Scylla
Gold I
DroppedYoFace
Scylla
Gold I
Level 142
God Stats
2W - 1L
1,825 SR
Queue Stats
58W - 56L
1,582 MMR
Solo
Neith
Neith
Silver III
Magic_Mike816
Neith
Silver III
Level 120
God Stats
7W - 4L
1,500 SR
Queue Stats
82W - 89L
1,493 MMR
Solo
Charon
Charon
Gold IV
OBITO UCHIHA 5
Charon
Gold IV
Level 192
God Stats
0W - 3L
1,500 SR
Queue Stats
345W - 360L
1,364 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
cliffduggo
Erlang Shen
Platinum III
Level 128
God Stats
0W - 3L
1,479 SR
Queue Stats
91W - 81L
2,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 5
7,004
637
8,184
8,779
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Optícs
Bacchus
11
2 / 1 / 9
6,739
613
4,860
7,202
6,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 3
7,130
648
4,216
5,853
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 4
6,566
597
4,006
6,655
4,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
xRaul26
Janus
13
4 / 0 / 2
7,105
646
5,372
4,341
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
HachimanRavanaSurtrOsiris

VS

Bans
RamaCthulhuBellonaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,996
636
2,289
7,493
5,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 0
5,892
536
4,172
6,991
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
5,775
525
2,660
6,220
1,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 3
6,057
551
3,725
9,294
5,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
cliffduggo
Erlang Shen
12
3 / 2 / 2
6,625
602
5,036
11,081
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
16
Kills
6
6
Deaths
16
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
1
3
0
0.33
W
8
2
5
5.25
L
0
4
2
0.25
L
1
5
3
0.5
W
Bacchus
Optícs
Bacchus
2
1
9
6.5
W
2
2
3
1.75
L
Erlang Shen
cliffduggo
Erlang Shen
3
2
2
2
W
0
1
4
2
W
Janus
xRaul26
Janus
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,638
Damage
17,882
32,830
Taken
41,079
19,355
Mitigated
19,969
8,159
Healing
11,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,289
148
0
2,255
7,493
5,193
0
1,110
5,926
0
57,555
L
4,172
386
0
1,884
6,991
1,874
0
3,275
3,444
41,158
0
W
8,184
2,815
0
343
8,779
4,108
0
1,855
6,862
0
51,933
L
2,660
984
0
1,185
6,220
1,387
0
891
5,329
0
40,783
L
3,725
1,057
0
560
9,294
5,826
0
2,737
6,402
19,091
301
W
Bacchus
Optícs
Bacchus
4,860
655
0
1,726
7,202
6,838
0
2,202
4,924
16,908
2,007
W
4,216
2,310
0
2,914
5,853
2,070
0
594
5,259
0
64,120
L
Erlang Shen
cliffduggo
Erlang Shen
5,036
3,043
0
5,666
11,081
5,689
0
1,324
9,476
0
50,288
W
4,006
294
0
2,676
6,655
4,917
0
555
6,060
0
50,672
W
Janus
xRaul26
Janus
5,372
132
0
500
4,341
1,422
0
2,195
1,868
52,037
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
31,345
400
Minions Killed
371
0
Camps Cleared
0
1,206,505
Distance Traveled
1,145,516
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,996
636
106
10
0
220,567
4
L
Scylla
5,892
536
90
8
0
208,499
4
W
Da Ji
7,004
637
73
7
0
262,344
3
L
Neith
5,775
525
72
7
0
209,256
0
L
Charon
6,057
551
28
3
0
222,985
2
W
Bacchus
6,739
613
15
1
0
244,246
6
W
Anhur
7,130
648
112
10
0
205,147
0
L
Erlang Shen
6,625
602
75
7
0
284,209
0
W
Odin
6,566
597
91
8
0
234,536
1
W
Janus
7,105
646
109
10
0
260,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role