Player Matchup

Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver I
BestLockN716
Bastet
Silver I
Level 165
God Stats
21W - 15L
1,106 SR
Queue Stats
48W - 48L
1,441 MMR
Solo
Shiva
Shiva
Gold II
ReverseHades567
Shiva
Gold II
Level 145
God Stats
11W - 18L
1,503 SR
Queue Stats
323W - 386L
1,605 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,370 SR
1,515 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,582 SR
1,470 MMR
Apollo
Apollo
Gold V
Renxet
Apollo
Gold V
Level 129
God Stats
7W - 10L
1,510 SR
Queue Stats
63W - 69L
1,499 MMR
Solo
Ix Chel
Ix Chel
Bronze III
heavy_tunnel3
Ix Chel
Bronze III
Level 101
God Stats
0W - 1L
1,785 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
lordturnage
Kuzenbo
Gold II
Level 193
God Stats
57W - 62L
1,452 SR
Queue Stats
1,051W - 1,072L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
5 / 0 / 3
8,403
840
8,882
3,480
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
12
2 / 2 / 6
7,583
758
6,001
9,531
5,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
3 / 0 / 7
7,586
759
9,541
7,759
6,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesCamazotzNe ZhaCthulhuBake Kujira

VS

Bans
Hou YiHorusErlang ShenMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Renxet
Apollo
11
1 / 2 / 1
6,488
649
5,867
8,072
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
9
0 / 5 / 1
5,844
584
3,478
10,159
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
lordturnage
Kuzenbo
12
1 / 3 / 1
6,277
628
4,827
10,018
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
3
6.5
W
Bastet
2
2
6
2.5
L
Apollo
Renxet
Apollo
1
2
1
0.75
W
3
0
7
6.5
L
Ix Chel
0
5
1
0.1
L
Kuzenbo
lordturnage
Kuzenbo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,424
Damage
14,172
20,770
Taken
28,249
13,137
Mitigated
16,320
5,739
Healing
3,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,882
31
0
240
3,480
1,314
749
1,438
1,756
36,709
0
W
Bastet
6,001
1,349
0
1,679
9,531
5,060
317
3,430
5,936
0
29,063
L
Apollo
Renxet
Apollo
5,867
3,224
0
1,843
8,072
2,783
0
2,461
5,251
0
28,382
W
9,541
1,293
576
3,244
7,759
6,763
258
2,771
4,728
448
18,811
L
Ix Chel
3,478
371
492
668
10,159
2,913
0
2,669
6,751
12,898
0
L
Kuzenbo
lordturnage
Kuzenbo
4,827
1,289
0
681
10,018
10,624
0
2,966
6,081
14,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,572
Gold Earned
18,609
152
Minions Killed
90
0
Camps Cleared
0
599,207
Distance Traveled
513,485
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,403
840
80
8
0
191,685
3
W
Bastet
7,583
758
45
5
0
197,318
1
L
Apollo
6,488
649
55
6
0
172,703
0
W
Shiva
7,586
759
27
3
0
210,204
4
L
Ix Chel
5,844
584
14
1
0
154,128
0
L
Kuzenbo
6,277
628
21
2
0
186,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role