Player Matchup

Thoth
Thoth
 
Thoth
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
CaixaDagua
Cu Chulainn
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
483W - 482L
1,449 Elo+
Solo
Zeus
Zeus
akoneaki1
Zeus
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 90L
1,391 Elo+
Solo
Medusa
Medusa
lukcasmelo
Medusa
Level 220
God Stats
4W - 4L
1,482 SR
Queue Stats
374W - 359L
1,510 Elo+
Solo
Team Averages
Level 136
1,496 SR
1,470 Elo+

VS

Team Averages
Level 160
1,550 SR
1,483 Elo+
Achilles
Achilles
 
Achilles
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Allekfumasa
Hera
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 21L
1,523 Elo+
Solo
Hou Yi
Hou Yi
Destructoooor
Hou Yi
Level 89
God Stats
1W - 0L
1,730 SR
Queue Stats
16W - 7L
1,442 Elo+
Party 1
Ymir
Ymir
PiscuFACT
Ymir
Level 199
God Stats
3W - 2L
1,736 SR
Queue Stats
420W - 400L
1,458 Elo+
Party 1
Hun Batz
Hun Batz
z ZARAKI z
Hun Batz
Level 190
God Stats
1W - 1L
1,284 SR
Queue Stats
188W - 193L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
1 / 3 / 4
6,600
825
6,483
5,294
2,273
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
 
Da Ji
11
2 / 4 / 1
6,405
801
8,881
8,711
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
CaixaDagua
Cu Chulainn
10
0 / 3 / 2
5,757
720
4,735
11,025
7,304
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
10
0 / 3 / 1
6,204
776
8,850
5,858
2,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
lukcasmelo
Medusa
12
0 / 5 / 3
6,248
781
7,126
9,845
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 0 / 9
8,203
1,025
8,538
13,397
11,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 2 / 11
6,636
830
6,434
4,391
1,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
6 / 1 / 10
7,567
946
11,398
8,525
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ymir
13
3 / 1 / 12
7,188
899
6,368
11,643
7,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
z ZARAKI z
Hun Batz
12
3 / 1 / 11
7,452
932
5,679
6,877
6,655
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
3
Kills
18
18
Deaths
5
11
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
3
4
1
L
Da Ji
 
Da Ji
2
4
1
0.63
W
Achilles
 
Achilles
5
0
9
9.5
W
1
2
11
3.25
L
Cu Chulainn
CaixaDagua
Cu Chulainn
0
3
2
0.33
W
6
1
10
11
W
Ymir
3
1
12
9
L
Zeus
0
3
1
0.17
L
Medusa
lukcasmelo
Medusa
0
5
3
0.3
W
Hun Batz
z ZARAKI z
Hun Batz
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,075
Damage
38,417
40,733
Taken
44,833
21,364
Mitigated
30,909
9,591
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,483
266
0
250
5,294
2,273
0
1,979
3,315
16,590
0
L
Da Ji
 
Da Ji
8,881
1,377
711
1,606
8,711
4,544
0
2,354
6,357
0
9,787
W
Achilles
 
Achilles
8,538
1,424
993
5,935
13,397
11,256
90
3,549
9,514
0
15,251
W
6,434
1,283
517
242
4,391
1,861
196
932
3,459
16,104
0
L
Cu Chulainn
CaixaDagua
Cu Chulainn
4,735
1,233
63
2,825
11,025
7,304
0
2,681
8,344
0
9,288
W
11,398
6,107
1,503
3,584
8,525
3,835
172
3,088
5,437
0
18,600
W
Ymir
6,368
198
332
4,249
11,643
7,302
32
4,441
7,007
12,154
1,572
L
Zeus
8,850
539
159
776
5,858
2,954
0
2,233
3,625
16,223
0
L
Medusa
lukcasmelo
Medusa
7,126
2,581
870
2,331
9,845
4,289
0
3,027
6,818
0
19,900
W
Hun Batz
z ZARAKI z
Hun Batz
5,679
873
1,276
1,719
6,877
6,655
0
3,323
3,476
0
14,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,214
Gold Earned
37,046
74
Minions Killed
87
0
Camps Cleared
0
698,377
Distance Traveled
772,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,600
825
28
4
0
150,088
0
L
Da Ji
6,405
801
2
0
0
163,655
0
W
Achilles
8,203
1,025
19
2
0
166,398
0
W
Hera
6,636
830
21
3
0
146,564
0
L
Cu Chulainn
5,757
720
14
2
0
111,353
0
W
Hou Yi
7,567
946
19
2
0
141,518
0
W
Ymir
7,188
899
14
2
0
156,372
0
L
Zeus
6,204
776
14
2
0
130,049
0
L
Medusa
6,248
781
16
2
0
143,232
0
W
Hun Batz
7,452
932
14
2
0
161,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role