Player Matchup

Janus
Janus
 
Janus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AhmedSan1
Anhur
Level 177
God Stats
17W - 25L
1,665 SR
Queue Stats
284W - 255L
1,433 Elo+
Solo
Sol
Sol
Asatór
Sol
Level 34
God Stats
3W - 2L
1,476 SR
Queue Stats
64W - 71L
1,430 Elo+
Solo
Ares
Ares
BorianDV
Ares
Level 100
God Stats
2W - 0L
1,317 SR
Queue Stats
130W - 125L
1,528 Elo+
Solo
Loki
Loki
LoneDestruction
Loki
Level 156
God Stats
2W - 2L
1,322 SR
Queue Stats
41W - 52L
1,421 Elo+
Solo
Team Averages
Level 106
1,456 SR
1,462 Elo+

VS

Team Averages
Level 101
1,495 SR
1,494 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
KatyLi
Izanami
Level 128
God Stats
34W - 21L
1,511 SR
Queue Stats
203W - 219L
1,439 Elo+
Party 1
Nemesis
Nemesis
Mryony8
Nemesis
Level 128
God Stats
3W - 4L
1,466 SR
Queue Stats
142W - 138L
1,530 Elo+
Solo
Yemoja
Yemoja
pasepheni
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
5 / 2 / 2
5,866
733
4,171
5,042
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
AhmedSan1
Anhur
7
1 / 4 / 1
4,625
578
4,196
7,457
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
9
0 / 0 / 0
4,882
610
962
2,434
636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
7
0 / 1 / 2
4,276
535
2,006
6,607
3,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 3
5,104
638
3,685
5,705
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
3 / 1 / 2
5,485
686
6,470
8,419
4,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
9
1 / 4 / 1
4,741
593
3,295
5,468
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
KatyLi
Izanami
9
0 / 0 / 0
4,742
593
595
3,033
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Nemesis
Mryony8
Nemesis
9
3 / 3 / 0
4,753
594
4,428
8,702
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
pasepheni
Yemoja
1
0 / 0 / 0
1,590
199
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
7
7
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
2
3
L
Sun Wukong
 
Sun Wukong
3
1
2
4
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
W
Anhur
AhmedSan1
Anhur
1
4
1
0.38
W
Sol
0
0
0
0
W
Ares
0
1
2
1
L
Izanami
KatyLi
Izanami
0
0
0
0
W
2
0
3
3.5
L
Nemesis
Mryony8
Nemesis
3
3
0
1
L
Yemoja
pasepheni
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,020
Damage
14,788
27,245
Taken
25,622
9,829
Mitigated
10,798
7,725
Healing
5,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,171
398
0
740
5,042
1,686
0
2,377
2,665
26,651
1,074
L
Sun Wukong
 
Sun Wukong
6,470
1,643
0
2,430
8,419
4,551
0
1,360
7,015
0
30,727
L
Baron Samedi
 
Baron Samedi
3,295
411
58
1,066
5,468
2,114
0
2,485
2,684
23,802
0
W
Anhur
AhmedSan1
Anhur
4,196
2,006
0
1,731
7,457
2,110
0
479
6,978
0
24,951
W
Sol
962
328
0
1,292
2,434
636
254
0
2,434
32,453
1,021
W
Ares
2,006
145
0
804
6,607
3,698
0
419
6,188
12,575
0
L
Izanami
KatyLi
Izanami
595
453
0
241
3,033
1,089
0
1,023
2,010
0
28,793
W
3,685
924
0
3,158
5,705
1,699
0
20
5,685
0
33,996
L
Nemesis
Mryony8
Nemesis
4,428
1,599
0
1,824
8,702
3,044
0
1,757
6,854
0
27,708
L
Yemoja
pasepheni
Yemoja
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,753
Gold Earned
21,311
219
Minions Killed
175
0
Camps Cleared
0
838,702
Distance Traveled
659,297
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,866
733
46
6
0
168,596
0
L
Sun Wukong
5,485
686
44
6
0
169,246
0
L
Baron Samedi
4,741
593
38
5
0
146,864
0
W
Anhur
4,625
578
41
5
0
126,627
0
W
Sol
4,882
610
66
8
0
167,607
0
W
Ares
4,276
535
12
2
0
168,998
1
L
Izanami
4,742
593
44
6
0
157,975
0
W
Loki
5,104
638
54
7
0
206,874
0
L
Nemesis
4,753
594
49
6
0
185,212
3
L
Yemoja
1,590
199
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role