Player Matchup

Artemis
Artemis
BinleyMegaChippy
Artemis
Level 127
God Stats
1W - 3L
1,118 SR
Queue Stats
46W - 62L
1,460 Elo+
Party 2
Horus
Horus
Gilgonetrick
Horus
Level 67
God Stats
6W - 5L
1,634 SR
Queue Stats
250W - 189L
1,551 Elo+
Solo
Medusa
Medusa
JammiYami
Medusa
Level 155
God Stats
2W - 0L
1,775 SR
Queue Stats
83W - 101L
1,459 Elo+
Party 2
Kali
Kali
ToX212
Kali
Level 128
God Stats
2W - 3L
1,271 SR
Queue Stats
24W - 36L
1,492 Elo+
Party 2
Vulcan
Vulcan
WKeyAndPeele
Vulcan
Level 141
God Stats
1W - 1L
1,297 SR
Queue Stats
35W - 53L
1,453 Elo+
Party 2
Team Averages
Level 124
1,419 SR
1,483 Elo+

VS

Team Averages
Level 119
1,553 SR
1,556 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Grizzler01
Nut
Level 136
God Stats
4W - 5L
1,584 SR
Queue Stats
118W - 111L
1,547 Elo+
Party 1
Bellona
Bellona
HairyNutsack69
Bellona
Level 134
God Stats
221W - 210L
1,489 SR
Queue Stats
262W - 250L
1,509 Elo+
Solo
Ares
Ares
MuteKiller
Ares
Level 111
God Stats
1W - 1L
1,687 SR
Queue Stats
27W - 16L
1,743 Elo+
Solo
Scylla
Scylla
WillAGFxgie
Scylla
Level 57
God Stats
44W - 48L
1,505 SR
Queue Stats
117W - 127L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,584
717
1,023
1,904
637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,781
756
688
1,913
1,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
JammiYami
Medusa
6
0 / 0 / 1
3,430
686
1,753
1,119
328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kali
ToX212
Kali
8
2 / 0 / 0
4,220
844
1,545
4,830
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vulcan
6
0 / 1 / 0
3,220
644
1,073
2,905
884
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 0 / 1
3,265
653
703
3,634
1,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,455
491
0
73
15
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 0 / 0
4,129
826
1,782
3,413
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 0
2,979
596
577
3,933
2,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
5
0 / 2 / 0
3,087
617
1,239
1,972
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
1
0.5
W
0
0
1
0.5
W
1
0
0
1
L
0
0
0
0
L
1
0
0
1
W
Medusa
JammiYami
Medusa
0
0
1
0.5
L
0
1
0
0
W
Kali
ToX212
Kali
2
0
0
2
W
Vulcan
0
1
0
0
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,082
Damage
4,301
12,671
Taken
13,025
4,470
Mitigated
5,726
6,839
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
703
221
0
910
3,634
1,292
0
0
3,634
0
14,694
W
1,023
236
0
488
1,904
637
0
774
1,130
0
18,505
W
688
251
0
954
1,913
1,042
0
261
1,652
0
13,384
L
0
0
0
0
73
15
0
0
73
0
0
L
1,782
79
0
2,571
3,413
1,932
0
1,049
2,364
0
26,466
W
Medusa
JammiYami
Medusa
1,753
916
0
571
1,119
328
597
316
803
0
18,578
L
577
0
0
535
3,933
2,065
0
0
3,933
7,819
0
W
Kali
ToX212
Kali
1,545
680
0
3,806
4,830
1,579
0
465
4,365
0
19,595
W
Vulcan
1,073
623
0
1,020
2,905
884
0
0
2,905
14,625
410
L
Scylla
1,239
178
0
160
1,972
422
0
0
1,972
13,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,235
Gold Earned
15,915
159
Minions Killed
110
0
Camps Cleared
0
464,426
Distance Traveled
427,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,265
653
33
7
0
115,581
0
W
Artemis
3,584
717
37
7
0
90,175
0
W
Horus
3,781
756
21
4
0
77,585
0
L
Nut
2,455
491
0
0
0
23,581
0
L
Bellona
4,129
826
53
11
0
107,571
0
W
Medusa
3,430
686
29
6
0
90,038
0
L
Ares
2,979
596
9
2
0
98,990
0
W
Kali
4,220
844
46
9
0
120,407
0
W
Vulcan
3,220
644
26
5
0
86,221
0
L
Scylla
3,087
617
15
3
0
82,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role