Player Matchup

Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold IV
ItsZonline
Susano
Gold IV
Level 148
God Stats
1W - 0L
1,757 SR
Queue Stats
198W - 196L
1,313 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Jackzfreddy
Zhong Kui
Gold V
Level 153
God Stats
3W - 4L
1,466 SR
Queue Stats
193W - 192L
1,335 MMR
Solo
Cupid
Cupid
Silver II
surprisePT
Cupid
Silver II
Level 90
God Stats
2W - 2L
1,644 SR
Queue Stats
41W - 59L
1,326 MMR
Solo
Odin
Odin
Gold IV
xmanutdx_ali
Odin
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,349 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,573 SR
1,365 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,550 SR
1,338 MMR
Chaac
Chaac
Gold V
Charmoh
Chaac
Gold V
Level 69
God Stats
1W - 2L
1,733 SR
Queue Stats
111W - 118L
1,307 MMR
Solo
Thor
Thor
Gold IV
CorvoNL
Thor
Gold IV
Level 127
God Stats
15W - 11L
1,757 SR
Queue Stats
228W - 241L
1,345 MMR
Solo
Agni
Agni
Silver II
Pinklfoyd
Agni
Silver II
Level 121
God Stats
0W - 3L
1,302 SR
Queue Stats
18W - 24L
1,365 MMR
Solo
Sylvanus
Sylvanus
Gold V
Romanou
Sylvanus
Gold V
Level 190
God Stats
45W - 63L
1,436 SR
Queue Stats
285W - 297L
1,297 MMR
Solo
Skadi
Skadi
Gold IV
Vaidenasi
Skadi
Gold IV
Level 156
God Stats
7W - 5L
1,524 SR
Queue Stats
63W - 59L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 2 / 4
9,440
629
13,638
19,416
18,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
ItsZonline
Susano
15
5 / 1 / 5
8,344
556
6,886
12,948
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Jackzfreddy
Zhong Kui
14
7 / 0 / 6
9,202
613
9,412
8,311
6,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
12
1 / 3 / 1
6,963
464
7,411
11,697
4,164
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 1 / 9
7,767
518
5,460
15,742
13,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
JanusAnhurAo KuangThanatos

VS

Bans
AresLancelotArachneBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Charmoh
Chaac
12
1 / 5 / 0
6,792
453
3,999
15,559
9,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
CorvoNL
Thor
13
2 / 3 / 1
6,972
465
5,977
13,678
6,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
11
1 / 5 / 1
6,589
439
10,080
8,988
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Romanou
Sylvanus
12
2 / 1 / 2
7,528
502
7,189
16,465
15,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Vaidenasi
Skadi
12
1 / 5 / 1
7,216
481
9,372
9,284
4,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
19
Kills
7
7
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
2
4
3.5
L
Chaac
Charmoh
Chaac
1
5
0
0.2
L
Thor
CorvoNL
Thor
2
3
1
0.83
W
Susano
ItsZonline
Susano
5
1
5
7.5
W
Zhong Kui
Jackzfreddy
Zhong Kui
7
0
6
10
L
Agni
1
5
1
0.3
L
Sylvanus
Romanou
Sylvanus
2
1
2
3
L
Skadi
Vaidenasi
Skadi
1
5
1
0.3
W
Cupid
1
3
1
0.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,807
Damage
36,617
68,114
Taken
63,974
47,077
Mitigated
38,483
29,087
Healing
18,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
13,638
5,942
0
9,174
19,416
18,219
152
3,766
15,650
0
82,439
L
Chaac
Charmoh
Chaac
3,999
1,044
0
3,990
15,559
9,173
0
1,150
14,409
0
41,385
L
Thor
CorvoNL
Thor
5,977
1,161
0
4,646
13,678
6,374
0
2,051
11,627
0
57,279
W
Susano
ItsZonline
Susano
6,886
1,988
0
6,217
12,948
5,163
0
4,373
8,575
0
66,784
W
Zhong Kui
Jackzfreddy
Zhong Kui
9,412
1,096
0
4,359
8,311
6,423
807
2,080
6,231
59,498
1,402
L
Agni
10,080
868
0
512
8,988
3,296
161
2,045
6,943
41,297
0
L
Sylvanus
Romanou
Sylvanus
7,189
1,282
936
7,838
16,465
15,633
217
1,861
14,604
23,850
0
L
Skadi
Vaidenasi
Skadi
9,372
3,524
0
646
9,284
4,007
132
2,203
7,081
0
63,719
W
Cupid
7,411
3,703
314
4,847
11,697
4,164
0
2,449
9,248
0
42,240
W
5,460
1,931
0
4,176
15,742
13,108
0
5,479
10,263
0
29,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,716
Gold Earned
35,097
415
Minions Killed
342
0
Camps Cleared
0
1,455,561
Distance Traveled
1,344,124
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,440
629
114
8
0
253,979
0
L
Chaac
6,792
453
73
5
0
258,642
1
L
Thor
6,972
465
92
6
0
283,424
4
W
Susano
8,344
556
91
6
0
354,694
0
W
Zhong Kui
9,202
613
92
6
0
269,840
0
L
Agni
6,589
439
62
4
0
262,466
1
L
Sylvanus
7,528
502
27
2
0
269,242
6
L
Skadi
7,216
481
88
6
0
270,350
0
W
Cupid
6,963
464
77
5
0
279,573
0
W
Odin
7,767
518
41
3
0
297,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role