Player Matchup

Kuzenbo
Kuzenbo
FuryPurpleKill
Kuzenbo
Level 117
God Stats
18W - 13L
1,607 SR
Queue Stats
169W - 159L
1,529 Elo+
Solo
Guan Yu
Guan Yu
VValarMorghulis
Guan Yu
Level 205
God Stats
1W - 2L
1,733 SR
Queue Stats
167W - 160L
1,637 Elo+
Party 1
Hachiman
Hachiman
craytos1
Hachiman
Level 89
God Stats
0W - 1L
1,553 SR
Queue Stats
2W - 3L
1,483 Elo+
Solo
Bellona
Bellona
dutchdeadshot
Bellona
Level 187
God Stats
2W - 3L
1,544 SR
Queue Stats
168W - 148L
1,646 Elo+
Party 1
He Bo
He Bo
Ömar
He Bo
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,676 Elo+
Party 1
Team Averages
Level 151
1,588 SR
1,594 Elo+

VS

Team Averages
Level 160
1,493 SR
1,582 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Gae baby Ryan
Merlin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,521 Elo+
Solo
Bellona
Bellona
O27hunter
Bellona
Level 158
God Stats
17W - 7L
1,608 SR
Queue Stats
281W - 269L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
RAMOUNDETTA
Baron Samedi
Level 157
God Stats
7W - 8L
1,358 SR
Queue Stats
125W - 104L
1,500 Elo+
Solo
Cernunnos
Cernunnos
rйbs
Cernunnos
Level 175
God Stats
3W - 0L
1,500 SR
Queue Stats
120W - 69L
1,862 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,924
462
3,193
10,843
11,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 3
8,268
551
8,505
16,158
9,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
craytos1
Hachiman
10
0 / 6 / 0
6,408
427
3,327
9,376
2,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
13
0 / 3 / 2
7,827
522
9,973
18,591
12,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Ömar
He Bo
13
4 / 7 / 1
7,653
510
11,500
11,799
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 1 / 3
8,586
572
6,506
12,047
5,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 3 / 4
8,614
574
6,867
9,135
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
O27hunter
Bellona
14
3 / 3 / 8
8,930
595
8,568
17,393
13,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
RAMOUNDETTA
Baron Samedi
15
1 / 0 / 2
8,547
570
9,562
11,967
14,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
rйbs
Cernunnos
17
7 / 0 / 4
10,458
697
13,060
8,686
3,990
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
19
19
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
3
7.5
L
0
1
1
0.5
W
2
3
4
1.33
W
Bellona
O27hunter
Bellona
3
3
8
2.33
W
Baron Samedi
RAMOUNDETTA
Baron Samedi
1
0
2
2
L
3
2
3
2.25
L
Hachiman
craytos1
Hachiman
0
6
0
0
L
Bellona
0
3
2
0.33
W
Cernunnos
rйbs
Cernunnos
7
0
4
9
L
He Bo
Ömar
He Bo
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,498
Damage
44,563
66,767
Taken
59,228
39,924
Mitigated
39,724
22,582
Healing
22,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,506
3,213
0
2,130
12,047
5,076
514
2,260
9,787
0
68,924
L
3,193
1,202
0
2,118
10,843
11,067
0
1,683
9,160
23,492
465
W
6,867
583
0
1,939
9,135
2,995
0
4,926
4,209
62,697
0
W
Bellona
O27hunter
Bellona
8,568
3,027
0
6,326
17,393
13,554
0
6,730
10,663
0
40,346
W
Baron Samedi
RAMOUNDETTA
Baron Samedi
9,562
1,098
230
5,372
11,967
14,109
0
0
11,967
58,030
1,070
L
8,505
1,515
0
6,122
16,158
9,170
0
2,428
13,676
0
67,919
L
Hachiman
craytos1
Hachiman
3,327
2,184
0
1,719
9,376
2,638
0
0
9,376
0
37,748
L
Bellona
9,973
6,166
0
12,266
18,591
12,683
0
7,465
10,092
0
60,959
W
Cernunnos
rйbs
Cernunnos
13,060
6,972
0
6,799
8,686
3,990
2,957
803
7,883
0
101,676
L
He Bo
Ömar
He Bo
11,500
714
0
357
11,799
4,366
0
3,178
8,621
51,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,080
Gold Earned
45,135
400
Minions Killed
531
0
Camps Cleared
0
1,531,649
Distance Traveled
1,485,631
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,586
572
100
7
0
358,423
1
L
Kuzenbo
6,924
462
31
2
0
302,021
8
W
Merlin
8,614
574
118
8
0
263,279
2
W
Bellona
8,930
595
53
4
0
343,328
2
W
Baron Samedi
8,547
570
97
6
0
242,861
0
L
Guan Yu
8,268
551
112
7
0
349,522
0
L
Hachiman
6,408
427
67
4
0
275,075
2
L
Bellona
7,827
522
103
7
0
313,282
0
W
Cernunnos
10,458
697
163
11
0
277,740
2
L
He Bo
7,653
510
87
6
0
291,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role